=D im actually learning the infinate now the correct way, with slidein my fingers over the buttons, thx everyone for the threads. i just gotta adjust myself so i dont hit the FK button thats all.
My question is on the timing from the Rh to the addf lk, pause, lk. I’m having some consistency problems with this. I can do it about half the time. Also i’m stuck in between the claw method and the slide method. I can get a few rounds with the claw method but i loose them and then my thumb is starting not to like it. When i do it with two fingers i can barely get one round and it feels like they are sprinting from button to button. When i do get them into the air for the ROM i can go up with the 2 lks but i always whiff on the way down. Can anyone help my beginner mag go pro?
The timing on the hk is almost instant. Just c.hp ^ hk straght away, then make sure to hit pp right after. I prefer to claw with the rom, using my middle and ring finger for the two punches and my index for light kick. I use a Japanese stick if that makes any difference, but if I was to use a Happ stick I’d probably use the same method.
Try using the Psylocke set-up, I found it really useful in getting it down. Of course at the same time you can individually try the launcher set-up aswell. Have a mess around and come back to me if you have any more questions…
If i do the combo like this:
j.hp/hk, dash-in c.lk, c.hp ^ sj.hk, addf lk, lk… this work.
But, if I do this:
j.hp, j.hk (or j.lk x2), dash-in c.lk, c.hp ^ sj.hk… this does not work…
the sj.hk straight strike the opponent to ground… this is bad…
Yes. More than one hit in the air will cause that after a sj.hp or sj.hk.
to the big people i think u have to do lk,lk then addf lk, lk but with smaller people u will put them too far up so u only do SJ . LK, ADDF lk,lk
No, you can definitely do lk mk on the way up. You can even make Cable drop closer to the ground with 2 kicks on the way up. It’s all in the timing. You can use one kick on the way up, but if you have to because they’ll go up too much, figure out the timing instead.
Ok so you play with your middle and ring finger all the time or just for the ROM? Is that how other players play as well? And i think i’m going to stick with the claw method. I feel more in control. I never thought about using my index though. Basically i think that i’ll be logging some serious danger room time though. Between the ROM, SJ canceling the s.RH, SJ Canceling the c.RH, FFj with sentinel, i have my work cut out.
I play with my thumb over lk, index over lp, middle over hp.
some peopel are weird. my friend who has godlike execution actually uses two fingers to press one button. i kinda forget but i think he uses his middle finger and ring finger on the HP.
I guess it’s just my timing then im not that use to it i guess as i should be so there ya go lol i just use 1 LK going up on smaller people and 2 with big .
im having a similar problem. i always use my index finger for all low attacks (lp, lk) my middle finger for hard attacks (Hp, Hk) and my ring finger for assists (A1, A2) and i just wasnt pressing lk fast enough after the AD/df in the rom but i tried using my thumb with lk and pressing all three at the same time and it worked but i already got used to not using my thumb i dont want to use my thumb, i might try using the middle and ring for dash and index for lk but then ill only use that for romming and when i use other chracters i can just go back to my normal finger layout. do u think i will run into problems by constantly changing finger layout?
Yeah you deffinately do man, it just takes time. It’s actually really satisfying when you can finnally do the rom.
I use my middle and ring finger for any tri-jump involving light kick, whether it be the rom or rush down with Storm.
I am using thumb for all lks sj.up & addf down, ring & middle for air dash.
This really work well cos the reaction for 3 fingers is fast.
After some try, i feel this rom against Sent is quite ‘slow’…
Unlike the initially learning this rom, just like crazy smashing the buttons… >.<"
Against Cable, Mag, Storm… are more slower, but need timing for addf.
I looking back again the 1st post guide, it is exactly a 100% correct guide for a newbie like me to learn this rom. Thanks.
The thing you first need to get used to is his ad/df + lk. The hardest part is making sure you press both punches at the same time, once you can do that it’s relatively easy to hit the light kick afterwards. The reason I find it easier than Storm’s rush down is because that is all you really need to learn to do. The super jump up and two light kicks is easy enough, it’s just coming back down that’s the akward part.
It’s probably best to ignore the solo set-up because that involves an entirely different technique all together, the double fierce. Through out the game there are many different techniques that fall into many different catagories, but when concerning the rom the double fierce isn’t one of them. The double fierce is used more in flying screen combos and for instant knock down. It doesn’t directly help you learning the rom, only for setting it up and techniques in other areas of his game.
So this is why I say use the Psylocke set-up, c.lk + Psy-AA, c.lk, walk forward, c.lk, c.hk (sjc) … it takes you straight into the rom and doesn’t overload you with too many hand techniques at one time. From this set-up the hardest part is the super jump cancel, but if you’re learning the rom having the super jump there is handy for your dexterity. From here you’re strainght into lk, lk, where you’ll do the ad/df lk, lk you going to learn.
One thing about the rom though is you have to delay the last light kick (sj.lk, lk, ad/df lk, lk) on standard and pixie characters. This examples the height they have to be at to keep the repetition going. Alternatively, you can choose to do one light kick on the way up to reduce the height they climb, you could also go straight into tri-lk, lk when using the Psylocke set-up. So you really need to keep them as low as possible to make the nubers continue to climb.
you’re right about hitting those two buttons at the same time. I’m considering switching my fingers. Naturally your index and middle fingers are not the same length. But your ring and middle are. I don’t know. either way will require some work. thx for the tip on the practice. i have been struggling with sj canceling for a while. But now that i use it to practice Rom’ing. i’ve naturally gotten better at it. that and i really focus on keeping them low. Give me a few weeks and i’ll be in the 20’s. i can only get to about 10 hits now and thats not even regular. thx for the help DD
No problem. There was a point where I thought it wasn’t humanly possible for me to do the rom, but I could see it all around me that it is. So I kept at it and after a month I got it down. Trust me, once you get it you’ll realise it’s easier than you thought it would be… Those are all the obstacles I faced while learning it, so hopefully since you now know how to overcome the hard part it should take you a lot less time to get down.
the ad/df +lk is the hardest part but once uget the timming u could litteraly dash backwards down it doenst matter, i u have it for a console set it up so u have the R shoulder button as dash and do lk lk dash lk lk u can litteralhy dash any way u want cuz tis so easy to do the rom on a controller cuz u use one finger to dash and u do a dash and a lk at almost the same time
Uh… if it works, count yourself lucky, because it’s not something you should be doing.
um yeah buddy i can rom no problem on the pad. The RH addf lk,lk is easy when you have lp+hp on the same button. i never miss the setup on xbox or dreamcast. with the pad, the rom is so easy its just about timing. I can’t take the pad to the arcade though. And my fingers do a much better job than my thumbs. And why in the world would you dash backwards??? that doesn’t make any sense.
New question though. Can i call psy>c.lk>c.rhXXsj addf lk>lk> s.rh… this might be the wrong forum but foreal… 18 pages dedicated to the rom?