Playing through Alien Isolation again, game is still so god damn good.
Shame we probably won’t ever see a sequel, considering moving 3 million copies of the game was deemed a failure, yet I think it moved more than both Sonic Bewm titles combined and that has a new entry dropping
Probably costed a lot to secure the Alien film stuff? I don’t know don’t bother questioning SEGA they’re owned by Yakuza literally so it’s not like they give a fuck about the fans.
Think I’m going to start The Evil Within this weekend.
I’m not gonna use spoiler tags for someone who doesn’t know how to use them spent like 5 minutes scrolling through op on my phone
basically you go around poking robotic alien buttholes
SOMA is what you would expect from the same team that made Amnesia: The Dark Descent, although you could tell Frictional Games really wanted to flesh out the story more compared to Amnesia’s “revenge” story. The atmospheric horror in the game is done pretty well, but I would say it doesn’t really kick in until maybe one third into the game. The build up is slow just like The Dark Descent, but things do get pretty spooky once you get into the meat of the game. There are multiple monsters to deal with, as opposed to Amnesia’s two, and each one behaves differently, which keeps players on their toes. Once again, looking at monsters is NOT something you want to do, similar to Amnesia’s insanity system. What I liked about the monsters in SOMA is that they don’t despawn most of the time after a scripted event like they usually do in Amnesia, and you find yourself having to deal with them for long periods of times, which increases the tension. Since there are less scripted monster encounters, it made the game feel less predictable compared to Amnesia, which tended to throw a monster at you after solving a puzzle or getting a key item quite a bit. As for the puzzles themselves, they weren’t terribly challenging but good enough to keep you puzzled for a bit. At the very least, the puzzles make more sense than some of Amnesia’s, even if they are easier. There is also less backtracking overall, so less wandering around aimlessly not sure what to do. However, the best part about the game, for me at least, is the story.
Like I said earlier, I feel like Frictional Games decided to spend more time on the story this time around, as opposed to focusing a majority of the game on the horror aspects like they did with Amnesia. Simply put, I found the game’s story, themes, and narrative to be amazing, which I wasn’t expecting at all. There is a lot of themes about mortality, hope, survival, and what makes us human that are done exceptionally well in SOMA. Unfortunately I can’t really say much without spoiling, but if you’ve watched the trailers, you do notice a theme of “sentient artificial intelligence”. While that theme is not terribly original, the game takes it to another level and approaches it in such a way that it feels fresh. There are decisions you make in the game that are subtle, but feel pretty heavy on your psyche as a player. There were moments in the game where I questioned the decision I made. Was that decision the right decision? I shouldn’t feel bad that I made that decision because a robot is not alive, but then again does a flesh and blood body make us alive or is it our mind and sentience? These themes come up a lot and are done exceptionally well to the point that I was catching the feels after the game had ended. If you enjoy these themes and philosophy, you’ll probably really like the story SOMA has to offer. It’s not something I can go into detail on why it’s done so well without spoiling anything, so it’s something you would have to experience yourself as a player and get immersed in.
All in all, I found the game to be very good and very enjoyable. It is definitely not as scary as Amnesia, but I did enjoy the horror elements with the excellent story. Watching a stream or Let’s Play of the game doesn’t do SOMA (or many horror games) justice since you’re not immersed like the player is, but rather watching someone’s reactions to the game itself. It’s definitely worth playing if you’re a horror fan, and more so if you enjoy a good story with your horror game.
Sounds pretty much in line with my expectations of Frictional making a sci fi game.
Anyways finished chapter 3 of The Evil Within tonight game is pretty awesome so far, killed the boss using only 3 shotgun shells because I hit him with an axe, I lured him into fire twice, and shot a motion sensor bomb when he passed by, it’s really cool to be able to use the environment so much. Besides the boss the entire chapter was pretty easy @Sonicabid you made it sound like it would be really hard I stealth killed every zombie in the village and had 2 syringes and a lot of ammo for both shotty and handgun leftover, unfortunately couldn’t take them with me to chapter 4. Also the de spawn theory was wrong, I dropped a torch outside the door that’s next to the save mirror and when I loaded my file again the torch was gone, looks like if you move any item from it’s original location it will be gone if you leave it on the ground the next time you save so much for being able to stack up items throughout the game lol that would make it too easy I guess.
Bought RE 1-3 on PSV…will play them all sometime this year, it’s been years since I touched them I wonder if RE3 will still hold up as my favorite. I can’t remember if I ever played RE 0…welp I’ll get the remaster during summer sale anyways, thanks for the heads up.
I can’t believe it’s been 4 years since this game was announced, been taking mighty fucking long, and the 3 developers are completely self publishing it seems no companies or kickstarter I think they just pooled their savings maybe that had something to do with it?
I grew to appreciate RE3 more over time, especially after RE0 and CV soured my mood. The dodge system and perpetual threat of Nemesis is fun and different, its also rather difficult and personally, I have a hard time memorizing the map and where key items are.
I think the only other boss in the game is Gravedigger but the game flows pretty well.
Also RE2 was Leon and Claire, CV had Chris and Claire.
I’ll agree Mr. X was cool as shit though. Pretty much the basis for Nemesis.
The gunpowder system makes Nemmy(And everything else for that matter) fucking free in that game. If you ask me RE 3 Jill was the strongest character in all of Resident Evil(Claire with the Bow Gun in Veronica comes close in terms of making an entire game free). She had a fucking arsenal. The first couple times you fight him he’s at his toughest because you only have the pistol and the shotty(Nade launcher the 2nd time you fight him).
The eventual REmake 3 has potential though. Bigger raccoon city, more Nemmy encounters, more bosses. They should find a happy medium with the gunpowder system thoguh. Should be more of a choice to make. Do I blast away annoying zombies and creatures in my way or do I save ammo for eventual Nemmy encounter? In RE 3 you could blast away without a care and still have more than enough for him.
I totally agree, I just think it gets more of a bad rep than it deserves.
I’m actually more excited for a RE3 remake than 2 and I adore 2. Simply because they could use that as a means to fix and tweak shit that was wrong with 3 and come out better for it.