Wait, Sakura’s only 4 years younger than Ryu? Damn, I thought Ryu was actually a bit older than that. Well, I guess Sakura/Ryu isn’t too crazy now, with him being the karate version of a celebrity crush for Sakura.
You know, with the names translated and a cynical view, Sakura comes off as kinda trashy:
Vega is actually the fifth brightest star in the night sky while Betelgueseis the ninth.
Vega also has the distinction of being the second most luminous star in the Northern Hemisphere and at one point in the past was the Northern Pole Star, and will one day be again in the future (if Earth is still around).
It suits the Dictator imo (Fist of the North Star anyone?).
I know that Betelgeuse wasn’t the brightest, however I was referring to what FSE said, which was that Vega was the largest star. Then I said that Vega wasn’t even the brightest OR biggest which, if you read it carefully, was a point about how even in two different categories Vega isn’t #1
Hold on… If Blanka is a play on Blanco/White, then it is one pretty insulting name. He already lost almost everything, and now you wanna make fun of his skin?
In EX2+, Bison develops some kind of experimental drug called SH-11 that supposedly has some type of effect on the mind. The drug is mentioned in Bison and Claw’s ending text, and it also has its own entry in the encyclopedia. Definitely gonna get those up here. That might give us more of an explanation on the story.
I only ever read part of the EX stories but I always thought it was strange how they retconned Skullomania. I definitely preferred his original origin story about being a businessman who puts on a costume.
That’s great, it’s actually really interesting how accurate the SF1 characters sound compared to their updated counterparts. It’s like they’ve all kept an essential theme or attack throughout the years. I never knew Gen had the concept of sleight of hand chops (lighting hands) all the way back in his debut, or that Joe’s special attack setup the premise of a cross up, or how Birdie’s original special ended up being one of his normals (Double Hammer Fists) and one of his normals ends up being his special (Headbutts).
So far I’ll post the remaining characters of Skullomania and Q. Keep in mind that these aren’t character bio’s, but more or less descriptions on how they play.
Thanks for posting the story sections. Looks like they weren’t really keen on the general backstory. The SF2 plot is pretty thin.
Funny thing:
“and who is the man wrapped in an evil aura, Vega…?”
Ironically, the game itself doesn’t answer this at all.
If you had just “Street Fighter II - The World Warrior”, you wouldn’t find out who he is. You would find out that he has something to do with Charlie’s and Chun Li’s father’s death and that he has some evil organization. But that’s about it.
The other endings don’t even reference that he’s any kind of threat: Dhalsim stands with him on the winners’ podium and doesn’t seem to notice his evil aura. And Gorbachev has no qualms getting near him. Ryu doesn’t seem to care about him either as he just leaves while Bison is still perfectly fine.
Ryu was born in 1964. Before they dropped definite years, SF2 canonically played in 1991, later they switched it to 1993. “Final Fight” is 1989, so the “Alpha” games that play later must be set somewhere shortly after 1989.
I would say that if Vega was Claw’s canon name, it wouldn’t even refer to the star anymore. Since he’s Spanish, this would just be a regular Spanish name.
They couldn’t just have switched the names Vega and Balrog around. Because the reason why the change was done in the first place was the name of Mike Bison.
I’ll still never understand why the decision to mix-and-match the names, when it would have been so much easier and caused so much less confusion to just give Boxer a completely different name if they were worried about a lawsuit.
I bet when the American team localized the Japanese names and noticed the predicament they were probably stretching what little time they had and coming up with an idea for a name would be too tedious so they just did the quickest cheapest thing in swapping them.
This has probably to do with the fact that the names in the character select screen are not just put together with separate letters, but they are individually drawn graphics. (Note how the letters have a variable width, unlike with every other font in the game.)
And they probably didn’t feel like creating new graphics for the American version.
On a SF2 board, only the ROM chips for the actual program code in the bottom right are different among versions. The ROM chips for graphics in the top left are completely identical in every version and revision.
(With revision I don’t mean “Champion Edition” and “Hyper Fighting”, but the various builds of the game. There isn’t just one board per region, but a whole bunch of boards with minor bug fixes which can be distinguished by the time stamp when the boards boots up as well as the letters on the chip labels.)
So, creating a new name would have required to draw a new name tag and to use a new ROM chip in a collection of chips that is otherwise always identical.
A little side note: The American board wasn’t created after the Japanese one was completely finished. It looks like they were done at roughly the same time.
The first public Japanese version has the number 910214 and there exists an American version with the same number.
And an old interview from 1991 with the main developer confirms this: He remembers how he did the last changes before the game went into production and that it was Valentine’s Day.
So, they created the first Japanese version and the corresponding American version on the same day.
Ironically, the oldest American board is 910206, i.e. eight days older than the first Japanese one. So, it looks like they already shipped some boards to the US before the game was officially finished.
However, this shows that both versions were pretty much created at the same time. It’s not that they published the Japanese game and then they sent the source code to the American team.
So, the name change was done while the Japanese version was still in development. It was not an afterthought.
Another proof for the simultaneous creation of both versions: The “Winners don’t use drugs” slogan appears only in the US version. And yet, the graphics chips are 100 % identical. Which means the Japanese board also has these graphics and they’re just not triggered.
Thanks, bak. I really appreciate you taking the time to translate this stuff. This book seems to have a ton of information. I’m just glad we’re all able to read about it.
I’m almost finished with the SF1 profiles. For right now, I’ll post all of Bison’s encyclopedia bios, including stuff the section on the Grandmasters and some other stuff: