The Ibuki Thread

Do we need anything from the guide i plan on getting it.

Less than 900 health? good god, I’ve seen combos do 350 + without much meter
two of those and Ibuki’s fraked!

besides losing her vortex and kunai, ibuki has alot more options

According to the guide her health is 900. There is a preview up everyone should look at.

You can get over 400 without meter and 550+ with. I have a pandora setup that will do 780.

[S]I’ve been testing raida and assuming ibukis jab or ryu’s lp shoryu (either) are 3 frames her raida punishes some stuff thats too quick for them. So at least 2 frames, maybe 1 frame. [/S]

Raida is 3 frames.

I haven’t been able to find any move of hers that has invincibility, her super is as close as you’re gonna get (0 frames after freeze means it beats out anything not invincible)

Raida is no longer throw invincible (if I haven’t said this already)

her hp is 900

Also eho was saying her cr,:mp: was not cancelable, also why does the guide sas ex dp is -6 on hit. that’s not possible because you can follow up on it

Probably means if you don’t hit the followup in the air and just land after the EX dp kicks you are at -6.

That makes sense

cr. mp is cancelable.

Also looks like ibuki has a reliable anti air. I think it is :b::mp: it has 11frames of upper body invincibility.

The guide doesn’t seem to mention which one of her special moves is chargable. Is it actually Raida?

Yupp

Uh, Capcom, WTF is this about?

www.youtube.com/watch?v=oJ7TD-vfJaU

http://suzumiyayuki.files.wordpress.com/2011/11/my-brain-is-full-of-fuck.jpg

Wait what? She can do her Super art through a fireball, and yet the fireball hit her? Wait a minute, is it like her U2 in SSF4 where she’s invincible in the 1st frame? Or is this combined into a glitch?

Ugh, Ibuki has some weird changes in SFxT, I just spend a bit in the game with her.
In a nutshell, she feels like a downgraded 3S version.

-Target combos are more direction specific(so they don’t get mixed up with cross rush combos)
-No super jumps
-EX Kazekiri can be finished with normals instead of Kunai(s)
-Her regular combos are shorten compared to SSFIV
-I believe H Raida, EX and Super Raida travels a small amount of distance
-Command jump still feels useless
-No kunai super
-Kunai knocks down
-Raida is her only charge-able move(I believe all characters only have 1 special move to charge)

All I have to say for the SSFIV Ibuki mains out there, you will have to really adjust to this version. Seems like inputs and overall gameplay has a slower pacing which gives it a weird transitioning to me.

Ibuki’s pressure in this game is intense.

What’s your ground game is what i would like to know. What strings are you applying that makes Ibuki pressure so “Intense”?
I’m not attacking you or anything like that i’m just curious.

[media=youtube]_cZsXQD63j0[/media]

Her j.HK causes ground bounce as well now.

Spoilers, her ending with Rolento.

[details=Spoiler][media=youtube]ZkIaTis2L3g[/media]

[details=Spoiler]Omg, capcom loves to troll Ibuki hard. I find it a little dissapointing because her personality conflicts with Rolento’s, and doesn’t listen to a word she says at all. Basically to STFU every single time. Now I feel sorry for her in this version.
*edit: Pandora box is a lie ;_;
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