A lot of early concepts persist in the final product like this “Vega-C” costume and even if they scrapped that interesting power suit idea, the reason for Dictator’s sexy grandpa look could be the same: Psycho Power is consuming his body.
These are actually final stage concept designs which would fit more along the lines of what appears in game.
Ryu is designed with no big differences in mind and sticks to his traditional garb throughout these concepts.
Nash’s design was focused around revenge, and they were even thinking of different scenarios of how to revive him, *ie through technology (concept 2 reminds me of the Winter Soldier).
Bison is designed to be in his strongest state with his body filled with Psycho Power.
Ken was designed to show off his shoulders and upper body, and eventually they decided to put him in the latest training gear.
Vega’s design was to incorporate his elegance which eventually brought them to the decision to give him a frilly shirt.
Mika was designed around her original attire but made to be a little more attractive and sexy.
There’s also something interesting about Necalli on this page. It mentions that they were intending to have him literally eat strong opponents, now he just eats their souls.
The thing is if you don’t change than things start getting stale. Ryu is still struggling with the SnH AGAIN when that was his main issue in Alpha and SFIV. Chun-Li still going after Shadaloo and avenging her father’s death which has been her shtick since she debuted. Yagami wants there to be some sort of progression for these characters.
And I’m fine with that, as long as the progression is actually good. If the thing that the character progresses to is actually worse than the thing they were doing before, then I’d have preferred they just rehash the better thing.
What SF needs in an Edo Tensei-user. So that they can kill off characters, but have an excuse for them to still be playable characters. And Ghost Goutetsu up there makes me wonder if that’s not actually a possibility.
I’m old enough to remember that the consensus at the time of SF3’s release was that Bison was killed by Akuma, and by extension all his character associations (which is like 70% of the cast) were rendered obsolete. That was not ‘moving the story forward’, or ‘character development’, that was crap.
If I may interject, Chun-Li does go through a progression. Character-wise, she goes from a headstrong, determined, and emotionally driven rookie, to a strong, experienced, independent interpol agent. And later adapting the motherly role in 3S.
Yes, her main motive for taking down Shadaloo is to avenge her father, but after shadaloo’s fall, she goes on to raise kids. I feel if anything, SFV story is going to do a lot for Chun-li’s progression because, assuming that this is Shadaloo’s fall, then We’ll see how Chun-li does after her life long goal of avenging her father has been avenged, and maybe we’ll see a tie in with Li-Fen as well, which would allow her to jump out of the revenge business and into taking care of little kids.
I can only make out Joe’s name and something about " feast your eyes on the second generation" when referring to the Geki looking character.
I thought it might be along the lines of something like that. They mention something about “Akuma being surprised” but they don’t refer to Gouki as Akuma over in Japan so I just found it strange.
Oh crap, that’s the China stage in the bottom concept art, isn’t it? So maybe the FANG Character Art stage and the China stage are in the same spot? Since you can clearly see the China stage street from there
Also that Ryu is cool as fuck. HUGE missed opportunity by Capcom that they didn’t make him that way…
I can’t really blame Capcom for going with SF5 the way they did. Developers ARE often afraid of changes. Gamers often refuse to accept them, too. And for such a big game and a franchise such as Street Fighter - Capcom can’t just experiment with things like that by turning the game into a COMPLETELY different entity, at least based on the prototype build screenshot.
Hell, we don’t know if that version even plays like Street Fighter we knew for the last 29 years at all, and gameplay is EVERYTHING for this game
Imagine if Capcom released THAT today - what would’ve happened? What if the community didn’t accept something like that? Capcom would pretty much go under or they’d have to scramble a whole new game quickly to regain the fanbase, or the series would die for another fucking decade
Tekken 4, for example, tried to be “different” - the presentation, the style, etc, it was all different. Guess what? Majority of the Tekken fans didn’t like that game. It also didn’t help that the gameplay was alienated by the stages layout (i.e they weren’t completely horizontally flat like other games). And there are many pther examples of such changes, whether it’s the style, the presentation, the core gameplay, and so on, that actually hurt the game in the end, and not because the sequel was worse
So yeah, you can hate Capcom all you want, but playing it safe with the biggest Fighting Game series in the world is the best option considering its popularity and Capcom’s financial state, because they can’t let the second SF3 happen and kill the series again because it didn’t resonate with the crowd