The King of Fighters 2002: Unlimited Match Thread

Another quote: Peace out cUDDY :cool:

I love this guy Tech. Feeling like Michael McDonald: " I keep forgetting"

i hope my sport team bryan, heavy, lucky

2k2 um combo so cheats…every movement looks simple nothing special, but i like those bosses bcoz all bosses has entered.

Noob question and probably not in the right place, but can anybody help me out with this?

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Maxmode activation tips: Cancelling a normal such as a strong attack (close C) into maxmode and then continuing the combo should not be a problem but there are some issues with cancelling a weak attack such as crouch B, into maxmode and then immediately doing another normal.

An example would be Choi’s crouch Bx2, BC, crouch C, SDM combo. If the combo is input as d+BB, BC, d+C, SDM, the result will be a crouch/standing B coming out after the BC activation. Instead, this combo should be input as d+BB, C~B, SDM. C~B means to roll your fingers from C to B. For whatever reason, this will activate maxmode and do a crouch C one frame after that, making the combo work.

Some other examples where this is applicable would be:

* Athena's crouch B, crouch A, BC, crouch C, HSDM
* Kim's crouch B, crouch A, BC, close C, HSDM
* Vice's crouch Bx2, crouch A, BC, far C, hcf+B 

Another technique, called maxmode bypass, refers to executing special moves/supers immediately after the maxmode activation. Suppose you wanted to combo Kensou’s f+A overhead into his qcf hcb+B. You can input this combo as f+A, qcf hcb+BC. What happens is that the max activation occurs followed immediately by the super.

Trying to do Athena’s combo but I can’t get crouch C after BC. I’m doing the input: d+BB, C~B, SDM.
Also, tell me if I’m wrong, but am I basically plinking C into B?

EDIT: I’m playing the Eolith version if that helps.

what happens for you? do you get the cancel?

I figured it out. I wasn’t cancelling after A.
I still ā€œplinkā€ C into B though, right?

yeah, and it should come right out

wtf is plinking? Never heard of the term in Kof.

Anyways its similar to Athena’s dp+C, into SDM. If you can do that then you should be able to do the combo in question.

For dp into SDM it looks like

hcb,f+C (1 or 2 hits), C~B.

The combo obviously isnt the same but the way you go about it is, so doing cB, cA, C~B (while cA is still in motion and active by the time you press ā€œ~Bā€ the C will come out in maxmode.)

Plinking is from SFIV. It was the first FG I took seriously…
I don’t really understand what you’re saying about the DP+C into SDM combo. I see that you elaborated but I still don’t get it.

Plinking is a term some asshole SF4 players came up with to define buffering a button input while doing a link.
As if that had never existed before SF4.

actually, didnt caliagent coin that?

anyways yeah, you should be either sliding your finger or pianoing it extremely quickly from C to B when the crouch A hits. if you do it right, you should get crouch C right out of the maxmode cancel.

buffering buttions and plinking does not work in KOF neither negative edging, none of it does not exist. pressing B+C while in a combo is very strict on your next options should be. For example: Whips’ in close standing D, f+Ax4 XX B+C… at most times your standing B will come out. The point is you have to briefly press B+C, ssj. D(2hits), combo.

peace out CUDDY:cool:

Vortex

he’s talking about max bypassing into normals, which is done in a pretty similar way to plinking motion-wise.

Thanks cuzzo. Can you elaborate on what you just said like an example? I kinda got off track on the subject.

peace out cUDDY:cool:

Just wondering, is this technique gonna be needed in XIII at all?

pianoing the inputs in that way makes it so you can always get a specific normal to come out on the first frame after canceling into max.

the input buffering in that game is different. it doesn’t nullify inputs when you BC. i’ll hit up poonage and ask for sure if there aren’t any tricks like that.

Oh I see now… I never thought of it that way, good shit homie.

As you know in KoF certain moves can be cancelled into and the game has some stupid cancels. Examples are Nameless dp into DM, kula dp into SDM etc to name a few. Athena is the same thing, so with that there are ways to ā€œshortcutā€ the specials into DMs. For nameless = db, hcb,f+C~df+C will give you dp+C, DM
Kula = hcb,f+C~hcb+AC will give you dp+C, SDM
Athena = hcb,f+C~hcb+AC will give you dp+C, SDM

Anyways back to the Athena example, you basically do dp+C ~hcb+AC into quick succession to link SDM before she does more hits on her dp. This is pretty much the same with her cB, cA, MM, cC, SDM combo as explained. If you can do the athena dp into SDM easily, you should be able to do the next combo.

Come to think of it, its the same principle with Choi cB, cB, MM, cC SDM combo aswell…

Have to remember that 2k2/2k2um follow as system where if you press BC during a combo, certain extensions of combos will be harder to do. BCing off a Heavy attack is always going to be easier then lights (since active frames are longer on heavys then lights) and usually getting a sB when trying to BC out of an attack is the result of wrong timing (press buttons too long) or pressing BC on wrong active frame.

Whips combo is one that I havent figured it out properly since I seldom use her and I dont use that MM combo, but the combo prob follow the principle above.

As far as I know it still exist in XIII but with the ability to auto walk you wont have the problem of missing combos. In matches I havent seen a light attack come out after BC activate like I do in 2k2, so I think the game is more lenient in BCing (Hyerdriving in XIII). Prob with XIII is the combo itself since you can link much more then 2k2 soooo its a matter of how good you can repeat things over and over. Someone like Ash, vice etc would be a nightmare to remember.