see the problem with vega vs. blanka is that vega has so much more reach with cr. mp, that all vega has to do is get one hit in, and stay back, and charge flipkick. but a blanka player can do the same thing, because even though the attack range for blanka is less (except the ball attacks) blanka does more damage once he gets in. if a vega player has to come after you, then you can turtle or devastate with your combos and win. heck, you can go offensive and if you manage to get in, vega is pretty much screwed. it goes both ways with vega and blanka. but I don’t understand why people think vega vs. honda is hard for vega. I think its one of my easier matchups, IMO.
You’re my hero, Decoy!
Blanka would suck if there were so many 7-3 matchups against him…
depends on the distance. around full to midscreen, vega should be able to react to almost anything honda does. but anything closer, he’ll get steamrolled.
thats a very accurate description. most of the honda matches i’ve seen usually goes this way, not the honda just hold d/b all day way.
i guess we’re on the topic of blanka now. well, aside from the slide, how can blanka get in? its still really hard for blanka to crack thru guiles shell. i’m guessing japan has found ways to get around his slide.
ok, bare with me. i’m no apoc and it would be nice if we can get some of his feedback but heres what i think: you simply can’t be doing everything at once.
scenerio: vega starts dancing around honda around sweep distance.
theres 3 things vega will do. 1. spam normals, jump attack(s), walk up throw.
hondas options: stored ochio, early “offensive” headbutt/buttslam, “defensive” headbutt/buttslam. handslaps (not really even an option in vanilla ST since its something you can’t do on reaction),
honda can’t be doing all things at once. if he goes for an early headbutt, he can’t be going for the stored ochio since he let go of d/b. now if vega has scouted that, he might be able to punish that.
now if honda tries to ochio, he leaves himself open to claw attacks, slide, etc since hes not in range to ochio and one of his normals comes out instead
then if honda tries to turtle up and do a late headbutt, you might be able to sneak in a throw before he can even press forward+p.
gah, all this explanation is making my brain hurt. i hope someone else can explain it better.
oh thats even better. :rock:
for vega, i’ll inch my way forward via walking, slide, maybe even jumping against you if i see you lose your charge. i might get hit by stray blanka balls, but i can punish most of them even if i get hit by it. from there, i’ll poke you and hopefully corner you. maybe sneak in a throw or two. (you have the throw advantage but i have the walking speed advantage)
Some vids to reference
Blanka vs. Honda
http://streetfighterdojo.com/superturbo/blanka/blankamatches.html#EHonda
Blanka vs. Claw
http://streetfighterdojo.com/superturbo/blanka/blankamatches.html#Vega
Guile vs. Blanka
http://streetfighterdojo.com/superturbo/blanka/blankamatches.html#Guile
Honda vs. Claw
Top Ranked Vega (Claw) Players:
#1 Noguchi (92% mastery)
#2 ARG (89% mastery)
Top Ranked E. Honda Players:
#1 Shougatsu (90% mastery)
#2 Kusumondo (88% mastery)
#3 Otohonda (85% mastery)
Noguchi (Claw) vs. Gorilla Imo (E.Honda/O.Honda)
Match 1
Round 1: Claw
Round 2: Honda
Round 3: Claw
Match 2
Round 1: Honda
Round 2: Claw
Round 3: Claw
[media=youtube]tKrhiMd2HeA&feature=related[/media]
Noguchi (Claw) vs Tohjyo (E.Honda)
Round 1: Claw
Round 2: Claw
[media=youtube]AncLmb_qhNY&feature=related[/media]
Kusumondo (Honda) vs. ARG (Claw)
Round 1: Claw
Round 2: Honda
Round 3: Claw
[media=youtube]2sosqhkN5L0&feature=related[/media]
Kusumondo (Honda) vs. Noguchi (Claw)
Round 1: Honda
Round 2: Claw
Round 3: Honda
[media=youtube]7_RqPEvcIHA&feature=related[/media]
Kusumondo (Honda) vs. ARG (Claw)
Round 1: Claw
Round 2: Honda
Round 3: Honda
[media=youtube]8wLp8jt3A_E&feature=channel_page[/media]
Kusumondo (Honda) vs. Kachu (Claw)
Round 1: Honda
Round 2: Claw
Round 3: Claw
[media=youtube]jE0W7LVeJRU&feature=related[/media]
ARG (Claw) vs. Otochun (Honda)
Round 1: Claw
Round 2: Honda
Round 3: Claw
[media=youtube]ao4uB71cZHY[/media]
glad to see my posts are being considered in this discussion. feels like I’ve posted nothing. thanks for the acknowledgment.
try using paragraphs next time
If Vega does not have the life lead against Blanka :lp: roll will either beat or trade against all balls and is a fairly reliable chip.
He also has :u::hp: which is very hard for Blanka to deal with at all.
The biggest chance Blanka has in getting life lead is in the beginning.
The problem lies in the fact that the majority of things Blanka can do to a turtle Vega are very risky.
A blocked ball will always be hit back and then Vega has life lead.
After slide he simply does :d::mp: slide will actually beat Vega’s :d::mp: which is why Blanka players tend to have a tendency towards trying to predict it and slide if they mistime it or their position is of they get hit.
And slide is a normal so it’s not all that bad for Vega to simply block it.
And if he can predict it he can simply :u::hp: it which is by itself fairly safe anyway given Blanka’s difficulty in dealing with the move.
Furthermore if Vega is feeling bold he can do a :lp: roll after the slide or the :d::mp: after the slide and if Blanka does not react Vega has the life lead.
And Vega should be charging down back regardless of what is happening so if Blanka jumps he has plenty of time to react with a flipkick.
The best risk reward option lies in getting in a Bite through one of Blanka’s many mixups with it such as hop, roll - bite etc etc.
But given :d::mp:'s range that’s not very easy to do.
Blanka can of course choose to simply turtle as well.
But it’s a lot easier and safer for Vega to chip at Blanka than Vice Versa.
It happens to the best of us. It’s just better to let it go and not even say anything. This just makes you look like a diva.
If I had Premium Membership, I would’ve neg repped you, too…and this is one of those times that I think it would’ve been justified instead of an abuse of power.
Your post was unnecessary. Just let it go and move on. You just may post better next time.
Shari, this is way I fucking hate playing against your Claw as Blanka.
The match reminds me a LOT of the Blanka vs Gief match. Claw becomes a wall and Blanka tries to get in.
IF Blanka can get a little bit of a life lead, then Claw starts poking like crazy, which Blanka can counter, but not quite as effectively as Claw can.
When Claw gets the lead back, he can just turtle the Fuck up. Wash, rinse and repeat.
This matchup isn’t an 8-2, and maybe it isn’t a 7-3, but Claw has the advantage in this one.
you would have negged me for my statement about being ignored??? wow. I was contributing to this thread, and I just stated that it feels like I’m being ignored. I’m not trying to be a diva. I was stating my opinion. you need to relax too.
So, if we had to rank all the characters from A(best)-F(Worst) based on what’s known about the matchups so far, where would everyone be?
you’re awesome
Warning: The following post has just about nothing to do with the title of this thread. I’m defending myself publicly because I’ve been called out. If you don’t care about this sort of thing, please skip to the next post. Thanks.
You’re not learning. Whining or otherwise disrupting a thread to look for attention is a negative behavior. Therefore, your reputation would be affected negatively. That’s a pretty easy call for me to make if I just read the article I wrote that’s stickied at the top of this forum.
But see…here’s the thing…if you were contributing information that people felt they needed to respond to, then you would have gotten responses. I’ve posted some stuff that I thought was great information, too, but never heard a word about it. I didn’t complain. I moved on…because I realize that, when it comes to generating discussion, it’s not about how good I think a post is. It’s about how good everyone else thinks it is.
I’m trying to help you by example here. It’s not about me needing to relax. It’s about you realizing that, no matter how good your posts are, no one is obligated to respond unless there’s a question in there.
So, like I said, we all get ignored from time to time. Don’t let it get you down and, more importantly, please don’t post about it. It’s not something the thread or the forum needs. Thanks.
I now return you all to the thread. Let’s talk tiers!
I think that people are still compiling that information. When they have it, I’m sure they’ll post it. In the meantime, check back a few pages for the latest info.
Okee silly okee A, I’m an idiot…
Since none of the AMAZING Blanka’s that I’ve met on SRK have posted up a matchup list, I’ll give you a complete moron’s perspective.
Hardest to easiest…
3-7: Fuck my life
Boxer
Deejay (You keep playing, I’m gonna go make a sandwich)
4-6: If I can just catch a break here…
Ken
Ryu
Chun-Li
Sim
Claw (maybe…)
5-5: You better watch it, or I’m gonna bite your FACE!
Sagat (Controversial!)
Honda (j.Lk FTW you Fat Bastard!)
Fei Long
Cammy
Blanka (I always seem to lose this though…)
6-4: I fucking love slight advantages!
Guile
Dictator
7-3: If I don’t screw up I’m golden! Damn it I missed the s.Mp!
Geif
Hawk (I don’t want to hear it Jiggly…)
/Runs away screaming.
I hate to be off topic, but I just had to comment on this post.
I rarely post, but I think this might be the best post in this topic regarding Ryu/Ken. Some people just don’t get it. In the right hands these two characters have near limitless potential and the theoretical matchups are completely thrown out the window.
I make the argument that Ken and Ryu have near limitless potential and those who have developed enough “skill” ( I’m talking about developing true playing skills and not just leeching off top tier character advantages) to beat known top tier “characters,” they will become the ones to beat.
They have no charge moves. They can execute almost at anytime any move they wish. They are free-will type characters and in the right hands their offensive prowess is less predictable and very calculated. They can apply pressure very well through various offensive tactics such as zoning and aggressive confrontation. They almost have a counter for every situation whereas a charge character often needs to nit pick his weapon of choice based on timing and distance.
Charge moves limit a character by design giving them a certain level of predictability. When you watch a guile, dj, or boxer player play… most players play them with similar offensive patterns. Their offensive prowess has limitations. The difference between an advanced player vs and average player is quick execution, knowledge of best counters given a certain situation, and reading the other opponent’s patterns.
Ken and Ryu are beautifully designed characters as someone who never played SF would assume they are the best characters, but will shortly find it will not be as easy as it looks. They will probably be beaten by other characters very easily. Simply put, other characters have easier moves to execute + better normal moves. Shiet, I never really played ST and I was able to pick up DJ and Balrog at a decent level in a matter of 1 or 2 days. Those characters have so many advantages and are so much easier to play it is very easy to tell yourself Ken/Ryu are average. However, once mastered, they are far from average. That is why there is high variation between high level Ken/Ryu game play vs avg ken/ryu game play.
Once a good player “figures” out these so called top tier characters, they will be the ones to beat. I think the game designers did a great job at putting Ken/Ryu in what seems to be a mediocre position forcing you extract their potentials through constant skill development, which will eventually result in a separation of high level players who know Ken/Ryu are devastating in the right hands vs less skilled players who don’t see Ken and Ryu being more than mid tier. Being able to take a character from what “seems” to low/mid tier to a competitive high tier playing level is much more impressive than starting with a high tier character with inherent advantages and running with it.
re: blanka matchups.
Ryu is way harder than just a slight 4-6 disadvantage imo. Yeah they took away his ability to punish balls but his fireball keepaway game vs Blanka is just too solid, add in the fake fireball and you cant react to fireballs with j.rh anymore either. Its not as hard as Deejay but its closer to that than to a 4-6 diadvantage.
On Blankas matchups in general, I dont believe much has changed. Someone mentioned Sirlin saying no one really beats Blanka? What was dude smoking? Blanka got a little general help like ball being safer but nothing that really changed the status quo. He still loses the same fights and wins the same fights.
Also, I am relatively new so if you disagree feel free to tell me wrong.
LOL, Nah I agree. BlueTallCans makes it look like a 7-3 match-up when we fight, but its like you said, missing that S.MP can cost you the whole fight (in fact, if BlueTallCans ever screws up once, I usually end it right there. :P)
I pretty much agree. I think I would put Sagat in the 6-4 group and Ken I think its 5,5-4,5 against Blanka, from my experience.
I think Ryu’s keep away game is solid as you said, but I think DJ has way more room for mistakes than Ryu, imo.
When you see a Ryu’s fireball startup from unsafe range for him, it can be a real or a fake fireball. If you react to it, there is a chance you guess right. Its not a guess in a continuum of states, but a gamble at a specific point in time.
And once you are in, Blanka can play footsies against Ryu and then safer balls are good. I think it is 6-4 Ryu in HDR, 7-3 in ST cause of the threat of ball up close.
DJ has a fireball that is just too fast to react up close, and he doesnt even need to spam it cause he keeps Blanka away with normals. Its near impossible to predict max outs if DJ doenst fall in to a pattern, cause you have no sign of it.
Did you just say ryu and ken are hard to use and then go on to say that balrog and DJ are EASY to use? laugh out loud