First pick sent cuz he is a big ass target and easier to Rom on.
after the addf lk, lk do sj.lk, sj.lk right behind the other, no lag at all.
Now here is where people differ…
Do you use the slide or claw method?
“Slide method” - you addf with your index and middle fingers and slide your index to hit the short to continue the rom.
“Claw method” - you addf with your index and middle fingers and hit the short button with your thumb to contine you the rom.
Either way is good, just use the one YOU want to use. I personally use the claw method but that is just me.
Now no matter which method you use the addf lk must be hit RIGHT AFTER the addf so…
launch, roundhouse, addf lk, addf lk, sj.lk, sj.lk(remember they have to be inputed fast) then addf lk(the lk must immediately proceed the air dash down foward, if u play cvs2 do it like a Roll Cancel.) then addf lk(put a small gap inbetween the inputs of the addf lk, addf lk or the opponent will be too high) then repeat so it will look like this…(the dots represent the speed to input the button press, the more dots the more space inbetween the inputs.
launch, roundhouse, addf lk…addf lk {sj.lk, sj. lk, addf lk…addf lk.}
It should look something like this, and im talking about sent here, the other characters have different timings and speed so practice against characters like storm, doom, capcom, cable, etc…
The reason the computer blocks your addf lk might be because you are floating too high after the sj.lk, sj.lk or because you are not hitting lk RIGHT AFTER the addf.
Hope some of this helps, keep practicing and good luck :karate:
peace
SKJ