Soul Cali IV had a similar system where you could choose which win taunt your character did by pressing a button(s) after the win. Anyone know if that system is definitely in T6 and if theres a list of win taunts & commands?
Yes that existed in Tekken since the beginning, T3 especially, and I was right about Lars’ victory selection.
Good to know. I will now change it to 1 round with a 2nd controller and figure it out for my characters.
This could take a while.
Autocrat, your second picture link ain’t workin holmes.
Yeah…someone else uploaded that though lol
Reguar DEN 1,2 does 2 hits and 40 damage, JF DEN 1:2 does 3 hits 56 damage, and as you can see in the working pic, the first part does TWO high hits, meaning the second and last hit jails on block. No blue sparkle though lol
What does jail mean? They can’t retaliate?
Also, how do you guys create pressure with lars? And what can Lars punish with after a blocked df+2 from Lili?
I’m no expert but my pressure moves include
d/f+1
b+1 (tracks sidesteps)
db2,1
b2,1
1,2
1,4
f,f+4,3 (natural combo)
d/f+2 (big damage on counter hit, safe)
u/f+4 (i believe jab punishable but not launcher?)
really like I don’t see why people would visit these forums when there’s tekken zaibatsu, but I guess it’s less shit to sift through
Try punishing with f2,4 very fast and knockdown, it’s 12frames. If something is too fast to be punished by that, your only other option are jabs (1,1 or 1,2 or 2,1)
Jail means you can’t do anything once it starts. Basically when you block the first hit, you’ll be at block until the jail part finishes.
I was fighting a friend of mines, he had Lili and swear to God that Lili has to be one of the most annoying characters in the game. She combos from that damn low, and that fast as launcher. Generally whats the best advice when fighting Lili?
From what I’ve heard Lili is a tough match for Lars. She can do just about most of what you can and her pokes and launchers are just as good or even better. I hear the main reason why it is tough is because she can turtle against Lars pretty well. Don’t know the specifics but that’s what I’ve heard.
BTW this is probably a really dumb question but I’ve seen in videos that people are able to cancel Lars’ dynamic entry stance (f+3) into another one very quickly. Like there’s mix ups where you can stop a juggle early and then use f+3 2 times quickly to move yourself across the screen and next to the opponent quickly for free okizeme. Does anyone know how to cancel the first f+3 so the second one comes out immediately after? Everytime I do it I have to wait like a whole second before I can cancel the stance.
Same reason why people aren’t picking Abel and El Fuerte all over the place on SFIV online. People like familiar characters so they’re going to go with the Mario and Luigi characters over the newer characters that would feel unfamiliar to them. A lot of the people playing online (especially those playing on the Xbox version) are more than likely people who haven’t played Tekken since like Tekken 3 since Tekken was a Sony exclusive game for such a long time. Those people just getting back into Tekken again are gonna wanna play with a character that’s familiar from the older days. Lars is pretty unorthodox in play style compared to older characters and that’s not good for people who just wanna jump in and hit people with what they used to hit them with years ago. Lars IMO is actually a pretty solid scrub character especially with stuff like uf+3 and 1+2 but I think people would rather just stick with what they remember than have weird shit happen when they press buttons with an unfamiliar character.
So far on the Xbox version I haven’t seen anyone pick Alisa but then again I’ve played online about a total of 20 matches total. The shitty netcode kept me away from the online aspect for a while and now going back online again the netcode is better but I only got to play against 2 real people with a decent connection. So far I’ve mostly seen Law, Kazuya and Paul. Met a couple Ravens online last night but they were both pretty shitty and only relied on random ass mix ups that would more than likely get shut down if the connection was better or if I actually had Raven experience. They couldn’t combo for shit which is also like the majority of online play.
Lar’s DE is cancelled by pressing db while he is sliding forwards. Cancelling repeatedly can make a pseudo wave dash of sorts.
Press d just before the dash finishes (Timing isn’t strict). I used to have trouble with it but now I do continuous DE with f+3, qcf+3, qcf+3, qcf+3 etc
Ah, thanks Gomu, I thought that you needed to hit db, your method of cancelling is alot simpler than what I used myself.
Just some random stuff that I found. Apparently Lars can just a just frame version of his f+3, 1,2. (f+LK for dynamic entry stance then hit LP and at the frame just before the LP hits hit RP). This causes the DE 1,2 to do 3 hits instead of 2 and a bit more damage. Here’s a couple exceprts from Tekken Zaibatsu.
*@Kyori DE 1,2 sometimes gets an extra hit in between due to the Just Frame.
If you do DE, the frame to press 1 right about when Lars stops dashing. Then press 2 right before the 1 connects. I’ve got it to come out a couple of times doing it that way. It is rather difficult and the only way to get it to come out consistently is to practice practice practice. (Just like EWGF.)
The notation for it is DE1:2.*
- Quote Originally posted by Devil Reborn
Lars can JF his DE 12. Normal DE 12 is two hits, 40 damage. JF DE 1:2 is three hits, 56 damage, and jails on block.
f+3 on F1, 1 on F2. 2 Can be input on F18-32. Pressing 2 on F27 (only) gives the JF version.
Buffer from F69 on JF and normal version (any input). (F27 works for f+3 then 1 on F2-16, after that 1 on F17 2 on F28 etc. F35 is the last frame from f+3 that a 1 will be accepted, JF 2 on F46.)
Normal version is -6.
JF version is -6.
Does indeed jail, F26 and F28 do not.
Good find.*
You’re late man, very late.
As far as this thread is concerned I’m pretty early. :lol: Pretty much every other person reading this thread doesn’t know jack shit about Tekken 6. There’s a lot of stuff about Lars on TZ that people will just never know unless they go there and a lot of the people posting in this thread are probably doing so because they don’t care to look up and down TZ for Lars info.
Yay, I finally managed to get iSW consistently on both sides for most of his juggles, except for: u/f+4, f+1,2,3~d, DE1, fb+2,1 B!, iSW.
Is it just me, or does the timing of iSW becomes stricter the more hits are in the juggle?
What would u use isw for in juggles in a real match anyways? I’ve onky seen it in combo vids
Lars’ “opponent in air throw” that essentially grabs them by the ankles and thrusts them away some distance (evidenced as the last move in this video [media=youtube]xXibSlaV0Mk[/media] ), I’ve only managed to do it twice ever, because I can’t seem to get the timing down.
It’s clearly not to just tap forward three times and then do the button combo, so would someone be willing to explain to me how to do it? Or maybe I’m just doing the wrong launcher move? I use uf+4 because it bounces them pretty high.
Thanks in advance.