so u guys are gonna now allow the console chars but still play the game on original instead of arrange? ummm…
Silber isnt a console exclusive character…He’s one of my mains…
No one plays the game on arrange mode to my knowledge
Silver’s not banned, it’s just that nobody likes him, lol.
Though ignorant people are still gonna look down upon you using him, despite there being many, MANY bigger threats in the game. :\
Yeah and that tournament you just came from shows that KOFXI no matter how you wanna slice it is a game of skill…only the strong survive…doesnt matter who you pick etc…only the strongest will survive!
F***************** YOU MAN! Silber is gonna be whoopin your ass come friday night
Why would anybody WANT to play Arranged?
Ironically, if we voted to change to Arranged, the console characters would have to be banned again.
I didn’t even bother unlocking the EX and sub-boss characters up to this point because I assumed they were banned.
Anyway, do you have a tier list with the EX characters and subbosses? It won’t affect me playing Silber but I’m curious.
Actually I didnt get it filmed but a guy from CD. Juarez, MEX that’s pretty decent name Jimmy (Remember playing him Tone?) used Silber in casuals… His Clark was pretty good remember?
Umm why’s that?
Got a tier list?
Updated US Tier List post NDP 2009:
S+ Class:
EX Kyo, Gato, Kula, Oswald, Duo Lon (Leader), Eiji, Kyo, Kim, Duck King (2p)
S-:
Duck King (1p)
A Class:
Gai, Duck King, Geese, Maxima, Malin (Leader), Adel (Leader), Ralf, Clark, Silber, Jyazu
The rest fall into B etc.
-DG
So going off that…
My characters are…
Vannessa = C
Blue Mary = B
Ramon = B
Silber = A
Iori - B
correct?
Speaking of Arrange mode, I just looked up some of the changes detailed on a FAQ on gamefaqs. Some of them are:
- All light attack timings generally launch slower with different cancelable
frame timings, making light combo timings different, while preventing
some characters from linking repeated light attacks. - All jumping/hopping attacks have reduced hit stun duration, so they have
to hit later in order to combo after than in Arcade Mode. - Terry’s Combination Blow is now cancelable. The Buster Wolf’s damage is
improved. - Duck King loses all his RBFF combinations except for the crouching A > df+C
feint. The Break Spiral’s range is significantly improved. - Gato’s crouching B is slower and you can no longer link special moves/DMs
off it.
Some alright stuff; another I noticed was they removed anywhere juggles, not sure if this is good or not. What I DON’T get is why none of the tweaks have affected Kula or the S tiers more.
SNK likes Kula too much?shrug
Pretty much. Uploading matches right now from KOFXI at NDP. When I got the stuff up I’ll link you to it…
Arrange Mode does make characters like Kula and Duck King a lot weaker, the thing is that no one actually plays Arrange Mode thus the tiers are based on Arcade balance. Those changes look like they would make a better game IMHO, but I don’t have the history or competitive experience in XI to make a comparison to the OG version.
Didn’t K’ get nerfed in Arranged mode as well? IIRC He can’t combo into Chain Drive from a crD.
Ah ok. Yeah I don’t think the list I looked at was a complete one; I didn’t see any notes made on Kula (did see the Duck King nerfs though) so I just assumed she was kept as is. Maybe DG would be willing to make some tests on it using his experience and know-how and tell us if the changes make it more balanced.
Yeah. I think it said there was another way he could combo it though and you must use the Chain Drive C version.
@ Dark Geese: I am looking forward to those links and I’m back in practice mode again; I was set to go through arcade mode and unlock all the bosses last night but Shion kept raping me hard. I think I’ll take a look at Dandy J’s KOF starter tutorial again and look up some Primers on Vanessa, Ramon, Blue Mary again because I’m sorta at a lost to use them correctly sometimes.
Also, I don’t see how you guys keep the control consistently to do those repeated, deep low hops. I keep either tapping too hard and getting a normal jump or not timing my j. normal correctly enough so I can have enough time to combo.
Because the NGBC characters aren’t affected by the Arranged mode changes.
As far as I know, they stay the same in Arcade and Arranged. Which means EX Kyo is still stupidly overpowered while the rest of the God Tier is dramatically nerfed.
Aside from looking very sloppy, most of that makes no sense.
There is no reason to list Duck King 3 times. If a Duck King player is in control of the match, then he should have no problem staying on the 2P side anyway. There’s no reason split “1P Duck” and “2P Duck”.
Secondly, are you saying characters like Kim and regular Kyo are equal to Gato, Kula, EX Kyo?
I don’t buy that.
Also, I really don’t think Ralf and Silber are A-Tier.
A-Tier is how I judge characters that are pretty solid all around, or are really good but just have some minor flaws or lack that little something extra that the S-Tiers have.
Ralf and Silber have way too many major weaknesses, especially against the God Tier.
haha… oh man, haven’t had a good laugh on the kof thread in ages…
Geese, school em with some knowledge vids…
…
What does that even mean?
Great, not even the KOF board is exempt from the swarm of brain-damaged 09’ers.