I would be extremely curious to hear your findings on each of the bosses: obviously Igniz will be the one I’m most eager to hear word on.
Does anyone have issues planting deep jumping strong kicks with Nameless? I swear it seems to pass right through the enemy where I feel it should still connect at times.
Maybe I’m too close to the ground when it comes out I dunno. And it also seems difficult to combo standing strong punch off of it as well.
Jumping strong punch has that start up animation, I’m not sure if I would spam it too much - just seems like it’s begging to get swatted.
Deep Strong Kicks with Nameless are not advised. you wanna practice nailing his Jump A and Jump C like K9999 for maximum damage. This is also best advised for Challenge 24 (Kane BlueRiver knows!! lol)
Yeah jumpin D seems like garbage to me, I just wanted to try it out. I can see jumping A is solid. C is too, though the timing on it seems a little funkier for trying to get the most hits off of it.
Too deal with that startup on Jumping C when he rears back to burry the drill, do You generally execute this on the way up to the peak of his jump or at the peak?
I’d get comfortable with Jump A first…then go to Jump C…
But yeah to get the msot hits use it on the peak of his jump…or the moment you press up tap A/C.
EDIT:
More about Clone Zero:
-Yes Cape super does good damage.
-He has good pokes like the rest of the NESTS bosses.
-He has a Demon Rage MAX2 Super that can be comboed off St.C f+a.
-Bnb combo- cr.ax2 to Cape Super or cr.ax4 st.b.
-Hes fast.
-Qcf+k supercancels!!! Another Plus for him!
So these are some more things I got about him. I’m warming up to him and could use him on my team as just a runaway poke and punish character…
So on Day 2 with Clone Zero I’m finding some more good stuff. Making a Clone Zero/Goenitz vid shortly.
No strikers…but he’s buffer than I saw on day one…Just because of the excellent pokes and Demon Rage easily confirmable…easy meter building, easy confirming into Cape super etc.
I’d put him on my serious team…for reals…if hes legal…Also I love Goenitzs remix…sounds awesome! :tup:
Goenitz Notes:
-High Tier he looks.
-New normal: f+a. Can use it to combo st.C to f+a to C rekkas. By itself it is an overhead.
-Can combo St.C f+a to ranbu super (qcfx2+p)
-Does good damage
-Straight SVC/2002 Goenitz.
-Looks legal as of now.
-MAX2 is a giant tornado that sucks opponents in, can be blocked, but does at least 20% damage on block if you block it but no guard damage.
KRIZALID IS OVERPOWERED?! OF ALL THE BOSSES TO ACCIDENTLY FUCK UP AND MAKE OVERPOWERED, IT HAD TO BE KRIZALID?!?! DAMN YOU SNK!
Seriously SNK USA better make this DLC, and allow for DLC updates >=(
I dunno man, if SNK USA plan to release this they got one of 2 options-
1- PS2 release with any possible fixes
2- PS3 and 360 DLC release with update-able patches
Do you think you can test a little bit more with Krizalid? I know him gaining meter so fast is just too much overpowering, but in a match between skilled players, can the opposition easily overcome Krizalid despite the meter gain?
Igniz looks like he can show SVC Shin Akuma a thing or 2 about being overpowered lol, and gesse is a lil…I dunno a 90% combo sounds a little gross to be honest. Goenitz looks to be on that line…I can see him having some very lopsided matches in his favor just off th bat. I say we should ban all the boss characters…cause im hoping of maining Ryo,Kyo and Ben like I do in every KOF game but it doesnt seem ill stand a chance agaisnt these Gods.