Ok this glitch is done by canceling the pre-jump at the end. and it can lead to an infinite by canceling the cool down of using C(which is consider Jumping C), it is impractical due to by its difficulty but i’m gonna try and add it to my arsenal any way.
def have a way to practice it…=/
lol nice to see some of the ppl that originally started this thread show up every once in a while
internet is back, recorded some stuff already…mannn, so outta shape in jjba. got my butt whooped today by the new guys…guess it’s back to the drawing board…
You should of been in the lab at least figuring out some new stuff.
More or less messing around with impractical combos, and other random tidbits of things revolving my main character. It usually takes me a while to feel comfortable to throw them into actual play. I think my offline execution and online execution are clashing at the moment…:sad:
Great to see more people in the jojo room lately, ggs to all I played. It’s always a marvel seeing/playing a new character played well. Yesterday it was oni’s Midler…wow she looked fun, and I was impressed. Constantly pressuring with the low kicks, following the car super with a combo, great zoning, and that weird invisible laughing cmd throw. Last week it was Fayk and his young jojo…those boomerang projectiles!
Heh! That throw isn’t even a command throw: it’s actually her normal throw. It just has a deceptive range, and she’s fast.
But yeah, Midler is kind of an interesting character when played well. She has some superfluous moves, but some really good ones too.
Seen quite a few prospective new bloods. Things look pretty good for this game. I’m bout to get my game back up especially since I found another local in my city who plays
Good to hear. Need some of that new blood! Too many of the regulars are missing these days!
speaking of which, you’re missing out if you’re not in the JJBA room today. been a good amount of americans throughout the whole day
Saw some, including someone I had between 15 and 31ms ping to, but no one responded to challenge, and so I went to bed early - didn’t feel well.
this is really good stuff. i’ve been playing the game on dreamcast with some friends lately, and we’re always trying to step it up. but resources seem so hard to find, and the game isn’t exactly intuitive haha.
Yeah, that’s exactly what we’re trying to fix with Stand Crash. The game is too weird for some people, period, but I don’t want anyone who might otherwise play it to quit because there just “wasn’t enough information out there” on it.
Pleasepleaseplease let me know if there’s anything you learned that wasn’t covered in those new player resources, etc, so I can make them better.
Hey, was wondering if you were free at all Saturday, Fayk? Wanted to try to start recording some of our material for the video. If not, maybe Sunday?
This weekend isn’t the best (My Ma’s birthday, for one!) but I should be around on some of it! Saturday more than sunday, probably! Keep an eye out for me on AIM and such? Sorry for the hassle.
Can someone tell me if there are some differences between jojo’s venture and jjba beside some missing characters.
Capcom took out a lot of glitches and added a lot of buffs is the basics of it from venture to bizarre adventure. Oh and some life bar portraits of characters that didn’t make it in the second one.
It’s verrrrry different. Just try playing the two. Combos don’t work entirely the same, the tandem input time is drastically shorter in the venture version, a lot of silly infinites in that game as well…i know Dio’s time stop can do 100% damage if i remember correctly (assuming you do everything correctly).
Yeah I can’t link Jotaro’s 5a,6b for shit in venture and I was thinking I’m terrible or it doesn’t work in this one. I just wanted to know because it the only version that is available at my arcade.