The Jojo's Bizzare Adventure Thread!

With the mad hype coming for Jojo’s, i was thinking of putting together an online tournament, ala GGPO. Was thinking at the end of August on a weekend, about 6PM PST. Saturday or Sunday (probably Saturday). Let me know what you guys think, and i’ll see about putting a tentative date :slight_smile:

Geezer run it… I prob wont be able to join it due to port issues but it would be cool to watch. Also anyone know where I can get frame data+hitboxes for chaka?

FUCK YEAH. LET’S DO IT. btw geezer, are most of the players on GGPO as opposed to supercade? I’ll have to DL that then.

Sounds like a fun idea. I would definitely be down for it.

Aww mah GGPO no work :frowning:

I thought the guy at http://dammit.typepad.com/ was working on making a script for the CPS3 engine so we could see hitboxes. But he hasn’t updated in a while so he probably got busy with RL stuff.

i was working frame data but stopped due to how fucking confusing shit gets.

lol poor little tiny babyman got confused by the 5,000 year old video game constructed with rocks and sticks.

you do it then you know how to access the hit editor.

I would but sticks and rocks aren’t my field of research, I specialize in fire and the great ball of fire in the sky. Not a lot of games run off of fire, sadly.

Problemo?

Day 1 Blind Kakyoin

Back Button all day

Looks like I’ll be getting into this game

Did my run down of the mechanics help you?

Wait was this your video? http://www.youtube.com/watch?v=R-o7SLn6aoQ

No, a few days ago I wrote an essay on the mechanics to jojo’s I sent to him and another guy and few through pastebin.

Spoiler

Think of Jojo’s, that Guilty Gear and KoF had a kid. Technical as GG but rooted in KoF movement.

First in line of mechanics is the Tandem as it is the main mechanic behind Jojo’s the main feature like A2 was Custom combos, Vampire Hunter was transformation supers. Only Characters with Stand Gauge have access to it. One thing i’m going to say first there is two types of Tandem remote tandem and (I have no clue what this one is called) Alpha 2 Tandem. First is the Remote Tandem you input you commands during the frozen period the Stand will do what you inputted(think of it like a programmable robot). the one I called A2 Tandem acts a lot like the A2 custom combo with out the Valle Blowback unblockable.

Second is boring ass mechanics everyone has(well not boring). Guard Cancels, They work exactly like they do in Vampire Savior (Dp+attack while in blockstun). Push Block, another mechanic you do while in blockstun this one is done by pushing the 3 attack buttons. Air Tech this is done by pushing the 3 attack buttons while in the air after being attacked. Rolls you heard me right Rolls like in kof but unlike to do a roll in this game you guess right hit all 3 attack buttons while on the ground.

Third is the Learning system this mechanic is only for 3 characters, but it should be noted cause you’ll be going against these 3 characters. The characters that have this mechanic are the holders of the Anubis(Khan, Anubis Polnareff, and Chaka). This mechanic allows you to auto parry(they still have to block) learned attacks. for them to learn an attack they have to successfully land a counter special(don’t worry there is an indication when they learned a move and they can’t learn all of them). But you still worry if an attack has the same animation it will still count as the learned move.

Fourth is the other Stand mechanics so this paragraph is about characters that have a stand meter. there is the Stand Attack this done by doing a qcf+S this also cancels normals and puts you in Stand on mode(non stand bar users can cancel there attacks into S attacks also just thier S button is basically another attack). Second is more of glitch than a mechanic if you turn off your stand mid air and do a tandem(has to be a remote stand user) your stand will chain differently.

Now for the little things you can do there is a ground tech in the game hell some characters can cancel the tech into a special. An example of this would be Iggy canceling the ground tech into teleport, but it only works on certain specials(as this was actually intended to be in the game). Canceling into roll this is a one frame window after you hit a normal it would cancel into a roll. Attacking before the final round starts the thing about this glitch you’ll hardly get a chance to use it and you have to be using a character with a stand meter. To do this you either activate/deactivate your stand and then attack you opponent can block during this time.

Yo, can I get some Ice tips?

http://wiki.standcrash.com/index.php?title=Vanilla_Ice

This good?

Meant stuff like overall strategy, but it seems like there is actually good info in the strategy section. lol I thought it would be empty. Thanks for the link.

For anybody lurking and not playing, i can’t tell you how much the room has been growing lately. I really gotta say good games to everyone i’ve played these last few weeks. I see major improvements from just about everyone i’ve played. Sadly, most of the OG players i started with are kinda rusty or not playing anymore. Tis a shame, we finally got what we were asking for, more quality players. A big bright future is ahead of us, there are plans within the community to start a podcast, and some documented match vids. So keep the eyes peeled, and hit us up here if you’re interested in helping. I gotta contact Fayk to get some standcrash stuff going, and will be looking to update standcrash soon so that there is something for all characters!