finally got a chance to play the game… first thoughts on ibuki is that she sucks… but that remains to be seen as i didnt get any t-mode time in.
everything seems worse the sfxt cast on a whole is more poky than the sf4 cast so that makes her even more suspect as every character feels like ibuki v bison in sf4… ie they out poke her and she doesnt have kunai mixups to fall back on to get the damage back.
her jump is REALLY floaty. seems even worse than her sf4 jump (she has the 3rd-4th slowest jump of a non divekick character in sf4 iirc) i couldnt cancel from her lmh target combos… though i think i may have been getting her sfxt combo instead… she cant cancel lk mk target into special unless i was just that fail… i had my friend sit there and block and i couldnt cancel it into tsumuji, her ex kazegiri doesnt seem to have much priority as i got it stuffed as VERY consistently as an AA. kunais seem to move slower than her sf4 counterparts… she does a very big leap backwards when doing them as well which is reminiscent of her kunai in ssf4 except for less damage and slower… meaning that she will easily corner herself if she tries to zone with them… seems like a losing strat. her cr.mk seems nerfed from sf4 to sfxt… in sf4 it had decent priority for that weird range that lk wiffs at but mk doesnt. it seems slower, or less range or just the other cast members have more range or there moves at that range are faster… something.
the one shining light i saw with her in my limited play time with her… would seem good were it not something thats a new system mechanic to sfxt:
moves that are very little frame disadvantage or neutral that move forward while attacking while ALSO LEAVING THE ATTACKER VERY CLOSE.
i think it a new system mech cause rolentos 1 series rekka baton is like 0 or -1 or -2 but he gets left at a spacing that is VERY close to the opponent yet out of the opponents jab range… but in his… this means that rolento can basically st.lp,cr.mk xx baton (repeat) for damn near infinity and the onl thing that can stop him is reversals/alpha counters afaik. our friend was running all us down with his day 1 pogo’ing bulshit rolento ito that block trap ad nauseam… very simple execution and mindgames plus it all connects on hit making for the easiest hitconfrim known to man… this obviously menat that he would do it and bait reversals and get free punishes etc etc…
anywho, back on to ibuki she has something similar though not nearly as powerful cause cause she doesnt have normals that are anywhere near as godlike as rolentos cr.mk and st.lp.
anywho the trap string is simple: far st.lp,st.mk xx lk tsumuji (repeat) this has literally no pushback and ibuki can repeat it forever with the opponent being forced to ac or reversal out… i was getting good ok damage from it… but its hard for ibuki just to start it up cause she has bad offensive moves as far as getting in.
anywho, im not going to pass judgement on her just yet. will have to wait and see how this game is played to know if shes good,bad or ugly… but first impressions dont look good imho. will have more to say once i get a copy.
-dime