The Julia Chang Thread

Exactly. I noticed day 1 she had great movement and pressure. Her mixup isn’t impressive at all but I luckily found a great team the first try (Julia/Hugo) to compliment each other.

It’s like saying Dhalsim/Guile is a bad team because they can’t rush down. No kidding. In theory it’s a good run away team, but if the opponent has the life lead you’ll have a hard time getting that damage due to down back.

This is why I believe that tier listings right now are garbage. They only consider 1v1 matchups and horribly at that. The knowledge gap is huge right now. Don’t be another scrub who doesn’t think outside the box.

:smiley:

And nobody should ever want to win off of gimmicks anyways – the “I didn’t know that hit mid” kind of wins. Maybe I’m just old school but I want to out think my opponent purposefully and not just win randomly. That should always be the goal in any fighting game and it’s the only real way to improve your game.

I know what you mean about gimmicks, for example, I personally respect ChrisG but I think his Xiao is very gimmicky. I think once people start figuring her out he’ll have a harder time.

You say Julia has no mix ups and yea, she doesn’t have fast mix ups and yea, you need meter to hit confirm something BIG off her low pokes, but have you looked at other characters like Poison? She only has one overhead and you can’t even combo off it (-6 on hit my ass). Despite that, she’s considered to be one of the better characters.

I think Julia’s mix up is fine, but it seems she more about out poking her opponent and using her VERY good normals and frame traps. Her cr.lp is astounding in this regard.

Again, the game is still young and perhaps you are right that Combofiend got to finals with Julia because of unfamiliarity, but lets see if lightning strikes twice or thrice before declaring if Julia is exposed or not.

Thanks to v-ryu julia has one way to constantly keep pressure. Do her mountain crusher combo as a block string and cancel that to a tiger strike and to her party crasher.
You can mix it up be cause you can cancel any of the attacks of mountain chrusher. If you get dp’ed you now back dash to keep em guessing.
By the way the easiest and most rliable way to do tiger strike cancel into part chrasher is doo the
strong tiger strike (hold), double tap forward than let go of :mp:

I was consistently doing cr:hp: tiger strike into party chrasher

Does Vryu have replays of his julia? im interested

I don’t really think this is true and haven’t seen any proof that people ONLY consider 1v1 match ups when assessing tiers. A lot of people feel Law is strong right now and I’m sure they’re taking into account he has magnificent switch cancel synergy with other characters. I would say people also count this for Ken, Heihachi, Hworang, Kazuya, Hugo etc. Also a lot of people feel Vega is strong simply because he can out poke people to cross rush into a bruiser for a free mixup.

I think the people you’re talking about are minority and probably have little if any significance in a competitive scene.

Pardon my ignorance, but what tournament was this?

It was Wednesday Night Fights.

As for matchups being considered in 1v1… This is a tag game, which is essentially 1v1 with the ability to switch out chars. The things the partner has a factor on are tag cancel combos, damage, meter building, and overall team health. There are no assists in this game like marvel, so the 1v1 based thinking still holds much weight in a game like this.

Feel free to ignore my rants, but what I’ve been saying about Julia has proven true for at least several online and tournament players. The main thing in terms of Julia’s success is unfamiliarity playing against the character. So far, everyone keeps saying “Julia is great”, but I haven’t seen any concrete evidence supporting this claim. These post tag cancel resets are great and all, but these rely on the point characters tagging in and setting up. Still doesn’t do much for Julia as a character.

The main problem with Julia is that she has frame traps galore, solid anti-air, and great lows. However, in this system, throws are horrible. Add in the fact that Julia’s forward dash is horrible and all the moves that move her forward put her out of the range of throw or can simply be interrupted make for a poor frame trap character. For frame traps to work there HAS to be that threat of throw. But it’s not there. What is she left with? Her gimmicky overheads. She’s definitely really really good in the poking dept. and anti air, no doubt about that.

Given all those things, she proves to be a great counter-poke, turtle style character. She can really only get damage off tag-cancel resets, super punishes, jump ins against lazy people who don’t anti-air, and counter-poking/whiff punishing. When she goes in, the best thing the opponent can do to shut her down is down-back and punish jump-ins and unsafe advances. At this point early in the game, no one knows how to play against her, which again is the main factor in why she can win at times.

Julia simply doesn’t have that comeback factor, especially in this time out rampant game.

At this point early in the game, no one knows how to play against her, which again is the main factor in why she can win at times.

Perhaps the same could be said about most of the cast anyways. And also, you can look at it from a different angle: “None knows how to untap her full potential yet”. I say give her time.

I Well, I take back what I said to someone who suggested Julia’s :f::hp: to be an overhead. She does not have a reliable over head and it won’t be broken because it’s really hard to open people who hold down back all the time

Props to Combofiend for taking Julia far in the NCR10 tournament.

But it’s pretty funny hearing Seth say that wind roll is a true mixup when she can just be jabbed out of it. Also one time Combo tried to do something post windroll, I assume grab but nothing came out. Probably pressed too early. The only thing that puts her close enough to throw and she’s definitely negative. If it were positive, I’d definitely have hope for this char, but who knows, it could be too broken. I mean Ryu gets away with CADC throw and he’s -2 on that.

Shoutouts to a strong high/low mixup not being nearly as important as people think.

Well in Julia’s case she doesn’t have a reliable overhead. if she had options like Kazuya than it would be better. Kazuya has like 5 overheads.
Also they should really tighten up the reversal windows if they want this game to be high/low orientated

This is probably old, but I’ll go ahead and post it anyways.

Julia’s f.MK on counter hit stuns for a very long time, long enough to get a jump in combo off of it, leading to ~400+ on an optimized combo.

Her f.MK is 9 frame start up. Her Party Crasher is +7 on hit, meaning if you end any combo in Party Crasher you get a frame trap with huge payoff. It’s a pretty good reset, I’d say. If you do it after a simple hit confirm like c.LP, c.LP, c.HP xx EX Tiger Crush dash Party Crasher, Mountain Crusher (f.MK~MP~MP) xx Wind Roll, c.HP xx Tiger Crush dash Party Crasher, you get a simple ~300ish combo ending with a chance to score an extra 400+. Not a bad reset.

if your going to do that why not just go nuts and do cr.lp x2, cr.hp xx TC->PC, cr.lp.mk,hp xx ex tc xx pc, f+mk,mp,mp xx wind roll cr.fpx xx pc for a bit more damage and meter gain?

So for the most part I just do regular party crasher combos into boost combo, seems to do the most damage for the least effort… I can’t find much else that really does great damage unless you are in the corner and then you can end with the double launch combo which does good damage.

I’m fairly new to Julia so I haven’t optimized my combos at all yet, that was just an example.

Also, has anyone found a use for Baiyuan Sanshou at all yet? From what I can tell it seems 100% absolutely useless in all situations

Who are the top Julia players I should be following on PSN? Thanks to a video here in the Julia forum, I found Reentrant (aka -6). I would think the top Japanese players would be on PSN, and not Xbox Live. Most of the other replays are either scrubs, or people who don’t know how to use Julia properly.

FUCU T2 is another solid, japanese (?) Julia-Steve player. Idk if he’s on PSN or not, but there are a few videos on youtube.

Yeah, I’m following him on PSN. He plays the same team of Steve/Julia, except he puts Julia on point.

yes st.lp is great as a tick throw. and is you go into the string and the opponent trying to tech a grab.it will beat it and grants you a combo.