So I think I have another way of doing shun masatsu xx PA xx MA Swaying Willow.
Facing the right:
+ :mp: > :lp: xx :qcb: + :hp:~:mp: xx :db: + :hk: ~ :mk: > :hp: ~ :mp:
So the idea is that after Shun Masatsu, you plink into EX Power stance BUT you immediately move your stick to downback. It counts as a down motion so you can still get the Mental alertness.
Heres the thing: after power stance, theres an odd timing. You can’t hit EX power THEN try to go into mental alertness immediately (from what I find). So plinking helps to get that extra chance.
As a final measure, I plink :hp: and :mp: after Mental Alertness since both of those buttons will activate Swaying Willow, so from what I think you can naturally plink with those two without fucking up and get a different attack (if you plink with :lp: and :mp: and if you’re retardedm, you’ll hit :lp: by mistake and you’ll get a different move. So this acts as a countermeasure).
The cool thing is that you’ll look cool doing it. Imho.
Some other things I can add:
After your partner does his ABC into the cross launcher, Jin can:
+ :mp: > :lp: xx EX Fireball ( :lp::mp: version. If you hit :mp::hp:, the fireball is too far), SS EWHF.
Can’t be done in corner.
cr.:mp:, cr.:hp: xx SS EWHF / Uppercut in corner.
We should have a CH Jumping attack Combo list and a Post-Cross Launch Combo list.
From my previous post:
j.:hk:, cr.:mp:, b+:mp: > :lp: xx :qcb:+:p::p: xx :d:+:k::k: xx :mp:, walk up b+:mp: > :lp: xx SS uppercut, st.:mk: xx EWHF (SS uppercut on wall).
After the second
+:mp: > :lp:, you can change it to MA :lp: > :mp:
j.:hk:, cr.:mp:,
+:mp: > :lp: xx :qcb:+:p::p: xx :d:+:k::k: xx :mp:, walk up
+:mp: > :lp: xx :d:+:p::p: :lp > :mp:__SS uppercut, st.:mk: xx EWHF (SS uppercut on wall)
NEW FIND:
If you hit
+ :hp::mp: and press :hp::mp:… you still get Shun Masastsu without hitting LP