The Inevitable Street Fighter V Story Thread: ARCADE EDITION!

How the hell! Oh wow, that’s nice. Although I expected to see more areas of the lab instead of the place you fight in. Still nice though.

Capcom made the SIN Labs available as one of the zones you could visit in PlayStation Home

I had always assumed that the female figures were the kidnapped dolls.

I think they are all figures of the generic S.I.N abductees. If you go by the concept art for the boss intro we can see in panel 2 there were supposed to be even more stasis tanks lined around the ceiling of the lab.

Also I’ve pretty much gotten to the answer regarding what the panel is I’ve been divulging into

Spoiler

http://www.fightingstreet.com/folders/artworkfolder/artworkpics/sf_art/sfiv_art/SFIV_Stages_Concept_Art/SFIV_Stages_Concept_Art_15.jpg

I can’t really say for sure what everything says, as a majority of it’s hand written characters, which like anyone’s handwriting isn’t consistent from person to person, but going from the panel listed “1” the first characters states that the diagram is of Seth’s body (セス 体). Number “5” (the center machine) has something to do with qi as this 氣 character appears not only in the beginning of this description, but also in the concept art of the centerpiece

Spoiler

http://www.fightingstreet.com/folders/artworkfolder/artworkpics/sf_art/sfiv_art/SFIV_Stages_Concept_Art/SFIV_Stages_Concept_Art_16.jpg

I can’t really say for sure what all of it means in general because of the handwritten descriptions of everything, but just pointing those characters out brings a better understanding as to what everything is generally or definitively.

Anime is non canon. Quotes not based on the past do not prove said characters don’t have a past.
Show me where Capcom said the Akuma and Bison SF2 altercation [Which was shown in a few of the SF2 series] didn’t happen and you prove your point.

Anime is non canon. Just because quotes don’t talk about the past don’t mean the past didn’t happen. Absence of evidence is not evidence.

That manual is in game canon! The anime has always been non canon.The games are the only canon. Charlies death was never confirmed in Alpha 2. Stating so by the soldier who shot charlie. Hence why Charlie was back in Alpha 3 for playing purposes, not for story sake, his death was up for grabs but has now returned to show that he did survive in SFV. Until Capcom states otherwise, Akuma GG Bison!!!

It was a trailer made by Capcom utilizing the SF4 styled anime. Do you think the purpose of creating an Aftermath trailer was to confuse the general audience on the story even more? No. It was to clarify how SF2 ended and what happened to Shadaloo after it was over.

Did Akuma SGS Gill? Did Akuma SGS Ken before you fight him with Ryu? If you’re going to say in-game feats are what establish the canon, then you’re saying Akuma potentially SGS’d a good amount of the cast in SF3. It never happened, like the SGS on Bison.

This is true in some cases, as Adon’s quotes to Akuma doesn’t reference how enthusiastic he was about SnH in SSF4, although this was a canon part of his story in Alpha series. Although, don’t you think it’s a little strange that there isn’t a win quote referencing the ordeal in the canon game, but there is in the non canon SFxT title?

Why would this be referenced in a non canon crossover title, but neglect to be brought up in the main canon title?

Unlike the Adon vs Akuma rivalry, if Bison’s tournament were to have been sabotaged by Akuma, you would think they would save the idea for a win quote to at least nod to that particular event.

It’s not like they didn’t have the concept, because the artwork of a damaged Bison does mention that it’s done by Akuma.

The concept art doesn’t prove anything, as the SFV bearded Ryu concept came from an early stage of Ryu recovering from having transformed into Evil Ryu.

They didn’t mention Akuma vs Bison in the game because it’s not relevant to the story any longer and has thus been retconned out of it.

The game manual proves nothing, as there are multiple versions of the same one which may or may not choose to omit the Akuma vs Bison event, which is just too inconsistent of a backstory. The main backstory behind SF4 is that Bison held SF2 which was legendary in itself but ended with the fall of Shadaloo, and the rise of S.I.N and more mysterious abductions.

Akuma doesn’t need to be present for this to happen, nor is he referenced by relative in game source material to be.

Dammit! Stop quoting that stupid plot guide like it’s dogma. You didn’t even understand the meaning:

The statement “No amines are canon” was written at a time when there really were no canon animes. The statement was directed towards “Street Fighter II - The Animated Movie” and the like. The statement told you that these licensed products are their own story, but they are not part of the official canon.

Obviously, this does not count for animes created by Capcom itself specifically for the games in the same art style as the cutscenes. These animes don’t even make sense as a standalone story. They are only clips that serve as an extension to the game’s cutscenes. It wouldn’t have made sense to create them as their own thing.

I already explained that: They didn’t say that Guile’s SFA3 ending didn’t happen either. They didn’t say that they retconned Charlie’s existence out of SFA3. And yet, that’s what they did, even back in SF4.
You will never get this statement from Capcom because they didn’t even explicitly say that the new games retcon anything at all. They just keep quiet and then they do or they don’t show you their decisions in the cutscenes.

Akuma’s attack against M. Bison ended the story of SF2. This was what defeated M. Bison. Now Capcom brought out an anime where Bison wasn’t defeated yet at the end of SF2 and where his defeat was by the five fighters and by his own hands. This anime is specifically linked to SF4, it is just a teaser and makes no sense as a standalone product and it is not commercial, so it wasn’t created to make money with it. Instead, it serves as an expansion to the SF4 story cutscenes.
And this is the place where you see Capcom denying that SF2 ended with Bison being defeated by Akuma.

Sure, but the new story shows that Charlie didn’t reappear until SF5, so he obviously didn’t walk around with Chun Li and Guile during the time of SFA3. Therefore, his SFA3 appearance was retconned.

This is the biggest bullshit. Charlie in SFA3 is not a what-if character like Evil Ryu. He is closely tied to the storyline. He appears together with Chun Li and with Guile and he investigates Bison. He appears in most people’s endings. So, he’s definitely supposed to be there.
And no matter if his SFA2 ending appeared within the context of SFA3 (it probably didn’t because he didn’t look like someone who had just been shot in the back and fell down a waterfall): The story was changed anyway. If his SFA2 ending happened in the SFA3 plot (it didn’t, but let’s assume it did), then he obviously survived the fall into the water unharmed and immediately continued his mission in SFA3.
But in the context of SF4 and SF5, this fall injured him and he was unconscious for years, so his SFA3 appearance didn’t happen within SF4 and SF5.

Hence, we have a Capcom retcon without anybody walking up to a desk and making a public announcement.

I’ve been wondering for a long time why exactly Capcom decided to back-pedal on certain Alpha 3 endings/content and went back to Alpha 2’s endings, like with Charlie getting killed by a chopper instead of blown up along with Bison and his base

Did they feel that retconning the canon of Alpha 2 right after they did the same to Alpha 1 was unnecessary? Or was it a purely storytelling decision because they just thought that Alpha 2 scenarios were better?

I assume it is because the plot is so redundant: Bison gets blown up, Bison gets resurrected. Bison gets Shun Goku Satsued, Bison is resurrected.

Also, SF2 is much smaller in scope than SFA3, but SFA3 is supposed to play earlier. Combine this with the fact that SF2 basically has no storyline that moves the plot forward and it has a very anti climactic ending. And so they probably found it easier to just combine SFA3 and SF2 into one and the same event. And so, they had to “kill” Charlie earlier.

They could have just dropped SF2 completely and went from SFA3. It would have worked just as well. But SF2 is the most famous game in the series, so they had to keep it somehow.

Another theory: They wanted to bring Charlie back. But surviving this explosion is a lot less likely than surviving a fall into water. So, they retconned stuff.

It depends on how this explosion could have affected Charlie. If he was engulfed in flames then sure, he’d be pretty much dead. He could’ve been hit by the shockwave and then buried under debris from the base’s entrance - he would be injured, but he would’ve survived still

I guess that Charlie’s SFA2 death was easier to show in a visual manner and very convenient for the “the body was never found” trope with the falling from the cliff?

Maybe the fact that Charlie didn’t die in the arcade version of SFA3 was a factor to discard his death in that game.

Yeah. They choose his waterfall death because it’s the only one suitable for modern games scenarios where Guile still believes he could be alive somewhere and where Nash himself can be reintroduced as a playable character.

Nash’s ZERO3 arcade ending is just another what-if scenario where the playable character has to eliminate game’s big bad boss. Not so different from the SFII era where the fighter you select is the winner of the tournament. Guile’s ZERO3 console ending doesn’t make any sense: he runs away while his friend holds Dictator and the base explodes. It’s the proof that Capcom guys were smoking a lot of good stuff back in the days.

Great, thank you.

Well, that explosion definitely killed Bison and he had to resurrect. So, it would be pretty unlikely that Charlie, who was in the exact same place, survived naturally.

It also shows Guile accepting Charlie’s death, which was the whole reason why he enters the second tournament in the old canon: Because he wanted to avenge Charlie. With that scenario, it would be a bit strange that Guile suddenly denies Charlie’s death.
But with SFA2’s ending and with SF2 being merged with SFA3 (a.k.a. nothing in the game, like Guile’s dialog with Bison and with his family, still has to be canon), the story works again.

Also, yeah, in the SFA3 ending, Guile stood near by. If he really thought Charlie survived, he could have searched the place or get a search unit.

The whole Nash being blown up scenario really only happened in Guile’s SFA3 ending, and Guile was only added later onto the console versions retconning Nash’s otherwise victorious ending with the grim fate he’s used to. So in reality they are using the last death scenario that was truly relevant to Nash as it occurred in Alpha 2.

The irony about this statement is that it’s only half true. Correct on the account that Nash wasn’t confirmed dead in Alpha 2, but the irony is the only reason why Guile appeared in Alpha 3 was for playing purposes on the console, because he wasn’t included in the original arcade. The same would go for T. Hawk, Fei Long, Dee Jay, and anyone else added onto the console version. Honestly, the only plot points that have actually truly affected anything going forward from console exclusive characters of Alpha 3 was the T. Hawk and Julia connection, and if Juli turns out to be a part of the Dolls again in SFV (like she did in 4) what does that say about Hawk’s SF4 and Alpha 3 ending? Is Hawk that incompetent as to keep loosing the same person to the same organization? Is Shadaloo that powerful? Or is it just a retcon?

Imo it’s a retcon.

Looks like 14 of those articles are live now.

001: Yamato Nadeshiko
002: Gou Hibiki
003: Don Suavage
004: Masters House
005: Sodom
006: Rose
007: Mike Haggar
008: Delta Red
009: Rufus
010: Retsu
011: Geki
012: Joe
013: Mike
014: Birdie

How many more before we start seeing new ones?(edit: I guess we were on article 31 before Capcom wised up on what were were doing)

Also, I don’t know if anyone noticed, but their first article, Nadeshiko, now has an English translation right on the page.

What was Ono thinking??

A deep rich story? Cinematics?? Are we still getting those? What’s supposed to happen with this story they’re building?

We see Ryu and Necalli fighting in the opening but their dialogue box story mode barely mentions anything between the two.

Realisticly speaking, yes we’re still getting Cinematics. But based on what was presented in the character stories, and seeing how capcom has always focused heavily on gameplay rather than lore, I am lowering my expectations for the cinematic story mode coming in June. So far, the content that has been given to us via character stories have been very minimal, barely enough matches and less content than desired. While it does accomplish it’s goal of introducing the cahracters and setting up their story leaving us wanting more, it fails however to provide any real context to the characters.

Now i’m sure that come June, it’s going to look nice and people are going to be happy because Capcom finally decided to pay attention to the story and put some effort into it. However, with the rumor that the story cutscenes would be an hour in length, plus the matches you play in game, i’m anticipating that it’s going to feel short and rushed. Pushing through many plot lines within the course of an hour or two.

I bet the matches will be piss easy like in the prologues.