Spoiler
Chun specifically mentions very young hackers when she’s sitting besides the car; it sounds like a direct reference. It also seems that the girl is holding a tablet of something.
Chun specifically mentions very young hackers when she’s sitting besides the car; it sounds like a direct reference. It also seems that the girl is holding a tablet of something.
i thought that was some sort of a book rather than a tablet
Repost from lounge
The English isn’t as bad as I thought but I’m a traditionalist when it comes to this, so I’ll stick with the Japanese. Although Will probably play through again in English.
[details=Spoiler]Ok so my hunch about those keys being a wildgoose chase may be off. It’s kinda ridiculous that chess pieces are the actual keys to a WMD. So who actually stole them from Shadaloo and mailed them to Alex, Rashid, Chun, and Guile?
The Illuminati? Did they send them to all of the world heroes then sent their new hound dog to take them out one by one? Nash would need to retrieve all 6 remaining ones to stop Bison, meaning he’d probably have to fight/kill his friends if he must.
Juri? She’s mischievous and loves chaos/fun/pitting everyone against one another.
Viper? She was snooping around wasn’t she?
Rashid’s friend?
Boxer? He’s a treacherous one isn’t he?
FANG? PLOT TWIST!
Bison? BIGGER PLOT TWIST! He did say that nothing could stop his plan after all.
Speaking of the devil, it seems the black moons are powered by Psycho Power™. Bison is just overflowing with power it seems, he’s just giving it away to his minions and weapons lol.[/details]
The long-promised new addition is a lot more watching than it is playing
Street Fighter 5’s story mode is a spectator experience
The long-promised new addition is a lot more watching than it is playing
I’ve played the first hour and change of Street Fighter 5’s upcoming story mode, and whether my news is good or bad depends on what you want out of a fighting game solo offering.
I know that’s infuriating to hear, and not particularly informative, but hear me out.
The reason I was hopeful for SF5’s story mode was because of how I grew up playing Street Fighter. Playing against the CPU, as one character, from start to finish, was a great opportunity to get a basic feel for a character, to feel powerful without playing against a moving goalpost of evolving human capability. It was a fun way to put time into the game that didn’t involve other people.
Street Fighter 5 failed in this regard at launch pretty fundamentally. Characters had three to four fights each in the shipping prologue, which is miserly, but more strangely, each match was just one round long. It was a trifle, more of a tease than a meaningful play experience. It demonstrated a completely different priority for “story mode” than what I, and, judging from some online response, many others were looking for in a single-player mode, seeking instead to build an extremely complicated, interlocking fiction for Street Fighter.
Granted, it didn’t really pull that off, but in Capcom’s defense, it wasn’t supposed to. It was just a taste. Though, in the buying public’s defense, it was just one of many underbaked elements of Street Fighter 5 at launch. Capcom suggested that this deficiency would be addressed by the addition of a proper story mode to the game, but in my time with it, there’s a lot more story added than there is game.
When you begin story mode, the biggest change to Street Fighter precedent is immediate: You don’t pick a character. Instead, Street Fighter 5 takes you through various characters as the story bounces from thread to thread, introducing characters to each other and setting up competing motivations to … do … I’m not sure, actually. There’s a lot of discussion of things happening, as if Street Fighter 5 is several episodes into a television show’s season, and having played through all of the prologue content a few months back, I was completely lost.
Maybe things will make more sense farther in — it’s hard to fault a game’s story so early on, and I’ll refrain from holding that against it yet. And Street Fighter 5 is very clearly presenting itself as an anime story, and I tend not to watch much anime. So I get it. The story probably just isn’t for me.
That said, my time demonstrated some problems. The most superficial and likely to be unremarked upon is the continued fan service present throughout. In case you didn’t notice, Street Fighter 5 is extremely interested in detailing its female characters’ asses. It’s particularly creepy with upcoming DLC character Ibuki, whose canonical baggy-ish ninja outfit has been replaced with a short-skirted schoolgirl thing that still includes a ninja mask because why not.
You probably don’t care about that, if my Twitter mentions are any indication. What you may care about is the structure of story mode. As in the prologue, fights here are a single round, which, at normal difficulty, could be over in seconds. Literal seconds. The story bookends to these fights can last minutes. For all but the most beginner Street Fighter players, you’re going to spend 10-20 times more time watching Street Fighter 5’s story mode than you will playing it.
When I was playing it, I often found myself confused about who I was supposed to be playing as — the point of view in each cutscene before the fight proved to be little indication of who the fight would belong to. I often wasn’t sure which side of the ring I was on until after I got kicked in the face.
While the Capcom representative in attendance told me that I had played the first 90 minutes or so, it felt much shorter, so your time investment in the story mode will likely vary wildly based on your skill level. And your enjoyment of it will depend highly on how much you want to watch the Street Fighter cast interact — including a few unreleased characters, some of whom you can even briefly play as in story mode.
Not happy about the difficulty level. I don’t think this was the right guy to play story mode and write a preview. He seems disinterested from the get-go.
Spoiler
Rashid’s friend?
Well,
that’s the most likely, if she’s actually the one whom F.A.N.G murders in the alley in retaliation for her treason.
Daemos:Spoiler
Rashid’s friend?
Well,
Spoiler
that’s the most likely, if she’s actually the one whom F.A.N.G murders in the alley in retaliation for her treason.
That still doesn’t explain why she didn’t send them all to Rashid, instead of sending them to separate individuals. I get why someone would send them to Chun or Guile, but Alex? Why would you send a key to a WMD to trailer trash? He’s a no body at this point in the story
Midgardsorm: Daemos:Spoiler
Rashid’s friend?
Well,
Spoiler
that’s the most likely, if she’s actually the one whom F.A.N.G murders in the alley in retaliation for her treason.
Spoiler
That still doesn’t explain why she didn’t send them all to Rashid, instead of sending them to separate individuals.
Well… If you had multiple keys that activate a WMD, would you send all of them to a single person? If you really want to make the activation difficult, the choice is obvious, I think.
Spoiler
I get why someone would send them to Chun or Guile, but Alex? Why would you send a key to a WMD to trailer trash? He’s a no body at this point in the story
[details=Spoiler]Unless:
1 - She did know him, as a young wrestler on the rise; weak possibility, I know
2 - The key arrived to him accidentally and was intended for someone else
All of this assuming she was the one who sent the keys, of course. [/details]
http://www.polygon.com/2016/6/9/11889950/street-fighter-5-cinematic-story-mode-ibuki
Street Fighter 5’s story mode is a spectator experience
The long-promised new addition is a lot more watching than it is playing
I’ve played the first hour and change of Street Fighter 5’s upcoming story mode, and whether my news is good or bad depends on what you want out of a fighting game solo offering.
I know that’s infuriating to hear, and not particularly informative, but hear me out.
The reason I was hopeful for SF5’s story mode was because of how I grew up playing Street Fighter. Playing against the CPU, as one character, from start to finish, was a great opportunity to get a basic feel for a character, to feel powerful without playing against a moving goalpost of evolving human capability. It was a fun way to put time into the game that didn’t involve other people.
Street Fighter 5 failed in this regard at launch pretty fundamentally. Characters had three to four fights each in the shipping prologue, which is miserly, but more strangely, each match was just one round long. It was a trifle, more of a tease than a meaningful play experience. It demonstrated a completely different priority for “story mode” than what I, and, judging from some online response, many others were looking for in a single-player mode, seeking instead to build an extremely complicated, interlocking fiction for Street Fighter.
Granted, it didn’t really pull that off, but in Capcom’s defense, it wasn’t supposed to. It was just a taste. Though, in the buying public’s defense, it was just one of many underbaked elements of Street Fighter 5 at launch. Capcom suggested that this deficiency would be addressed by the addition of a proper story mode to the game, but in my time with it, there’s a lot more story added than there is game.
When you begin story mode, the biggest change to Street Fighter precedent is immediate: You don’t pick a character. Instead, Street Fighter 5 takes you through various characters as the story bounces from thread to thread, introducing characters to each other and setting up competing motivations to … do … I’m not sure, actually. There’s a lot of discussion of things happening, as if Street Fighter 5 is several episodes into a television show’s season, and having played through all of the prologue content a few months back, I was completely lost.
Maybe things will make more sense farther in — it’s hard to fault a game’s story so early on, and I’ll refrain from holding that against it yet. And Street Fighter 5 is very clearly presenting itself as an anime story, and I tend not to watch much anime. So I get it. The story probably just isn’t for me.
That said, my time demonstrated some problems. The most superficial and likely to be unremarked upon is the continued fan service present throughout. In case you didn’t notice, Street Fighter 5 is extremely interested in detailing its female characters’ asses. It’s particularly creepy with upcoming DLC character Ibuki, whose canonical baggy-ish ninja outfit has been replaced with a short-skirted schoolgirl thing that still includes a ninja mask because why not.
You probably don’t care about that, if my Twitter mentions are any indication. What you may care about is the structure of story mode. As in the prologue, fights here are a single round, which, at normal difficulty, could be over in seconds. Literal seconds. The story bookends to these fights can last minutes. For all but the most beginner Street Fighter players, you’re going to spend 10-20 times more time watching Street Fighter 5’s story mode than you will playing it.
When I was playing it, I often found myself confused about who I was supposed to be playing as — the point of view in each cutscene before the fight proved to be little indication of who the fight would belong to. I often wasn’t sure which side of the ring I was on until after I got kicked in the face.
While the Capcom representative in attendance told me that I had played the first 90 minutes or so, it felt much shorter, so your time investment in the story mode will likely vary wildly based on your skill level. And your enjoyment of it will depend highly on how much you want to watch the Street Fighter cast interact — including a few unreleased characters, some of whom you can even briefly play as in story mode.
Not happy about the difficulty level. I don’t think this was the right guy to play story mode and write a preview. He seems disinterested from the get-go.
Anytime I see someone bitch about the female character designs while completely ignoring how insanely jacked the male characters are, I become completely disinterested in their opinion.
Lord_Vega:@bakfromon or @Miðgarðsorm, would you mind to provide us a new translation for it?
ソリートンの峰に欠けた太陽が沈むとき
黒い月は七つに砕け
衣まとわぬアルタニア人の頭上に降り注ぐ
高僧の祈りも
農民の知恵も
これを止(とど)めることはできない
普く広場は
猛禽と野獣の住処となり
抗いがたい苦痛に満ちる
百三十日の静寂の後
炎と水を等しく湛えた金髪の子が現れ
真に慈悲ある民の願いに耳を貸すだろう
-ムラハの預言書・第三章十一節より-*When a Sun with a peakless soliton will sink
The black Moon will break in seven
And rain upon the heads of clothless Artanians
Neither the high priest’s prayers
Nor the people’s wisdom
Could impede that from happening
Every place
Will become dwelling of beasts and birds of prey
And after a silence of 130 days
Full of an agony hard to resist
*A child with golden hair will appear, shining like the flame and the water **
And he will lend an ear to the supplications of the truly compassionate-From “The Prophecy of Muraha”, 3rd chapter, 10th paragraph-
I don’t like my translation at all, but well, it sounds decidedly better in Japanese…
Gee I wonder who that could be.
Daemos:http://www.polygon.com/2016/6/9/11889950/street-fighter-5-cinematic-story-mode-ibuki
Street Fighter 5’s story mode is a spectator experience
The long-promised new addition is a lot more watching than it is playing
I’ve played the first hour and change of Street Fighter 5’s upcoming story mode, and whether my news is good or bad depends on what you want out of a fighting game solo offering.
I know that’s infuriating to hear, and not particularly informative, but hear me out.
The reason I was hopeful for SF5’s story mode was because of how I grew up playing Street Fighter. Playing against the CPU, as one character, from start to finish, was a great opportunity to get a basic feel for a character, to feel powerful without playing against a moving goalpost of evolving human capability. It was a fun way to put time into the game that didn’t involve other people.
Street Fighter 5 failed in this regard at launch pretty fundamentally. Characters had three to four fights each in the shipping prologue, which is miserly, but more strangely, each match was just one round long. It was a trifle, more of a tease than a meaningful play experience. It demonstrated a completely different priority for “story mode” than what I, and, judging from some online response, many others were looking for in a single-player mode, seeking instead to build an extremely complicated, interlocking fiction for Street Fighter.
Granted, it didn’t really pull that off, but in Capcom’s defense, it wasn’t supposed to. It was just a taste. Though, in the buying public’s defense, it was just one of many underbaked elements of Street Fighter 5 at launch. Capcom suggested that this deficiency would be addressed by the addition of a proper story mode to the game, but in my time with it, there’s a lot more story added than there is game.
When you begin story mode, the biggest change to Street Fighter precedent is immediate: You don’t pick a character. Instead, Street Fighter 5 takes you through various characters as the story bounces from thread to thread, introducing characters to each other and setting up competing motivations to … do … I’m not sure, actually. There’s a lot of discussion of things happening, as if Street Fighter 5 is several episodes into a television show’s season, and having played through all of the prologue content a few months back, I was completely lost.
Maybe things will make more sense farther in — it’s hard to fault a game’s story so early on, and I’ll refrain from holding that against it yet. And Street Fighter 5 is very clearly presenting itself as an anime story, and I tend not to watch much anime. So I get it. The story probably just isn’t for me.
That said, my time demonstrated some problems. The most superficial and likely to be unremarked upon is the continued fan service present throughout. In case you didn’t notice, Street Fighter 5 is extremely interested in detailing its female characters’ asses. It’s particularly creepy with upcoming DLC character Ibuki, whose canonical baggy-ish ninja outfit has been replaced with a short-skirted schoolgirl thing that still includes a ninja mask because why not.
You probably don’t care about that, if my Twitter mentions are any indication. What you may care about is the structure of story mode. As in the prologue, fights here are a single round, which, at normal difficulty, could be over in seconds. Literal seconds. The story bookends to these fights can last minutes. For all but the most beginner Street Fighter players, you’re going to spend 10-20 times more time watching Street Fighter 5’s story mode than you will playing it.
When I was playing it, I often found myself confused about who I was supposed to be playing as — the point of view in each cutscene before the fight proved to be little indication of who the fight would belong to. I often wasn’t sure which side of the ring I was on until after I got kicked in the face.
While the Capcom representative in attendance told me that I had played the first 90 minutes or so, it felt much shorter, so your time investment in the story mode will likely vary wildly based on your skill level. And your enjoyment of it will depend highly on how much you want to watch the Street Fighter cast interact — including a few unreleased characters, some of whom you can even briefly play as in story mode.
Not happy about the difficulty level. I don’t think this was the right guy to play story mode and write a preview. He seems disinterested from the get-go.
Anytime I see someone bitch about the female character designs while completely ignoring how insanely jacked the male characters are, I become completely disinterested in their opinion.
Seriously.
“First things first, let me mention this thing that people pretty specifically don’t care about in regards to the game and give more analysis to that than any other specific thing in it”
Fucking bang-up journalism, bro. Not pushing an agenda at all. 10/10, best article ever.
Gee I wonder who that could be.
Thinking about it, a better translation would be
A child with golden hair will appear, shining like the flame and the water
Who will lend an ear to the supplications of the truly compassionate
Because a “he” presumes the prophecy knows the sex of the saviour, which isn’t the case: the original Japanese is sexless.
We all know it’s Gill; better, we know that Illuminati suppose that to be Gill, but knowing Capcom I wouldn’t exclude the hypotesis of someone else…
Darc_Requiem: Daemos:http://www.polygon.com/2016/6/9/11889950/street-fighter-5-cinematic-story-mode-ibuki
Street Fighter 5’s story mode is a spectator experience
The long-promised new addition is a lot more watching than it is playing
I’ve played the first hour and change of Street Fighter 5’s upcoming story mode, and whether my news is good or bad depends on what you want out of a fighting game solo offering.
I know that’s infuriating to hear, and not particularly informative, but hear me out.
The reason I was hopeful for SF5’s story mode was because of how I grew up playing Street Fighter. Playing against the CPU, as one character, from start to finish, was a great opportunity to get a basic feel for a character, to feel powerful without playing against a moving goalpost of evolving human capability. It was a fun way to put time into the game that didn’t involve other people.
Street Fighter 5 failed in this regard at launch pretty fundamentally. Characters had three to four fights each in the shipping prologue, which is miserly, but more strangely, each match was just one round long. It was a trifle, more of a tease than a meaningful play experience. It demonstrated a completely different priority for “story mode” than what I, and, judging from some online response, many others were looking for in a single-player mode, seeking instead to build an extremely complicated, interlocking fiction for Street Fighter.
Granted, it didn’t really pull that off, but in Capcom’s defense, it wasn’t supposed to. It was just a taste. Though, in the buying public’s defense, it was just one of many underbaked elements of Street Fighter 5 at launch. Capcom suggested that this deficiency would be addressed by the addition of a proper story mode to the game, but in my time with it, there’s a lot more story added than there is game.
When you begin story mode, the biggest change to Street Fighter precedent is immediate: You don’t pick a character. Instead, Street Fighter 5 takes you through various characters as the story bounces from thread to thread, introducing characters to each other and setting up competing motivations to … do … I’m not sure, actually. There’s a lot of discussion of things happening, as if Street Fighter 5 is several episodes into a television show’s season, and having played through all of the prologue content a few months back, I was completely lost.
Maybe things will make more sense farther in — it’s hard to fault a game’s story so early on, and I’ll refrain from holding that against it yet. And Street Fighter 5 is very clearly presenting itself as an anime story, and I tend not to watch much anime. So I get it. The story probably just isn’t for me.
That said, my time demonstrated some problems. The most superficial and likely to be unremarked upon is the continued fan service present throughout. In case you didn’t notice, Street Fighter 5 is extremely interested in detailing its female characters’ asses. It’s particularly creepy with upcoming DLC character Ibuki, whose canonical baggy-ish ninja outfit has been replaced with a short-skirted schoolgirl thing that still includes a ninja mask because why not.
You probably don’t care about that, if my Twitter mentions are any indication. What you may care about is the structure of story mode. As in the prologue, fights here are a single round, which, at normal difficulty, could be over in seconds. Literal seconds. The story bookends to these fights can last minutes. For all but the most beginner Street Fighter players, you’re going to spend 10-20 times more time watching Street Fighter 5’s story mode than you will playing it.
When I was playing it, I often found myself confused about who I was supposed to be playing as — the point of view in each cutscene before the fight proved to be little indication of who the fight would belong to. I often wasn’t sure which side of the ring I was on until after I got kicked in the face.
While the Capcom representative in attendance told me that I had played the first 90 minutes or so, it felt much shorter, so your time investment in the story mode will likely vary wildly based on your skill level. And your enjoyment of it will depend highly on how much you want to watch the Street Fighter cast interact — including a few unreleased characters, some of whom you can even briefly play as in story mode.
Not happy about the difficulty level. I don’t think this was the right guy to play story mode and write a preview. He seems disinterested from the get-go.
Anytime I see someone bitch about the female character designs while completely ignoring how insanely jacked the male characters are, I become completely disinterested in their opinion.
Seriously.
“First things first, let me mention this thing that people pretty specifically don’t care about in regards to the game and give more analysis to that than any other specific thing in it”
Fucking bang-up journalism, bro. Not pushing an agenda at all. 10/10, best article ever.
Just realized this impression was from Polygon. That explains everything.
Man, that sheep that’s standing in front of Charlie looks similar to Nina’s from fullmetal alchemist
Man, that sheep that’s standing in front of Charlie looks similar to Nina’s from fullmetal alchemist
https://i.kinja-img.com/gawker-media/image/upload/xfkbv9lre9kfitsywko0.JPG
Instantly starts sobbing hideously
Don’t look at meeeee! runs out of thread
NeloVergil:Gee I wonder who that could be.
Thinking about it, a better translation would be
A child with golden hair will appear, shining like the flame and the water
Who will lend an ear to the supplications of the truly compassionateBecause a “he” presumes the prophecy knows the sex of the saviour, which isn’t the case: the original Japanese is sexless.
We all know it’s Gill; better, we know that Illuminati suppose that to be Gill, but knowing Capcom I wouldn’t exclude the hypotesis of someone else…
…Alex?
Midgardsorm: NeloVergil:Gee I wonder who that could be.
Thinking about it, a better translation would be
A child with golden hair will appear, shining like the flame and the water
Who will lend an ear to the supplications of the truly compassionateBecause a “he” presumes the prophecy knows the sex of the saviour, which isn’t the case: the original Japanese is sexless.
We all know it’s Gill; better, we know that Illuminati suppose that to be Gill, but knowing Capcom I wouldn’t exclude the hypotesis of someone else……Alex?
Well, why not.
We only know s/he is likely to be blonde.
http://game.capcom.com/cfn/sfv/column/hinagiku.jpg?h=98737718c4bd49e08983ba1f585c9534
http://game.capcom.com/cfn/sfv/column/cyunin.jpg?h=76dbccedf654645e14b01b66cbe1314d
http://game.capcom.com/cfn/sfv/column/jonin.jpg?h=429ff3c5c27e23a4a2bc601de94800c5
Kanzuki Kunoichis to be more exact (notice the Kanzuki curls in their hair?)
YagamiFire: Darc_Requiem: Daemos:http://www.polygon.com/2016/6/9/11889950/street-fighter-5-cinematic-story-mode-ibuki
Street Fighter 5’s story mode is a spectator experience
The long-promised new addition is a lot more watching than it is playing
I’ve played the first hour and change of Street Fighter 5’s upcoming story mode, and whether my news is good or bad depends on what you want out of a fighting game solo offering.
I know that’s infuriating to hear, and not particularly informative, but hear me out.
The reason I was hopeful for SF5’s story mode was because of how I grew up playing Street Fighter. Playing against the CPU, as one character, from start to finish, was a great opportunity to get a basic feel for a character, to feel powerful without playing against a moving goalpost of evolving human capability. It was a fun way to put time into the game that didn’t involve other people.
Street Fighter 5 failed in this regard at launch pretty fundamentally. Characters had three to four fights each in the shipping prologue, which is miserly, but more strangely, each match was just one round long. It was a trifle, more of a tease than a meaningful play experience. It demonstrated a completely different priority for “story mode” than what I, and, judging from some online response, many others were looking for in a single-player mode, seeking instead to build an extremely complicated, interlocking fiction for Street Fighter.
Granted, it didn’t really pull that off, but in Capcom’s defense, it wasn’t supposed to. It was just a taste. Though, in the buying public’s defense, it was just one of many underbaked elements of Street Fighter 5 at launch. Capcom suggested that this deficiency would be addressed by the addition of a proper story mode to the game, but in my time with it, there’s a lot more story added than there is game.
When you begin story mode, the biggest change to Street Fighter precedent is immediate: You don’t pick a character. Instead, Street Fighter 5 takes you through various characters as the story bounces from thread to thread, introducing characters to each other and setting up competing motivations to … do … I’m not sure, actually. There’s a lot of discussion of things happening, as if Street Fighter 5 is several episodes into a television show’s season, and having played through all of the prologue content a few months back, I was completely lost.
Maybe things will make more sense farther in — it’s hard to fault a game’s story so early on, and I’ll refrain from holding that against it yet. And Street Fighter 5 is very clearly presenting itself as an anime story, and I tend not to watch much anime. So I get it. The story probably just isn’t for me.
That said, my time demonstrated some problems. The most superficial and likely to be unremarked upon is the continued fan service present throughout. In case you didn’t notice, Street Fighter 5 is extremely interested in detailing its female characters’ asses. It’s particularly creepy with upcoming DLC character Ibuki, whose canonical baggy-ish ninja outfit has been replaced with a short-skirted schoolgirl thing that still includes a ninja mask because why not.
You probably don’t care about that, if my Twitter mentions are any indication. What you may care about is the structure of story mode. As in the prologue, fights here are a single round, which, at normal difficulty, could be over in seconds. Literal seconds. The story bookends to these fights can last minutes. For all but the most beginner Street Fighter players, you’re going to spend 10-20 times more time watching Street Fighter 5’s story mode than you will playing it.
When I was playing it, I often found myself confused about who I was supposed to be playing as — the point of view in each cutscene before the fight proved to be little indication of who the fight would belong to. I often wasn’t sure which side of the ring I was on until after I got kicked in the face.
While the Capcom representative in attendance told me that I had played the first 90 minutes or so, it felt much shorter, so your time investment in the story mode will likely vary wildly based on your skill level. And your enjoyment of it will depend highly on how much you want to watch the Street Fighter cast interact — including a few unreleased characters, some of whom you can even briefly play as in story mode.
Not happy about the difficulty level. I don’t think this was the right guy to play story mode and write a preview. He seems disinterested from the get-go.
Anytime I see someone bitch about the female character designs while completely ignoring how insanely jacked the male characters are, I become completely disinterested in their opinion.
Seriously.
“First things first, let me mention this thing that people pretty specifically don’t care about in regards to the game and give more analysis to that than any other specific thing in it”
Fucking bang-up journalism, bro. Not pushing an agenda at all. 10/10, best article ever.
Just realized this impression was from Polygon. That explains everything.
Dude got on my nerves after the first paragraph.
AriesWarlock:Man, that sheep that’s standing in front of Charlie looks similar to Nina’s from fullmetal alchemist
https://i.kinja-img.com/gawker-media/image/upload/xfkbv9lre9kfitsywko0.JPG
Instantly starts sobbing hideously
Don’t look at meeeee! runs out of thread
everybody’s reaction is the same when talking about poor Nina lol.