Combo 1 - jHK, c.MP, SMasatsu, EX PS, MA MP, dash, c.MP, c HP, launch DAMAGE = 402 (8 Hits)
Combo 2 - jHK, c.MP, SMasatsu, EX PS, MA MP, dash, c.MP, c HP, HP MLD switch DAMAGE = 474 (12 Hits)
Please note that for the first combo that’s the damage if you chain MP>HP>Launch. If you link MP and HP, then manually launch you get:
jHK, c.MP, SMasatsu, EX PS, MA MP, dash, c.MP, c HP, launch DAMAGE = 413 (8 Hits)
In the corner with Rufus (who doesn’t do very much after launcher), I was able to get:
Combo 1, TC, fHP, HK Messiah, LK follow up - 444 DAMAGE (13 Hits w MP HP chain)
Combo 1, TC, fHP, HK Messiah, LK follow up - 480 DAMAGE (13 Hits w MP HP linked)
Combo 2, TC, fHP, HK Messiah, LK follow up - 491 DAMAGE (17 Hits)
I’d just like to note that the MP>HP>Launch link does a good bit more damaged when linked, so we should do that as opposed to chaining MP>HP.
So the optimized combo is Combo 1, TC, fHP, HK Messiah, LK follow up - 480 DAMAGE (13 Hits w MP HP linked)