Update today:
-Jhun-
Based on KOF '00 version.
Gains NeoWave’s Zankou Haikigeki MAX2.
Hitbox of Houou Tenbukyaku (air qcfx2+K) extended upward; now connects off of Kuusajin (charge d, u+P) super-canceled.
Now takes counter damage if hit during Soshuujin or Ryuukoujin (d, d+A and d, d+B stances).
Ryuuroushuu (air d+B) damage reduced.
-Lin-
Based on KOF '00 version
Jatotsuga (rdp+A/B/C/D) and Senju Rakansatsu (d, d, d+AC) from KOF '01 added.
Hizoku Ougi Dokushakou (d, d, d+AC also…one move will need its command changed) changed to MAX2.
Hizoku Ougi Ranbu: Dokuga (qcb, hcf+P) now can be super-canceled from Zantetsubu Rasatsu (qcf+A)
Last part of B Hitenkyaku (hcb+K) is a down attack.
Hop C and cr. C startup slowed.
Jatotsuga’s priority reduced.
-Shingo-
Based on KOF '01 version
MAX2 is Shingo Kensei: Oreshiki: Kamukura (imitation of Kyo’s MAX2).
Recovery on Aragami (qcf+A) reduced.
Nietogi (dp+K) range increased and now connects from strong attacks easily.
Shingo Kick (hcf+K) always knocks down on hit now.
Nitotsuki and Ore Mushiki startup reduced and now connects from light attacks easily.
-Yashiro-
Added Missile Might Bash (hcb+P) and MAX Million Bash Stream (qcb, hcf+AC) from KOF '98.
Cr. C’s and normal j. C’s priority increased.
Autoguard on Upper Duel (dp+P) increased.
Regret Bash (f+A) sped up but no longer knocks down.
MAX2 “?ERROR??CODE2002” starts up faster and connects from strong attacks now.
-Shermie-
Yokedousa (ABC) now has full-body invincibility and can be canceled into a dodge attack.
Inazuma Leg Lariat MAX2 now involves multiple throws before the final flying knee attack.
Cr.C startup reduced.
First part of Shermie Stand (f+B) removed; now easier to use in combos.
-Chris-
MAX2 (transform to O. Chris) now deals a hit, and can be comboed after.
Glider Stamp (air qcf+K) can be juggled after and is now usable as a down attack.
Twister Drive (qcbx2+K) has absolute priority (can juggle an opponent who normally couldn’t be juggled, etc.)
-O. Yashiro-
New move: Unaru Daichi. Does a 2-handed ground pound that creates a shockwave. Strong version hits overhead, is special-cancelable, but slow.
B Odoru Daichi’s (hcf+K) and Armageddon’s (B, D, A, ABC) startup reduced.
-O. Shermie-
New command nove: Jinrai. Hop attack that can be used like Robert’s f+A.
New move: Takeru Mikazuchi. Emits a lightning field around Shermie and gives her enough advantage on hit to follow up.
-O. Chris-
New stand animation.
New DM: Daichi wo Kurau Gouka. Fires a giant, slow-moving fireball (might be like Kain’s super in MOTW).
Invincibility frames added to A Tsuki wo Tsumu Honoo (dp+P). C version can be super-canceled on 2nd hit.
MAX2 (“Sanagi wo yaburichou wa mau”) now deals more hits.
Next time: Yagami, '97 Special and Agent teams.