THE HSF2 AE MEGA-thread

I agree…but even for a Capcom-to-Capcom game it probably aint gonna happen…sigh

How do I beat a ST/HF Blanka using ST Ryu?

Are sagat reversal unblockables also in the cps-1 versions of ce and hf?
Blankaball too?
What about the psycho crusher unblockable?

Yes.

Yes.

:wtf:…never heard of that one.

Throw fireballs at him all day? This match is ridiculously easy. Chuck a fireball. If he jumps, know your spacing and dragon punch/sweep him accordingly. If he gets in, watch out for munchies (the move I always go for) he can only tick throw at really really close range. And even then I can’t multi tick very well (it’s usually just c.LK -> throw, I can’t consistently c.LK c.LK or c.LP c.LP tick).

I should think it’s safe to reversal him every time, but I’m not sure since I haven’t tested it.

I’d hardly call it easy. Throw a fireball and Blanka has many options. He can trade with a c.f. or he can trade with a c.rh., Blanka is fast, so he can then ball next to Ryu and do electricity or go for a cross-up. He can also just jump straight up and rh kick Ryu in the face. OR he can use the back-hop ball and hit Ryu.

So, to call this matchup easy is to disrespect Blanka. You should apologize.:arazz:

~Decoy

If you want some change play another game, not a less interesting version (in my opinion) of the same game.

And personnaly I still enjoy ST :karate:

Quick Question regarding CE Ryu vs CE 'Sim (presumably applies to other incarnations, but thats what Ive been playing lately):

So, I’m Dhalsim ,and Ryu guesses on a hurricane kick right next to me. I’m either blocking it, or its going right over my head. How do I punish this consistently from this point? Blocking all the hits and mashing on throw is not a very good answer…

what’s the best rendition of Blanka? Is he better with easier dizzy’s or the df+fierce sweep. The sweep makes my matches against guile much easier, but occasionally I miss the dizzy I can get off j.forward.

Try standing foward after he goes over your head. It may or may not trade. You should never block it.

ST by far. Hyper is ok but you have no answer to Fireballs plus hyper Blanka will die to a shoto or fb character easy anyway. ST you have more of a chance and more mobility.

Really? I don’t know that much about Blanka, but I would think HF Blanka would do better in virtually every match, aside from the matches where he can slide under fireballs (Guile, DeeJay).

Crazy priority and damage on his normals, and that vertical ball is nuts. :confused:

Well yeah HF Blanka is good on characters with no solid AA?s or reversals given that yes his vertical ball has good priority. Shotos however, Gulie, DeeJay can get out of it obviously so that eliminates that option, then he has to deal with fb?s which he can get around unless he takes a risk (jump) and well we know the results of jumping on any solid shoto. ST Blanka at least has more options and better ways to get in.
I would say, anyone using HF Blanka over ST the best way to utilize that vertical ball is to meaty it after a knock down, then you can do whatever depending on who your fighting and the situation.
I would say ST has a slight advantage over HF Blanka but all and all it is Blanka nonetheless

I think even Blanka can handle midscreen against shotos/guile. It’s tight, but Blanka is fairly immune to tripguard trap and he has a quick jump to react to FBs.

The ground game is hard, but you can trade with lots and a sweep can be a crossup vertical ball.

I just think blanka’s upclose defense is really good. So they’re gonna try to keep you out (His throw is great, and ball is a really nice reversal upclose), so in keeping you out it gives you lots of chances (you only need one or two) to get in and you don’t worry about having to die from a crossup/meaty. The worst you get against these guys after a blocked ball is a FB, so consider it a sacrifice to not have to deal with a crossup/tick when on the defensive. It hits pretty much immediately, gets high, knockdown if airborne, and is vital against gief :). So unless they get psychic or own you, they should be scared when you/they get in.

HF blanka is great because of the damage+throw, vertical ball, and dizzy. Losing the slide and hops sucks. But killing someone off a random jump-in or meaty vertical ball is so easy lol.

Sorry to be a bit off the blanka topic, but I am having a little difficulty performing Honda’s st. jab->strong->fierce chain. Can it be done off a mk splash on a standing character? If this is not feasible, can one go skip the jab and go straight into the strong and then into fierce? Also, I have noticed a slight animation difference in strong p. One looks like his palm does not extend much (close distance) and the other extends much more. Which one is required for the chian into far fierce? Thanks for the help.

HF Blanka is the best choice in AE. THEN it’s ST version. Blanka doesn’t have to take risky jumps on FB characters. Simple zoning and either jump straight up into RH for a clean hit off of a shoto or C. RH on Guile or DeeJay for an exchange that Blanka wins cause he gets up so damn fast. You can trade and then do jab/medium ball into meaty electric. Your opponent has to guess which side you’ll be on.

You should know this. I took your Guile out at the last ECC with HF Blanka.:wgrin:

~Decoy

If it may or may not trade, that’s a terrible answer, because the damage will favour Ryu by far. Theres got to be a better answer than this, or Ryu owns sim by doing constant hurricane kicks…

I haven’t played any good Silm players for about…what…10 years now…so if I probably play one today I’ll get owned most likely. I play a T. Ryu and to be quite honest, I fear every character, just for the fact that I don’t want to underestimate any character even though I know that T. Ryu is very good.

Its some preference involved but what are you gonna zone with? c. fr:confused:
cr. rh maybe. What if they block all day lol and sit on fb’s? Yeah his knock down game is ok with the crossup electricity shenanigans but it will only get him so far.
Waiver out the options
Hyper: Good priority, damage.
vs ST: Meter to chip and kill off opponents, Hop for mobility, Slide for Fireballs and solid knockdown normal

If your going for the obvious then go with Hyper but I’ll guaruntee you’ll have a hard time getting in on turtle shotos.

Ooooh low blow! haha its all good man! ECC was my first Hyper tourny and I was still in the transition messing with different characters. You did beat my ST Guile though. Maybe this ECC we could hook up for some Hyper. I’d be glad to return the favor bro!:wgrin:

I said try it I didnt say it would work. Turbo and CE Hurricane do have alot of priority so I wouldnt do anything just let him go over my head. If your having that much trouble with that match then ask the OG Sim master himself. Dirty C.!!!

jump forward over a sonic boom into walk-up bite is also really tough for Guile to escape.

HF Blanka > ST Blanka

Instead of electricity, it is much better to do st.Strong, 2-hit headbutt. That will dizzy like mad, and if you see them block the st.Strong, you can go for the throw.

Like what…? :confused:

The super is a joke and is completely punishable by the entire cast; the hop is almost totally useless; his up-ball is nowhere near as good as HF Blanka’s; that new hop-back ball is the worst move ever invented…

But ST Blanka also has a hard time getting in on turtle shotos. I don’t see any advantages for ST Blanka (hop forward should never work against a decent player), but I see advantages for HF Blanka (bigger damage, dizzies faster). Both desperately need to get in, but HF Blanka gets a bigger reward once he finally gets in.

I gotta disagree there. ST Blanka is pretty damn crappy, and HF Blanka does way better in virtually every match except Guile and DeeJay. HF Blanka especially does well against Chun, whereas Chun does well against ST Blanka.