I’ll probably add shit as I feel like it. Feel free to rip it to pieces. I put most that shit up from memory, since NGBC came out, I haven’t touched 2k2 since the last thread about 2k2, and barely touched it before that. Haha.
About your roll info…you are vulnerable at any point, to throws, while rolling. The end of the roll animation is vulnerable to any meaty attack, not just lows.
Anyway, I will try to provide some character specific stuff (combos for now). I do have a huge file of stuff I’ve already discovered myself.
Edit: How do I create links to the characters in the Characters section? They did that for Garou…
Fixed, I didn’t want to put o.shermie or mature in the bottom, cause those two are often debatably bad (I’ve heard people argue for their mid-tierness). I thought about putting Ralf down there too, since well I’m damn sure he sucks. But you know I’ve had people argue that shit with me too.
Fixed the roll info. Don’t know how to make seperate sections for characters. I feel like writing up about some character, probably Billy or Daimon, or both.
i think u forgot angel and kim or high tier and i think their should be high middle and a low middle tier group. cuz clark(HM) is better then chang(LM) but not leonna(H),
I don’t know what to do with Angel or May Lee. As i said in other threads, if you can master them, they are probably the two best characters in the game. But completely mastering them is such a hard task, hence why you hardly see many good Angels or May Lees.
Anyway for the characters now, I will just make headings and list combos only. If anyone finds out how to make links, you can link the info under the headings into their own pages.
For combos, I suggest putting the most damaging no stock “anywhere” combo, most damaging no stock corner combo, etc etc. No need to mention every single combo in existence when there is clearly no reason to use one over the other. For example, Vanessa’s C, f+A, hcf+P (mash P) is clearly better than her C, f+A, dp+C. A section for each character containing exhibition style combos could be put though but those aren’t useful.
Edit: I really don’t think it is true that CD attacks cannot be recovery rolled. I think I’ve done it far too many times…also you can mention about guard rolling, that not only would it let you reduce the chip damage of some move, but you can punish them if their move happened to be a long one that does chip damage. The guard roll is great for people who spam long attack strings where one of the attacks in the string takes a long time to finish executing if it whiffs. For example, guard rolling Mai’s C, when she is doing her C, df+B(1), qcb+C will screw Mai up badly since her df+B would totally whiff.
Edit2: I just tested, it is possible to do an offensive roll after a command attack. The test was with Kula doing C, f+A, then cancelling to the roll. And of course, most already know about Maxima’s ability to cancel his df+C to extend combos, which is also a command attack.
you’re right standing CD attacks can be rolled, air CD attacks however cannot.
Command attacks whether chained into or not can be offensive rolled, however offensive rolling can only be done when it connects with an opponent. Only in the forward direction though. You can’t offensive roll backwards (I guess it wouldn’t be very offensive if you did haha), you can however alter the amount of roll you do when offensive rolling.
Lastly, I think Angel is >>>> May Lee. May Lee doesn’t really have anything that Angel doesn’t have a lot more of. In fact, I think after you learn how May Lee works, her mixup is very basic and not very rewarding.
I don’t think so…have you seen the videos I linked to in that other thread? If you cancel every single attack string into the modeswitch, you can pretty much keep the pressure going for quite some time…
What do you mean by Goro’s old school tremor combo not working? If you mean the combo Crouch D, qcf+K/df+C(whiff), dp+A, hcf+C, it does work…
Edit: You forgot to mention about the abusability of Ralf’s stand CD. Also, I wouldn’t say his pokes are mediocre at best…he probably has one of the best pokes in the game (far C, far D, crouch C). Also, if done right, his hcb+B has very good recovery…
His pokes aren’t any better than anyone else’s good pokes, and tends to lose to everybody else’s good pokes. And hcb+K has shit recovery every single time. Free throw guaranteed. The only way the recovery is “good” is if you think that it’s not punishable by heavy attacks. It loses to throw, and any light attack combo.
Actually you know what, I’m just gonna stop, cause I seem to be so completely wrong on everything these past couple days. I was under the impression that quake combo didn’t work, and was guardable 100%, but it doesn’t seem like it. I’ve just never seen any pro vid goro players use it.
hcb+D is the tackle, hcb+B is the Ralf spin kick. The spin kick, if done from far away, will put him way out of throw range…
Yeah it isn’t used since you can recovery roll it…but it does work if they don’t roll it. ALso, the quake combo can be done if you hit someone with a counter hit jump CD, but it’s hard. It goes…
jump CD (counter hit), df+C, BC, df+C, cancel qcf+B/qcb+B, dp+A into hcf+C, or even HSDM instead of dp+A
I know someone who did a variation of this in a match, with HSDM.
Haha yeah, you’re right. I was thinking of the hcb+D version when I said K. D is punishable 100%. The hcb+B is reasonably safe at long distance. But still pretty craptacular. Ralf’s good for 30 seconds against new players. After that he doesn’t stand a single chance.
EDIT: Ralf throw is also done hcf K not hcf P
And the qcb hcf+K super set up for qcfx2+P isn’t guaranteed and not really a combo. But you mentioned it anyway, which is nice I guess.
I’m going to modify some things for the Leona section. Yes, the bomb can be rolled but if you stay close to them after that, you can just throw them if they try to roll it. In fact, you can throw out a qcb hcf+K DM so that if they do roll, they will get hit by it…and if they block, the bomb will explode on them. Also, that max combo you mentioned…if you use the SDM, then the bomb explosion does no damage (atleast I can’t get it to do any damage, maybe I’m too slow). If you use the normal DM, the bomb explodes and does damage, which is equivalent to the damage done from using the SDM.