The Inevitable Street Fighter V Story Thread: ARCADE EDITION!

Fuerte has been retconned out of SF :smiley:

They likely ran out of space to put more characters on the chart.

Yo, those images of the Ryu and Bison confrontation look so damn amazing. That would’ve been the perfect setting for a battle of that magnitude. I’d be hyped as hell if something akin to that was recreated in the upcoming Story Mode.

Yeah I’ll try! The book is hardcover so it’s a bit of pain putting it in the old scanner I have. LOL

For those curious the interview page with the early screenshot is with Koichi Sugiyama (Producer) and Takayuki Nakayama (Director) that consists of 4 pages. The book also has 16 pages covering each character with their bios, information and 3D renders with each one having a “Director’s Comment”. There’s an interview with Bengus along with a breakdown of how he did the character story art. Plus Stage information, Costume concepts and more.

One of those girls in the IJWPW looks like they have long spiky pink hair. Is that Poison?

Obviously you should cut out all the pages. Sacrificing your copy for the greater good.

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Okay, gonna flat out say this…

Seeing those concept images of the prototype SF5 has made me VERY mad. You can see in that art the spark of a new direction and new ERA of SF akin to the Alpha series. Hell, it’s as big a revision as the changes MK went through to get to MK9/X. And instead we get SF4.5 with about 0% actual thought put into what is now being clearly shown to be pretty much totally half-assed upon release?

Fuck this company.

Seriously, fuck Capcom.

Capcom, go out of a business and get bought by a western developer that knows what they’re doing with the current market and the concept of modern gaming design.

What was conceived vs. what Capcom deemed us worthy of receiving is such an utter, bold-faced insult just on the basis of ambition that it is pissing me off to no end. We have brands like KI and MK CLEARLY putting in the effort to make an imaginative product that has some balls when it comes to moving ahead with ideas, designs and presentation…and we have Capcom, the company equivalent of the kid sitting in the corner eating glue wondering why he’s not getting A’s anymore as he huffs some paint.

What a joke.

These concept images have pissed me off beyond belief.

All this yeti hate. I guess WCW ruined that gimmick for everyone.

Normally I’d agree but I’m glad they didn’t give Ryu a dragon tat and make Cyborg Ninja Bison.

The funny part is that I don’t even LIKE those designs…bu I’d rather we get something new I don’t like that might invigorate other peoples interest along with a full revitalization of the rest of the characters whose new designs I might entirely love than get more of the same.

The art style is better. The scale is better. The presentation is better. The world looks more interesting. More vibrant. It is evocative. There is almost NOTHING evocative in SF5. There is nothing to capture interest. Nothing to wonder about.

That’s Street Fighter… It’s roots are in old school anime and martial arts, it doesn’t need to become Dragon Ball Z. I actually hate that USF4 had stages from SFxT, a non canon game with ridiculous stages, just copy pasted into it without regard for the more “grounded” universe of Street Fighter. A gigantic elevator that leads you to space. A Jurassic Park built by Shadaloo. Those stages were fucking dumb.

Oh, yes! I love the fact that Capcom isn’t forgetting some of the more obscure (yet awesome) characters from the very first game! Please put a few of them in, Capcom, please!

That temple and the art style looks far more old school martial arts than anything from SF in a long time. And yes, the stages in Ultra tended to be totally stupid because the entire series of late has veered nearly to self-parody in many cases. Naturally, Capcom just lazily threw them into Ultra to make it look like it had more content. Quick & lazy has basically become the modus operandi of Capcom.

Ok hopefully this one is a little more readable and I re-scanned the Ryu one so you got a better look at the stages.

Bit of a shame to come up with some great concept art for the top stage and then build it only to scrap it. Hopefully it shows up down the road?

Nobody likes Makoto ;_;

Still it’s nice to know Karin is friends with that group of friends. Very interesting but believable

We don’t know that they scrapped it. Every stage that appeared in a character concept art has made it into the game. The exceptions so far are FANG’s stage (seen in the Ryu x Dic concept art above) and Rashid’s Dubai stage. There is a very good chance that all these ideas will still make it into the cinematic story mode.

I’m not a fan of dragon tattoo Ryu or Gray Fox Bison, but like Yagami said, I am a fan of the bold and *evocative * art style that they went with in those images. I also feel that after nearly a decade of SF4’s, most of us wanted a more radical change in the art style. It didn’t have to be photorealistic like Tekken 7 or MKX, but it could’ve been any one of a myriad of anime styles and tones. The SF2 Animated Movie is a cartoon but so is the SF American Cartoon Series, but they are worlds apart in style and tone.

What’s funny is that Capcom are trying really hard to win the casual market by being family friendly, lighthearted, and everything, but in one area where it counts for casuals (content!), they fell flat fuck on their faces.

So, during SF4, Ibuki and Elena met Sakura/Karin? They both have rival battles with her. Makoto does not have a rival battle with her, and fights Fei Long.

Rival Battles are what if scenarios. They are not necessarily canon, and have been thus far ignored by the actual canon.

I could have sworn that isn’t a dragon tattoo on prototype Ryu. Wasn’t it purpose to be residual damage from the SnH that left him scarred?

The thing on his arm is the ‘dragon tattoo’ (it isn’t though it just looks like glowing wavy lines). The bandage is obviously meant to hide a scar that is similar to the one Evil Ryu has in SF4.

Is it just me or does anyone else get the sense that they were borrowing heavily from other Capcom franchises to come up with the concept of these characters? The doctor looks like one of the docs from Megaman, Necalli is a straight up Sasquatch from Darkstalkers, the assassin sort of resembles an enemy from Resident Evil, and they even mention that the Brazilian soccer fighter reminded them of someone from Rival schools.
Fang is the only one who has a clear reference of being drawn from a basis of Street Fighters, and they eventually scrapped his original concept to make him a more unique Kenpo fighter than just another, Yun, Yang, or Rufus.

Thanks that helped a bunch

http://i.imgur.com/gSH2ViC.jpg?1

So it mentions that Akuma is suprised and something about Goutetsu being alive. On the bottom is a second generation of what I assume is Geki, Joe from Street Fighter, and a ghostly looking Goutetsu. I don’t know whether this is just a promotional piece like the other drawings next to it, or if it’s actually talking about future characters.

The tattoo is described as being “a bruise with the embers of SnH” or something along those lines, it sounds like the SnH branded into his arm.

From the Neogaf website. Not sure if posted already

Two things I wanted to point out.

First, in the first image, I thought it was really cool how you get another look at the Ryu/Chun-Li fight from Chun-Li’s pov. Makes things really interesting. I understand that SFV is a 2d fighting game and having a POV angle is really unnecessary, but maybe we’ll have something like that for story mode before jumping into an acutal fight.

Second, In the second picture, notice chun-Li and her character damage face, looking more and more beat up than the last. I know Capcom wanted a game that would appeal to a wider audience, But I felt that not putting in character damage post fights (or even in fights) was a missed opportunity. It gives a sense of fighting realism in such a fighting game where people throw fireballs, levitate, and can leap higher into the air than any normal human. I don’t know. I wanted something that not only makes players enjoy the game, but it makes them FEEL as well.