The Julia Chang Thread

If you cross up after landing and they didn’t quick rise, do you have time to do a Swift Step Explosion to catch them if they roll forward or does Julia corpse hop over them?

What v-ryu is talking about is the juggle reset because of tag cancel. It works similar to how Juri is only able to get very few hits of senpuusha after a long combo, but if tag canceled, the opponent is hit with all hits of senpuusha. It’s part of the system.

Also, v-ryu, check that mixup on quick rise because I posted a thread on delaying quick rise in the general forum. You can either reversal time the quick rise which is what the comp does, or you can delay it by a certain amount of frames.

edit: If they reversal quick rise, it crosses up. If they delay the quick rise it hits from the front. Still a good reset mixup though.

I’ve been playing Julia 2nd on my team, alot of the stuff in the last few pages really makes me want to try her on point… great info people :slight_smile:

I noticed after a jump in, if you do :d: :lp: :d: :lp: then :uf::mk:, you’ll cross them up and if you do :d: :lp: :d: :lp::d::lk: then :uf::mk: you’ll land in front of them. Mind you that I only tested this out on Poison. Anyone else know of any other set ups?

cmon man thats not a setup rofl

this also works if your opponent is holding up on wakeup with mountain crusher, they are not kept grounded (sucks). so instead you can confirm this with f.MP~MK x lk.DP or if they are too far and your jump is obviously going to be in front, you can cancel into tiger strike/lunge punch (better option to keep pressure) on reaction.

f.MP (whiff) ~ MK (confirm) ~ MP/HP > roll > combo will also catch wakeup backdash on all of the cast AFAIK.

But mountain crusher is f.:mk: ~ :mp: ~ f+:mp:/:hp:

Should still work though, but thought I’d point that out

Julia has a hitbox on the backside of her far.hp. I accidently anti aired a crossup attempt a week ago.

im thinking about picking her up…whats a good starting point for someone who usually just plays grapplers

I don’t know if anyone’s mentioned it but if you need a safe tag aside from canceling her medium DP, you can chain into her couching sweep and cancel there since it hits twice. Just throwing that out there.

How have you guys been playing Julia, and what’s been working out for you? I’m just frame trapping all day and with barely any focus on high/low games. People seem to always want to jump or hit a button after party crasher.

I really couldn’t compare them. The closest thing I’ve got is using Wind Roll in a…similar-ish way to EX Green Hand.

If you’re interested in “grapplers”, and I’m definitely no expert here, I’d suggest perhaps Abel/Julia. He seems like he can get in and can be a good tag-in partner for Julia with his rekkas

oh yes whoops, i was tired!

but yes meaty mountain crusher is nice vs. characters with limited wakeup options

Use her c.lk/c.mk xx QCB+P OS pokes just like you would use Gief’s EXGH buffered pokes. It leads to an untechable knockdown with a mixup afterward. Her c.lp,c.lp,c.hp xx QCB+P/SRK+K is also very similarly timed to Gief’s c.lp, c.lp, c.lk xx EXGH. To me she felt really natural to use because of those two things.

edit: but obviously these aren’t the optimal use of the moves, just that they are similar to Gief’s pokes/combos in SF4 as a starting point.

Some tech I have found.

Anti-air c.HP > Wind Roll

The lk in most situations lands on the front side while hk lands on the back. Gives you a mix up off anti air

well i picked her up today for a few games and allready like her alot…i just need to learn her crazy combos now

Well, Combofiend just played Julia in grand finals and lost. Honestly, I think she just got exposed. Combofiend made most of his damage throughout the tournament because of Julia unfamiliarity. Like I’ve been saying, if the opponent has the life lead, just down back Julia and anti-air the jump in. Snakeyes did exactly that in a couple of the rounds. Also, I haven’t seen any Super punishes (by far her best tool) because all of combofiend’s meter was spent either on tag cancels or convict kick combos. Presence of her super changes the game, so why not build up towards that.

I know Ultradavid keeps saying she’s a great character. But really, she has no mixups. If people know to just forward roll the :hp: lunge punch, they wouldn’t get caught in this win-lose mixup.

Julia simply requires too much meter (for super punishes and low confirms), so not anyone can just be partnered with Julia. This meter is also needed for those various reset ideas everyone is coming up with. Honestly, I’d rather go with guaranteed damage and save meter towards cross super to take off that ghost life.

Everyone is saying she’s a good character, but seriously she only wins against people who just push buttons (majority of online scene) or just don’t have any experience playing against her. Once people start to play against her more, they’ll start to see her shortcomings.

Yea I posted that same exact thing sometime last week and I don’t anyone paid any attention to it. Its weird considering how good I feel it is. You get an anti-air and a 50/50 after it thanks to the wind roll.

that’s why i use gems which charge her super really fast :>

the only problem i have with julia after tiger strike is in the corner. nothing works.

midscreen she has sick mixups. after a tiger strike you can either do the normal high/low mixup if they dont roll. if they do roll you do lp swift step and backdash. if you do the backdash as early as possible it will cross thru the opponent. just a frame later and it wont.

You can also do lp swift step and then jump backwards for a ambigous j.mk and you can go low from that mixup too.

Well she is not meant to be a mixup heavy character, but she can really confuse people on wakeup. Her neutral game is what makes her strong, and also remember this is a tag game, you can pair her with a char that either has good mixups/offense or that compensates her weaknesses somehow.