The inevitable tier thread

Here’s a very detailed list of what changes Chun got, AND how they were implemented. It’s not that Sirlin’s list is wrong, but it explains things in broad terms (Chun’s super does less damage) without specifics (it was nerfed in THREE different ways).

So, here’s a FAQ I made for my own enlightenment on HOW the changes were made.


Chun Changes, and how!


  1. DF+Mk

a. Removed from the game.


  1. Lightning Legs

a. Made easier to perform, by necessitating only three inputs of K in the specified amount of time, as opposed to five.

b. Priority has been worsened by extending one of her blue hitboxes farther forward.

To help explain, here’s some information you need to know:

In SF2, Chun-Li’s standing position has three hitboxes: One on her head (which goes kind of far over and around her head as well), one encompassing her body, and one for her feet. The head and feet boxes are almost perfectly lined up vertically; however, the body hitbox is farther back (which assists her greatly in using her super to go through fireballs - this is also why it’s very hard to go through fireballs from a crouching position rather than a standing position).

In ST, when Chun-Li did Lightning Legs, the hitbox for her head moved slightly forward, and it shrank to encompass only the space occupied graphically by her head. In STHD, her body hitbox also moves forward, slightly past the hitbox for her feet. There are still no blue hitboxes on her legs during the animation, making it pretty unpunishable by almost anything.

The only notable difference of this change is that it’s now much more plausible to get hit out of Lightning Legs by specific moves (Psycho Crusher, Scissor Kicks, Vega’s normals).

c. Damage has been lowered, but I’m not sure by how much.


  1. Spinning Bird Kick (Ground Version)

a. The Ground SBK now juggles for a maximum of five hits, though it’s likely that you won’t be able to ever land more than three. As a result, you can now occasionally juggle Upkicks afterwards, and always juggle the super afterwards (although I wouldn’t do it!). You can also juggle an SBK for 1-3 hits after landing the super. The stipulation is that the super connects when the opponent is a about two character lengths out from the corner.

b. The Ground SBK now has a parabolic arc, as opposed to a horizontal arc. As a result, the move now has the potential to cross up (although you probably won’t be able to pull it off). The arc goes high enough to move over fireballs; however, the startup time has not increased, making it impossible to use on reaction.

c. Recovery time has been shortened dramatically.

d. The overall horizontal distance travelled has been severely shortened; all versions go about the same distance as her old Lk SBK (I think the Hk version travels the exact distance of her Lk version in ST). Each version travels a slightly different distance, but rather than the distance increasing proportionally with the strength of Kick used, the Mk version actually travels the shortest distance, and the Lk version travels the median distance.

e. The move is not as effective as the old Ground SBK when used as a wakeup reversal against crossups - the only (very situational, very limited use) of the old Ground SBK. There are two reasons for this:

  • The parabolic arc causes Chun-Li’s active (red) hitbox to move out of the way, whereas before, it used to threaten an opponent as she moved away. In the end, Chun could still be hit by most characters; however, the old arc used to allow her to get farther away before her opponent could counter-attack, effectively preventing a second crossup if (when) she got knocked out of it.

  • The shorter traveled distances leave her pretty unsafe from reversal dragon punch-type attacks.

f. Points of PURE SPECULATION:

  • Has the startup time been shortened? It feels like either the startup time has been shortened, or new vulnerable (blue) hitboxes have been placed, because I find it harder than ever to use it for any evasive purposes. However, I haven’t found any mention of a reduced startup time anywhere, so maybe I’m just a wuss.

  • Has the speed of her horizontal trajectory been slowed down, as well? That could be a big reason as to why crossup escapes are less effective. Again, pure speculation on my part.


  1. Spinning Bird Kick (Air Version)

a. The move can now also be performed by charging down, then pressing up+Kick while Chun-Li is in the air, like in Hyper Fighting and The New Challengers. Unlike the Hyper Fighting/The New Challengers version, Chun-Li can charge the move on the ground, like in ST.

b. There is no longer a minimum height requirement to execute this move. As an unintended effect of points ‘a’ and ‘b’, it’s possible to accidentally do the Air SBK when trying to execute Upkicks, or when trying to throw out a normal (kick) move at the beginning of a jump.

c. The Air SBK now moves in a horizontal arc, rather than simply changing the trajectory of her jump, a la Ryu and Ken. It also slowly arcs to the ground after a certain amount of time airborne, as opposed to ST, where the move could end in mid-air, even before hitting the arc of her jump. These property changes have a variety of effects on the move:

  • Air SBK can now be used after her head stomp to avoid anti-air moves with varying (i.e low) levels of success.

  • Due to there being no height requirement, Chun can now Air SBK over fireballs while moving toward her opponent. This is not an incredibly safe option, in my opinion, but it’s worth noting that if your opponent doesn’t know how to handle it, you can now use Air SBK to evade fireball and advance on your opponent while storing super. I still think that jumping in is safer, if you can believe that.

  • Because her descent is now part of her move, Chun-Li always has a landing animation. As stated above, in ST, the Air SBK could finish well before Chun-Li reached the ground; in those instances, Chun would skip the landing animation of the SBK.

d. The move is not as effective as the old Air SBK for building meter in the corner during fireball traps - which was, in my opinion, the most important function of the old Air SBK. The new Air SBK can be used for this purpose, but you must be more cautious for a few reasons:

  • Forced landing animation renders her unable to act immediately upon landing, as she was able to before.

  • Fixed amount of time in the air makes the move very unsafe if done any higher than necessary; it almost makes the move very useless against Sagat, as his high fireball can always force her to execute the move higher than necessary.

  • No minimum height requirement to execute the move means a possible risk of doing the Air SBK too low to the ground to jump over fireballs.

e. The landing animation of the Air SBK is now invincible like the ground version, as opposed to ST, where - if Chun performed the landing animation - the entire animation was vulnerable.


  1. Super

a. Super now does less damage. This is accomplished in a variety of ways:

  • The third hit of the super (as opposed to the final hit) initiates a knockdown/juggle state, causing only 5/6 hits of the super to connect. Notable exceptions: Guile, Dhalsim, Sagat, and Fei Long, who will randomly take only 4/6 hits unless the super connects from almost max range; and Chun-Li, ironically the only character in the game who still gets hit by all six hits of the super.

  • Because a juggle state is initiated on the third hit, and only two more hits of the super are landed afterwards, Chun-Li can only juggle Upkicks for one hit afterwards. It seems, however, that even in cases where Chun-Li only lands four hits instead of five, she still can not juggle Upkicks for two hits.

  • The actual damage of each kick has been slightly lowered. Against Chun-Li, the only character in which the super still lands all hits, the max damage dealt is roughly the minimum damage dealt in ST. Against other characters, landing the usual 5/6 hits along with the Upkick juggle deals the same damage as hitting Chun with the super in STHD. (uhh, if you need more clarification on this, ask me. It’s a bit hard to explain)

b. Because of the new properties of the ground SBK, it is now possible to juggle an SBK for 1-3 hits after the super. The stipulation is that the super connects when the opponent is a about two character lengths out from the corner.


  1. DF+Hk

a. The move can no longer cross up or hit low in any situation. I think that this is mostly accomplished by having it not move as far forward, making it perhaps easier to reversal, as well.

yeah tiers arent based off what 2 kids who just bought the game can do zoolander, LOL.

and to everyone who negged me: i hope your children are born with 3 arms and your wives/husbands die giving birth and u all commit suicide shortly after, pussies.

Ahh so that is a big change to her super.

You’re basing sagat’s ranking on your own experience with him instead of attempting to make any educated guess on his potential at the highest level let alone even looking at his matchups which is what you should be doing. I’d be happy to show you but I’m getting my ps3 repaired so look in the sagat thread or ask around to play people, just because you haven’t seen any sagat “pwning the better hdr players” that doesn’t mean there aren’t any nor is it indicative of his ranking.

How exactly do his nerfs make him the worst fb character? He has the fastest fb’s and can mix them up high/low slow/fast and that’s what his entre gamepplan revolves around so saying he’s the most predictable character couldn’t be farther nor does it make any sense. How can any character’s be predictable? Even if you know sagat will throw lots of fb’s a good sagat will make sure you don’t know which one he’ll do and when. Saying a jumpin against him hurts him the most and that he has the worst offense/defense against jumpins is completely false. You’re forgetting he has the most damaging dp, it does the most horizontal knockback, he can stop jumpins with tk’s as well which can juggle for more damage and knockback then his dp. He has a dp so how exactly does he have a hard time getting anyone off him? Once again you’re mistaking personal skill for character potential, and just by you saying the best sagats you’ve seen spam jrh is very indicative that you hven’t ever seen a good sagat which disqualifies you from making any judgement about his ability if that’s what you base the character as a whole off of.

I base it off the fact that punishing his high tiger FB’s (and to some extent his lows, but more risky) at ANY skill level, seemingly, is VERY easy as his hit box is WAY out and his uppercut gets stuffed. It is easier to jump into his high tiger shot than any other FB, imo. His other issue ties into his FB problem in that since repeated FB’s of any nature don’t really work, his mobility to get closer is the most limited. He can walk or TK forward, but that only gets him soof far. If he could FB like “back in the day”, he wouldn’t need to get closer… he’d stay back and make you come to him. Again his plan of making you come to him is not in his favor, IMO. I don’t think you see many if any high level Sagat’s on youtube during the last… year, because people FEEL he is weaker (by testing him out). I am only surmising that he sux, yes based on my and others experience and the lack of Sagat’s showing (albiet in the short time this game has been around). I think that given Sagat’s popularity in general (SFIV) if people felt the same as you do, we’d see HUGE amounts of Sagat’s tearing nubs a new one… with many great players in higher profile matches and winning. I’d love to play you, but I am in the military and get sparse time to play as I am going to Iraq in 9 months (massive training). I am around thou :smiley:

A better test for you would be to join the WWL and start pwning with Sagat, would it not? Does anyone here think Sagat is great?

Oro thinks he’s great. :smile:

Sagat’s still good, look for loosechange or est_1991 on PSN if you need to understand this.

Sagat’s zoning is strong, and he can still do crossup mixups with TK’s as well as that damn juggle he gets with them now. His super I believe has complete invulnerability and does really nice chip, tho its punishable on block. I think it chips more than most other supers.

Oro from 3s?

I don’t know, I’d have to agree that Sagat isn’t so hot, but that’s mostly from the theory fighter in me. I also think about his nerfs a lot, which isn’t fair for a unbiased assessment.

Remixed Sagat is like the most overrated character I’ve ever seen.

orochizoolander :rolleyes:

How do we overrate him? He’s not bad, his zoning is good, he has a srk, he’s got good pokes, and he’s got a good super.

I don’t see why he’s overrated. He’s in the top half of the cast at least.

His super is really iffy. His fireballs are fast but uhh his hit box is HUGE. to dp cleanly he needs to do it really deep (ie crouch dp) and with his fat ass hit box its not easy. hix pokes arent THAT great. top of the mid tier at best if you really wanna give that to him. to me, hes like right below whoever is in the middle of the mid tier (hawk to me) but i tend to exaggerate a little bit sometimes.

I think he’s way way better than N. Sagat, just for the Tiger Knee and super buffs alone. Couple that with still hella fast tiger shots and he has the ability to be just as dangerous as O. Sagat in the right hands. In different ways of course.

I do admit that it is rare to find great HDR Sagat players online though.

The more I think about it, the more I have no idea how I’d rank Sagat. I think he had the most significant changes out of everyone in HDR, and I have never seen any really amazing Sagat specialists in my entire time of playing HDR (not saying that there aren’t any). I would love to see what his full potential is, cos I think I have yet to see it.

If you haven’t already I suggest you read this and especially this this.

Since he has n.sagat’s arm hitbox on fb recovery it is considerably easier to punish a whiffed high fb (particularly with blanka) which IMO is more of a nerf then his new fb however, that’s only if the fb is whiffed which a good sagat won’t do often unless it’s intentional fake in which case it’s just a st lp. You say his dp gets stuffed yet you forget to cite which jumpins cleanly beat it, assume that the sagat player doesn’t do it deep (at which point it doesn’t get stuffed nearly as easily), and remember it’s the same dp o.sagat has. Although it is easier to punish his whiffed fb then other fb characters it’s also easier to hit people out of their jumpins with his fb then other fb characters. I don’t get how you can say “repeated fb’s don’t work” while it’s not nearly as it ws before, it’s still a very viable strat considering he still has the fastest fb’s and how long he can keep up fb pressure is completely up to the skill of the player using him yet you ignore this fact.

His mobility is limited because he can only walk forward or tk?..it’s statements like these that make it very hard to take you seriously. He does have one of the slowest walking speeds but walking speed is roughly inconsequential across the cast unless you compare the lieks of vega to geif, and juggling tk’s are great for helping him corner the opponent and because they’re so fast on knockdown it helps him get to the opponent faster then some others. I don’t know how many times I have to repeat myself: Although it’s much harder to zone with fb’s consistently from far range it ultimately depends on the sagat player’s yomi ability, also you forget that between n.sagat’s jmk being a good crossup, juggling tk’s, and new super he can rushdown with fb’s as well as he can zone with them for far. You don’t see any high level sagats on youtube and people don’t feel he is weaker? LOL where do you get this shit seriously like I said before just because you haven’t seen any good sagats that doesn’t mean they aren’t there and also ask yourself have you seen players demonstrating the full potantial of every other character in the same vein?

Don’t take this as in insult because it’s not I’m only pointing out that most of what you say is either flat out wrong or based on no logical foundation it really seems like you played hdr for a little bit (with not even the best or even better players) and then came up with all these random unsubstantiated opinions. I respect everyone’s input equally but when you say things like “sagat isn’t that good because he isn’t as popular as sf4 sagat” or “his mobility hurts him” it makes me question your understanding of the game.

MATCHUPS are largely what determines a characters ranking in a tier list and as blitzfu has pointed out several times there’s ample evidence supporting how sagat’s overall matchups are in many ways similar to ryus, so I find it ironic you praise ryu so much and denounce sagat in the same vein. I also question if you even bothered to fully read my posts because I said my ps3 (the system for whic hI have a stick for) is getting repaired so I haven’t played sthd since evo, and I won’t have a 360 stick until the mvc2 strick drops 11/7. I’l hopefully get my ps3 fixed b returned before then but even if I do it looks like WWL is only for xbl so I’ll happily join on 11/7.

Off the top of my head (keep in mind I only played hdr on xbl for the first month because then I got my ps3 stick) Calipower rarely uses sagat I think I’ve seen him use him less then 5 times but when he does…man that guy is unstoppable with him, then again he’s almost unstoppable with everyone else too lol, it couldn’t hurt to send him an invite to play sometime.

@Gridman: I agree super is iffy in fact I’ve said i nthe sagat thread several times exactly why it is definitively one of the worst supers on the game and while we disagree about his tier placing I appreciate your honesty admitting you exaggerate.

I am great…[media=youtube]wwalGBt5DSg[/media]

Honestly your opinion is more “unsubstantiated” than mine (even though you most likely have YEARS of exp more than I). You’re missing the connection that I am making between his good (fast fbs), but full of holes pressure game, people’s jump ins against him and his inability to close the distance, AFTER he’s down in life:

In older versions he seems to have been able to pressure people so throughly that they HAD to come at him and then they had to deal with his ability to defend himself by not getting hit out of tigers and being able to hit uppercuts with ease (was the uppercut a higher priority move in CE/HF and Super?). Sagat is JUST the type of char that Shaffer was talking about in his video (reason he mained him). Sagat used to be able to, at the very start, get the slightest edge and then agressively turtle the match and cause you to make mistakes, as you are then lower in life and the clock is ticking. Many chars can basically be used in this way, but Sagat’s earlier incarnations played this up MUCH more than NSagat and HD remix could ever hope for and a BIG reason is that it is SOO easy to get the life back from Sagat with one (very common) jump in vs his high tigers (and his low one to be honest), which would either be a single hit or possibly a combo or worse yet a knockdown into whatever else. Is alot of this char dependent? Yeah it is but Sagat loses FB wars with most other chars because they have better chances of sucessful jump ins than he does against them. If Sagat commits to a FB war and the other char jumps… say the 3rd one on response, he eats it. This is not necessarily true of him vs them. Yeah I’ve read those articles. Didn’t someone point out earlier the discrepancies in how Sirlin thought the changes to the FB actually were? I could be wrong…

IN THE END: If people thought Sagat was up there they’d have played him and shown it… period! You say we can’t make judgements unless we see Sagat at the highest level of play, but I’m saying WE CAN’T cause no one has taken him that seriously to prove he deserves the fear he used to instill. Again, a person makes judgments on what he sees at high lvl (basically videos, which Sagat is quite frankly LACKING), who the person plays and then uses a lil “theory-fighter” to fill in the gaps. That process is just about all a man can do. Sagat is TOP’s in IV and do you ‘really’ think people wouldn’t have just come over to HD remix and continued the dominance? I think a few would have taken the time and been featured players in the tournaments, but again… I think they didn’t invest the time because they figured out early that it wasn’t worth the time. Wong did play Sagat good, but that’s Wong and he could make a mid tier char much better than they are (which he did imo). Most of your peers on here don’t seem to think he’s all that either. I mean SERIOUSLY if he rocked PEOPLE WOULD BE SHOWING IT. If he was anywhere near his older versions this wouldn’t even be a pseudo debate, as I’d be praising the king of muy-thai. I don’t think he’s seriously rated because he is a shell of his former self…

Sorry dude I’m done with this one. I feel I’ve said all I can given my nubbish understanding and I think my arguement is most valid. If he’s soo hot I’d love to see someone move up the ladder with him as I’d sit back, eat my sprees and enjoy a good show. I like Sagat and have played his other versions and I find this one lacking (NSagat is an up hill battle also). I am not saying he completely blows, I am just saying that given his changes vs other chars changes, there are alot of other chars that are uniformily better at this stage in SFII’s history. He is mid of the pack IMO (which isn’t the worst place to be) Maybe it’s some other elements I can’t really put my finger on that make me rate him so low…

Oro, is the super invincible though? It works great as an AA since you still get most of the damage off it.

How’s it the worst though?

There’s no way Sagat’s is the worst. Its totally invincible and the damage is pretty decent. The worst Super IMO is Blanka’s, and even that thing can be pretty nifty.

How is my opnion more unsubstantiated when I use universally accepted facts to support my argument (IE: sagat’s ability to pressure with fb has infinitely more to do with player ability then the character’s limits) while you make false claims? I’ve addressed everything you said that is incorrect and why including his holes in his pressure, jumpins, and why he doesn’t have this supposed inability to close distance that you think he does. Also what does being down on life have to do with a characters speed? Whether he is at full life or very little his tk and walking speed don’t change.

The comparison to ce/hf is not applicable because all the characters have different properties so they’re different games entirely (IE:ce sagat has a faster fb and higher priority dp then his hf version.) Aggressively turtling is an oxymoron, and sagat doesn’t excel at turtling he zones there’s a big difference. Like I said comparing hd sagat to his previous incarnations is an illogical way to support your opinion that sagat is lowtier in hdr simply because they’re completely different games, a character can only be judged against the cast of the game he’s in. What you say about sagat being vulnerable to a jumpin applies to everyone else, once again you’re assuming the player in question isn’t skilled enough to stop the opponent fom jumping in so your point is moot.

Sagat loses FB wars with most other chars because they have better chances of sucessful jump ins than he does against them. If Sagat commits to a FB war and the other char jumps… say the 3rd one on response, he eats it.

This is incorrect on 2 points: #1 being sagat beats out everyone in an fb war because his are the fastest and #2 For the millionth time you are ASSUMING the sagat player is committing so duh of course ANY character who does the same will be vulnerable to a jumpin.

Like I have said before just because you haven’t personally seen sagat dominate in hdr he way he does insf4 that is NOT indicative of his ranking, it’s stupid to compare sf4 to hdr in any capacity (especially since hdr and sf4 are VERY different) and it’s even more ignorant to believe character popularity has ANYTHING to do with ranking. In VST there aren’t that many truly dominant sim players in the tournament scene yet he is universally considered top3 at least, why do you think that is?

Not only is almost everything you said in your last few posts incorrect as fact, but you refuse to acknowledge it even when I go out of my way to point out exactly why you’re wrong so you could be better informed and understand more about the game. In addition to everything else you lack understanding of his matchups like I’ve told you several times now a character’s ranking is determinded by his advantages to disadvantage ratio in relation to the rest of the cast yet you completely disregard this among other facts.

Also to further prove my point consider that calipower aka alex valle mains sagat and can rape everyone online or off with him yet he has only chosen to do so a few times because he prefers ryu most of the time.

EDIT: Jiggly in the sagat thread I’ve posted about it several times but basically his super has a unique animation that makes it MUCH easier to whiff then most if not all supers. First he does the tk and then he lands so often times I’ve tried to AA people with it only to have it whiff because instead of sagat rising to hit them out of the air he’s descending from the inital part of the super it doesn’t happen all the time but it has happened enough for me confidently say IMO it’s one of the worst supers. At least now he has a super:rofl: so it’s better then nothing and it’s pretty useful if you have the opponent cornered obviously so that’s something but yeah I’d have to agree blanka has the absolute worst one.

JamieJame911, your on PSN right?

Go fight EST_1991 and Loosechange. Tell me your opinion then.

You are right though, there aren’t that many good sagats out there, just like how there isn’t as many feis, cammys, hawks, sims etc.

There are select elite groups of certain players, but unless you know who to challenge, you might not see them very often. I play with players who are good with a broad range of the cast and play with them in player match, I also found them from this site.

Look here for people to test yourself against, is there a sagat thread? If so go there and see who can find too.

I’ve noticed lately that very few good people even bother playing ranking at all now, its faster than waiting in a 6 man room, but its like 95% not a challenge.

theres good people online in ranked and you will lose sometimes(i keep track of my friends on the leaderboards, ha).

thats not the problem

the problem is how serious some people get when they lose to things they dont know how to counter then send you hatemail/rage quit.

crap like that gets to me(when people get bent out of shape over losing) and is the reason i dont play any more(ranked).