Yo, those images of the Ryu and Bison confrontation look so damn amazing. That wouldâve been the perfect setting for a battle of that magnitude. Iâd be hyped as hell if something akin to that was recreated in the upcoming Story Mode.
Yeah Iâll try! The book is hardcover so itâs a bit of pain putting it in the old scanner I have. LOL
For those curious the interview page with the early screenshot is with Koichi Sugiyama (Producer) and Takayuki Nakayama (Director) that consists of 4 pages. The book also has 16 pages covering each character with their bios, information and 3D renders with each one having a âDirectorâs Commentâ. Thereâs an interview with Bengus along with a breakdown of how he did the character story art. Plus Stage information, Costume concepts and more.
Seeing those concept images of the prototype SF5 has made me VERY mad. You can see in that art the spark of a new direction and new ERA of SF akin to the Alpha series. Hell, itâs as big a revision as the changes MK went through to get to MK9/X. And instead we get SF4.5 with about 0% actual thought put into what is now being clearly shown to be pretty much totally half-assed upon release?
Fuck this company.
Seriously, fuck Capcom.
Capcom, go out of a business and get bought by a western developer that knows what theyâre doing with the current market and the concept of modern gaming design.
What was conceived vs. what Capcom deemed us worthy of receiving is such an utter, bold-faced insult just on the basis of ambition that it is pissing me off to no end. We have brands like KI and MK CLEARLY putting in the effort to make an imaginative product that has some balls when it comes to moving ahead with ideas, designs and presentationâŚand we have Capcom, the company equivalent of the kid sitting in the corner eating glue wondering why heâs not getting Aâs anymore as he huffs some paint.
What a joke.
These concept images have pissed me off beyond belief.
The funny part is that I donât even LIKE those designsâŚbu Iâd rather we get something new I donât like that might invigorate other peoples interest along with a full revitalization of the rest of the characters whose new designs I might entirely love than get more of the same.
The art style is better. The scale is better. The presentation is better. The world looks more interesting. More vibrant. It is evocative. There is almost NOTHING evocative in SF5. There is nothing to capture interest. Nothing to wonder about.
Thatâs Street Fighter⌠Itâs roots are in old school anime and martial arts, it doesnât need to become Dragon Ball Z. I actually hate that USF4 had stages from SFxT, a non canon game with ridiculous stages, just copy pasted into it without regard for the more âgroundedâ universe of Street Fighter. A gigantic elevator that leads you to space. A Jurassic Park built by Shadaloo. Those stages were fucking dumb.
Oh, yes! I love the fact that Capcom isnât forgetting some of the more obscure (yet awesome) characters from the very first game! Please put a few of them in, Capcom, please!
That temple and the art style looks far more old school martial arts than anything from SF in a long time. And yes, the stages in Ultra tended to be totally stupid because the entire series of late has veered nearly to self-parody in many cases. Naturally, Capcom just lazily threw them into Ultra to make it look like it had more content. Quick & lazy has basically become the modus operandi of Capcom.
We donât know that they scrapped it. Every stage that appeared in a character concept art has made it into the game. The exceptions so far are FANGâs stage (seen in the Ryu x Dic concept art above) and Rashidâs Dubai stage. There is a very good chance that all these ideas will still make it into the cinematic story mode.
Iâm not a fan of dragon tattoo Ryu or Gray Fox Bison, but like Yagami said, I am a fan of the bold and *evocative * art style that they went with in those images. I also feel that after nearly a decade of SF4âs, most of us wanted a more radical change in the art style. It didnât have to be photorealistic like Tekken 7 or MKX, but it couldâve been any one of a myriad of anime styles and tones. The SF2 Animated Movie is a cartoon but so is the SF American Cartoon Series, but they are worlds apart in style and tone.
Whatâs funny is that Capcom are trying really hard to win the casual market by being family friendly, lighthearted, and everything, but in one area where it counts for casuals (content!), they fell flat fuck on their faces.
So, during SF4, Ibuki and Elena met Sakura/Karin? They both have rival battles with her. Makoto does not have a rival battle with her, and fights Fei Long.
The thing on his arm is the âdragon tattooâ (it isnât though it just looks like glowing wavy lines). The bandage is obviously meant to hide a scar that is similar to the one Evil Ryu has in SF4.
Is it just me or does anyone else get the sense that they were borrowing heavily from other Capcom franchises to come up with the concept of these characters? The doctor looks like one of the docs from Megaman, Necalli is a straight up Sasquatch from Darkstalkers, the assassin sort of resembles an enemy from Resident Evil, and they even mention that the Brazilian soccer fighter reminded them of someone from Rival schools.
Fang is the only one who has a clear reference of being drawn from a basis of Street Fighters, and they eventually scrapped his original concept to make him a more unique Kenpo fighter than just another, Yun, Yang, or Rufus.
So it mentions that Akuma is suprised and something about Goutetsu being alive. On the bottom is a second generation of what I assume is Geki, Joe from Street Fighter, and a ghostly looking Goutetsu. I donât know whether this is just a promotional piece like the other drawings next to it, or if itâs actually talking about future characters.
The tattoo is described as being âa bruise with the embers of SnHâ or something along those lines, it sounds like the SnH branded into his arm.
From the Neogaf website. Not sure if posted already
Two things I wanted to point out.
First, in the first image, I thought it was really cool how you get another look at the Ryu/Chun-Li fight from Chun-Liâs pov. Makes things really interesting. I understand that SFV is a 2d fighting game and having a POV angle is really unnecessary, but maybe weâll have something like that for story mode before jumping into an acutal fight.
Second, In the second picture, notice chun-Li and her character damage face, looking more and more beat up than the last. I know Capcom wanted a game that would appeal to a wider audience, But I felt that not putting in character damage post fights (or even in fights) was a missed opportunity. It gives a sense of fighting realism in such a fighting game where people throw fireballs, levitate, and can leap higher into the air than any normal human. I donât know. I wanted something that not only makes players enjoy the game, but it makes them FEEL as well.