st.lk - 4f startup (his fastest), 3f active, 8f recovery, +6f on hit and +2 on block. Looks like his only regular normal that you can’t cancel though.
People told me his st.lk moves his hurtbox back though which can be very good. That plus the 4f startup can be useful when being pressured up close.
It does indeed move his hurtbox back. It’s useful for controlling space under pressure as well as offensively if used at the right times, like after lp megaton in the corner or something haha. It’s a weird normal with minimal use, but it can do work.
the spreadsheet is wrong. far and close lk is 7 frame startup. lk is supposed to be +6 on hit, but its impossible to link 2 lk together.
This data comes from the brady guide.
if far lk was 4 frames, i would be the happiest person ever. As it is, at 7 frames, its a lukewarm, relatively useless poke. Just to slow to be of any use. Even with the wierd hitbox change, its just too damn slow.
For the least, it is 4 frames(but might be 4), because you can link st.lp, st.lk(st.lp leaves you at +5 on hit acording to the frame data, and I don’t want to hink all the FD is wrong.
Anyway, it’s damn good, specially because you can link it with the G-clef-cannon. St.lk2(for hit confirm), G clef cannon=338dmg, which is good and without a risk. Well it’s a just frame link, but at least it’s possible, and i think not so hard.
Besides, you can mix it with st.lk2(or st.lp, or first hit of G clef), rolling circus(st.lk on block is +2 and rolling circus’ start up is 6, so unless the opponent has a 3 frames lp/lk, you’re fine.
I like to use Rolling circus EX after G clef cannon, lp megaton too. Can miss, but with the right range, works most of the time. I you see your opponent is not crouching, use headbutt, more damage, faster start up.
A tricky(and risky mix up) is to stop the G clef cannon on hit before the overhead and grab the opponent with a head butt(a guy who knows kuma will always block, and block high. Adds like 60-70 dmg.
Imo, with a proper partner(that can luanch frequently), Kuma’s a beast that can quickly destroy all the cast. He’s really good on wake up.
only julia’s super can punish lp megaton, as long as u dont do the lp or mp/hp ender. lp megaton is -2 on block.
Clerks: standing lk is 7 frame startup…so i have no idea what your post is all about. None of it was true regarding the lk combos. You can go lk then standing lp (2 frame link) or lk to g-clef (1 frame), but you cant go lk~lk.
What is your options after a whatever>FB as finisher? How do you keep the pressure?Or you prefer HP megaton as a finisher because you keep closer your opp.? And in this case what´s your next action
I picked up Kuma a few days ago but I’m still not entirely sure how to play him in neutral. Right now I just go into Hunting Stance most of the time and try to dash in to pressure/fish for a launcher and dash out to bait reversals. I wait for them to either jump or throw a projectile so I can f.mp or b.mp to punish. But other than that I really don’t have much of a gameplan.
I also have trouble linking with Kuma. It’s easy to hit confirm with Rekka but I need to use c.lk, c.lk when I safe jump. But the timing on that is a bit weird.
Pretty happy all of Kuma stuff was buffs except the change to the armor… not sure why they bothered to change that it was already hella unsafe. Whatevs!
Hopefully exiting out of hunting stance doesn’t take too long… maybe we can do hunting stance combos now? that could be cool? gclef to wall bounce maybe?>
I think that the ability to cancel normals into hunting stance is best used for running away. Example: Kaz is around max hp range, so hit him with hp and go to hunting stance and then backdash. It could be a good spacing tool, at least I hope so.
Though, I’m pretty sure that hp -> hunting stance-> forward dash is almost certainly - frames, but thats ok, to me at least.
That exit from Hunting Stance worries me a bit but in most cases you’ll be exiting it automatically or have time from to so it should be fine. Biggest buff we get is the L Frolicking Bear being much more anti-air friendly. Big Tree or Double Wild Slap was nice but FBear is going to be a much better reaction/in close anti-air now.
Yeah I think that it’ll be okay, It’ll be nice to have L frolick work all the time (especially cause now with perfect aa crush L frolick combos will happen more often.) Plus I don’t have to worry about trying to react in time to big tree people.
And yeah throw buff, lol lets go damage! Im super hype and I hadn’t rally ever learned Law before, but since my old stand by rolento got nerfed Law is looking like a good choice (I tried dudley which leads to hella damage 500 for 1 meter, but its impossible to get hits) So i guess count me in for PAW whenever 2013 comes out. Im glad that even as the game was dying there were still some kuma supporters