The King of Fighters 2002: Unlimited Match Thread

record function shows inputs per frame. second one you’re SOL on (though 12 had it for some reason).

its supposed to be RB, but i can’t get this to work myself. maybe its because i remap buttons on my stick though.

It’s RB, I remapped it to LP+SP and it still works, did you unlock them to begin with?

Oh, I didn’t know you had to unlock them. I was able to trigger the Orochi alts just fine with RB but didn’t know why I couldn’t get the EX characters.

It even tells you in the manual (well, how to play) that you’ll have to unlock them. Not your fault though, I’m pretty much the only preson that ever reads those things XD

Go play Challenge mode, clear up to around 25 and you should have all EXs.

Garrrrr, I’m stuck on the C.Zero/Zero challenge. Shitshard.

Man you’re gonna hate 30 then. Igniz and Omega Rugal challenge

Heiderncopter>>>>>>>bosses except Rugal, for him you have to knock him down and then spam fireballs.

I forget if the bosses are selectable in challenge (I didn’t have them unlocked at the time), but just using Ralf’s Galataica Phantom over and over again takes care of the bosses (including Igniz/Rugal) quickly. Rugal is still tricky, K’ may be a better bet for him since since he falls for his fireball/sunglasses super every time.

All unlocks and rules from the PS2 version apply here. If you have a turbo controller and just have it press the A button for a little over an hour, continuously failing Extra Challenge 1, you’ll have everything unlocked.

  1. Match timer extended.
  2. Stamina increased.
  3. Guard crush gauge added.
  4. All characters’ guard crush recovery speeds have been normalized (as in the
    refill rate of the gauge, not the time vulnerable after a guard crush)
  5. All characters’ rolling abilities have been normalized.
  6. All characters’ jump startups have been normalized.
  7. (?) Direction input for diagonal command moves recognized on frame 1 now (?)
  8. Random damage is eliminated.
  9. Unthrowable time is reduced.
  10. Against a normal throw, pressing a non-strong attack button makes escape impossible.
  11. Normal throw damage reduced.
  12. (?) Repeated standing/crouching commands changed to maintain state. (?)
    (Probably means “maintain a normal state” or “get locked into high or low guard
    if you attempt to alternate guard”, not “maintain an unthrowable state”.
    Otherwise I don’t understand how this is a change…)
    Alternate Guard still in
  13. All characters’ Guard Cancel CD attacks now have normalized hit and recovery frames.
  14. All characters’ Guard Cancel CD attacks now have increased priority.
  15. Guard Cancel rolls have increased speed and range.
  16. Anti-airs can be counter-hit on recovery.
  17. First-hit knockback on anti-airs removed.
  18. Anti-airs juggle for full hits.
  19. Command throws can be counter-hit out of the whiff animation.
  20. MAX DMs (SDMs) can be used outside of MAX mode for 3 stocks
    (4 stocks for MAX Super Cancel).
  21. With lifebar red, MAX2s can be used outside of MAX mode for 3 stocks,
    or for 1 stock in MAX mode.
  22. Visual indication added to lifebar when MAX2 (HSDM) is enabled.
  23. In MAX mode, all DMs can be canceled into freely.
    (“All” probably includes MAX DMs/MAX2s.)
  24. All characters’ MAX activation/recovery times have been normalized.
    Now equal to Neo-Geo version '02 Kim (who had the quickest animation at 21 frames).
  25. In MAX mode, charge moves work without charging if input on hit or block
    (ex. charge b, f+attack becomes b, f+attack in MAX mode).
  26. Combo damage after a Quick MAX activation is reduced, excluding DMs.
    If a new combo is started while still in MAX mode, damage returns to normal.
    (Presumably normal for MAX mode, not full damage.)
  27. After using a MAX2, another MAX2 cannot be used for a fixed period of time.
  28. No throw escapes out of special movement. (Command dashes, teleports, etc.)
  29. No throw escapes out of special counters.

THE KING OF FIGHTERS 2002 UNLIMITED MATCH?F?l?I?W?I???m??2002UM?u??F??02??u?? ?V?X?e???

**#7 It either means hitting a diagonal + a button to get a command normal
where you only hit the diagonal for 1 frame will now result in the command move
instead of a standing move, or…
In older kofs let’s say you do a fireball motion quickly with d, d/f, f+P.
Regardless of how long you hit d or f for, if you only stay on d/f for 1 frame,
the move will not come out. You have to stay on d/f for at least 2 frames.
This is why kof motions seem unnecessarily difficult for many people.

http://shoryuken.com/f308/king-fighters-2002-unlimited-match-thread-164842/index7.html#post5809600

I have it saved on my comp as a document. :smile:

Thanks, Shiki. Good to know.

The training mode has an option to show how many damage you do?

Nope.

Does anybody know up to date MAX BnBs for Seth and Shermie off hand?

Just noticed this, and I wanted to clarify that you CANNOT super-cancel into any MAX2 move, not even in Max Mode.

So I have looked at dreamcancel, and I have skimmed threads here…for some reason I can’t find K’ combos and strats. Very odd considering how popular/good he is. Can anyone help or point me in the right direction? Thanks!

Basic stuff is c.LK, c.LK/c.LP or cl.C xx qcf C, f+B. In the corner you’ll usually replace f+B with f+D since it’s easier to juggle stuff from (You can do it with f+B but it’s more dependent on spacing). The most basic corner combo is the same except with f+D, and you can tack on a DP or sunglasses super. There’s more advanced stuff but those are the most simple. Your gameplan is to be an asshole with qcf A/C zoning + pressure (The latter comes out faster but has worse recovery and causes the projectile to move quicker iirc) and get them into the corner since K’s corner pressure is really, really fucking good lol. Search for vids of 2k2UM K’ on youtube to get a better idea.

Here’s a vid to start with: [media=youtube]05Ob5_xpWRQ[/media]

qcf+A is better for juggling than qcf+C isn’t it? A lifts them a little but C leaves them grounded, so for example in the corner you can do (qcf+A~f+D->qcf+A/C-~f+B-> qcf,hcb+A/C) but the same combo with qcf+C won’t work. Something to keep in mind I guess. Oh, and one shouldn’t forget that he has b+B/C or qcb+B/D followups now either (I used to forget they existed ^^;), they have their uses.

heres a basic combos writeup i did for local cats 2k2um combos - a4a665

only a selection of characters, and only basic (or need-to-know) stuff is there but good if youre learning

Sweet thanks for the info, if anyone else has any keep it comin!

Been in practice all day. Is it just me or is Kula a LOT better in UM than in vanilla 02?

OK guys. Im not gonna post every combo video. Most of the chars bnb combos are shown in the videos.

Step 1 google.com
Step 2 type - KOF 2002UM - char name gamecombo (KoR)

examples.

Kula Diamond
KOF 2002UM - Kula gamecombo (KoR)
KoF 2002um - Kula GameCombo(KoR) - ???zoome

Kusanagi
KOF 2002UM - Kusanagi gamecombo (KoR)
KoF 2002um - Kusanagi GameCombo(KoR) - ???zoome

p.s. K’, Nameless and Kyo only have one combo per video lol but there is a Vid for K’ showing what he can punish per character. LONG Vid!!

It would appear that the game has been taken off the marketplace. For those who got it early, consider yourselves lucky. And pray to whatever deity you worship that Microsoft doesn’t hand out suspensions like Halloween candy.