The Jojo's Bizzare Adventure Thread!

The first link is sick, that`s why I made it the first link. The second link is good but not as trippy as the first one. Damn, I gotta be like that.

@Snatcher: I think the announcer said Make a fight or mega fight. I dunno. For a beginner, Dio versus Jotaro is debatable. In the beginning, I find Dio easier to learn but as you get higher through level of game play (links, tandems, combos) Jotaro has it better. It depends on your playing style. I can probably help you with Dio on 2df as well. Just make sure you can host and my username is Dio.

Jotaro
Pro: Easier links, more damaging if you can link, good pressure, rush down time, easy to learn, easy tandem
con: hard time approaching enemy if there’s distance, everybody knows how to use/play against him

Dio
Pro: easy short combos that’s good for damage, faster (he is to me), all-round, can easily get in with tele, somewhat versatile
con: harder links than jotaro

That’s all I can think of.

Dio players on 2df: Dio, DeadlyNeo-Rave, GameGeezer (i think)
Jotaro players on 2df: halfro, roadapple, DeadlyNeo-Rave (i think)

for dio:
you forgot the knives, easily one of the best supers in the game.

Yeah, the knvies are one of the best supers, if I prefer to call out stand, use it, and hide the stand.

Me likes Kakyoin.

Edit:Question.

Should I train in the ps2 version of jojo or the dc version?

Edit 2:

How do I play those hidden characters online(ggpo version).Some dude told me to download a file (the one u get from that link when u join the jojo room) and put it in my savestates folder,but i don’t see the characters.Can some one help me?

The PS2 JoJos are action games. There’s JJBA for the PS and DC. Play the DC as it’s more close to the actual game itself.

To play the hidden characters online, there’s a few ways. You can probably do the download thing, or enter the option menu. When you enter the option menu, go to the seventh option, and then the second one. you should see a difficult setting in front of you (and it should be selected). press up, down, right, left, a1, a2, a3, s (or up, down, right, left, heavy punch, medium punch, light punch, light kick) you should hear a cry that sounds like “wrryyyyyyyy”. leave the option menu be keep going to the correct option which is always the bottom option.

To pick the characters, when you reach the character selection screen, there should an arrow on each side of the screen to indicate the characters are unlocked. Go to Jotaro and keep pressing left for the characters you want or go to dio and keep presing right.

Question 1: Play the DC version its more closer to the arcade/ggpo/2df games. PSX has missing frames and some moves aren’t available in that version of the game.

Question 2: Not sure about ggpo, but should be the same as 2df. If you can get into the Bios or settings, or whatever you want to call it of Jojo’s on ggpo, then what you’d want to do is go to Configuration, then game. Then once your in game, press up, down, right, left, a1(lp), a2(mp), a3(hp), S. You should hear Dio’s signature WRRRYYYYYYYY to confirm you did it right. Then once you start the game after saving your settings, you’ll have all the hidden characters which will be on the top right/left of the screen, you just have to keep scrolling to the side even though you can’t see them.

EDIT: DAMN YOU DIO!!! =)

GEEZER!!! I can’t get on 2df for some weird reason T___T

Hmmm…thats odd. You do anything to your computer recently? Or are you putting in the right user/pass?

I dunno, everything keeps crashing and error keeps popping up. I need my JJBA fix today or else I’ll go crazy :shake::looney::wow:

are you able to get on?

Edit: Now I can get back on 2df, and here are some videos I found on my spare time

[media=youtube]jAMrZcHtIes&feature=related[/media]

[media=youtube]MBowQQqCx2w&feature=related[/media]

[media=youtube]x3ybEoBtq34&feature=related[/media]

[media=youtube]x3ybEoBtq34&feature=related[/media]

Thanks for the links.:lovin:

Do u know where i can get some tourney play for this amazing game?

It’s sad to say there aren’t big tourney play here in North America. There is still some happening in Japan and smalls one here, but you gotta look around. The only one I can think of is 2df and GGPO. It’s quite sad honestly, such a good game.

Sorry that I haven’t been around lately guys. I’m busy with school. Be back Dec 13th at the latest. Hope to see you all back then and better than ever.

a great place to start checkin out some good matches is dandyDLC’s youtube page.

looks like the jojo videos start on page 5 =D
http://www.youtube.com/profile?user=DandyDLC&view=videos

Thank u.:lovin:

[media=youtube]U-fTdvWGsgY[/media]

Scrubby/fun match between me and another player at Capps Indigo’s house a while back. (still don’t know who he was)

Jotaro = me

where was this? and how do i get there?

=D

SRX come play with us on 2df and get some serious training going. Hope you have gotten better since that battle with Unknown. Seems you two got a bit of work to do before you can really start owning like champions. But good fun none the less, always great to see people startin out and trying to have competitions for this stuff. All i do now a days is train people on 2df how to play jojo’s. Sadly only one person has become my apprentice and decided to take up polnareff, and i can’t even remember his SN because he doesn’t come on much anymore :sad:

This thread needs more Midler.

Midler’s pretty cool. I like her.

yeah, she really seems to be one of the diamonds in the rough.

seems to have tools for alot of situations, but yeah, i have yet to see anyone worth a crud play her in person. COME ON XENOZIP =P drop knowlege!

Cadillacs and hooker pumps.

tl;dr version:
I dunno, she seems pretty intuitive to me. Like you said she’s got strengths everywhere.

She’s pretty good at rushdown so you can probably play her rather orthodox autopilot if you wanted to. Her tick throw is good, her staggers/frametraps are easy and solid, her crossup is really good and it isn’t difficult to get into position for it, her overhead kind of sucks but you don’t really need it. Off a knockdown she has Cadillac super into instant high/low with while-rising j.A1 or c.A1. Which is nice because you can pester with c.A1 for a bit and then do the j.A1 basically randomly and still get a chunk of damage plus juggle if it hits. If timed right they can’t really avoid it, since guardreversal is risky for them and pushblock doesn’t get them out of it if you anticipate it, you just need to make sure you meaty them so they can’t reversal-roll on wakeup, then plant the mixup.

But the reason I like her so much is her midrange game. So I play more of a reaction/anticipation footsies game with her, roughly around sweep distance. Cadillac is an awesome anticipation anti-air, it’s not totally safe because you’re vulnerable while it’s out but I still love that move to death anyway. When unactivated she is able to move pretty soon after the H.Priestess disappears, so you can even just throw out the caddy and crouch or dash under jumpins or jump back if the opponent comes at you from the ground. It’s really all about dashing-c.A1 and sweeps and just random pokes and basic footsies. IMO, being patient with Midler is easy and rewarding, provided you’re able to put yourself within the midrange where opponents with superior max-range games can’t abuse distance.

A lot of her while-activated moves are great pokes for pestering, but I play with her mostly unactivated for a number of reasons. First of all, qcf+D activation is really important. Combos off anything and it’s a really reliable/good anti-air, fast and huge vertical hitbox plus can’t be air blocked. And more importantly you can whiff cancel her normals into the qcf+D activation, so it buffs her poke game a lot when you’re unactivated. Like, if you stick out a sweep and miss you can still protect yourself with qcf+D or caddy or harpoon. Second, because most of her main BnBs become activated ones from being unactivated anyway. While-dashing c.A1 while unactivated is just too good, and really easy to hitconfirm into either her slide into qcf+D or her activated chain. Third, her specials really blow when activated, since Midler is stuck during the whole move, which isn’t that big of a deal for her overhead move but it is a big deal for caddy and to a lesser extent the harpoon. And lastly because getting standbroke on the ground sucks against quite a lot of the cast so I go out of my way to keep the Priestess unactivated outside of combos.

Cadillac super is really just good. No one should be jumping at Midler when she’s stocked unless they have a way to avoid Caddy super, which I don’t think most characters can do. And Caddy super is also really good on anticipation in general since it beats so much shit and she can just run away if it whiffs or they roll. It’s sometimes possible to tech-trap with it too, which is good to remember during those situational times when you use her qcf+D BnB and the opponent happens to be in a bad spot for teching.

Her tandem isn’t really strong, but you can just treat it like a combo extender basically. I don’t really bother with her tandem that much, but I probably would if I felt it was worth the damage.

Mouth super kind of sucks in the sense that it’s hard to actually land it and if you fail it then you’re taking a combo’s worth of damage, but if you do manage to land it the damage is insane, especially with the activated A3 ender. If you find a way to use it then it’s basically half life, ggpo round is yours.

Harpoon super damage blows outside the corner but it’s a pretty fast super. Really though, the damage sucks unless you’re close enough to the corner to add an ender onto it.

On a side note, her activated A2 can be self-chained for 3 hits which builds meter for each hit, so shorthop backwards j.A3 land [A2]x3. I can’t tell if that’s the best way for her to build up stock but it seems to be.

Anyway, a couple sidenotes; can’t roll with stand activated and can’t throw when stand is busy.

In general I just think she’s a fun character.