The Heihachi Mishima Thread

though instead of a command throw he seems to have some wicked mixups like that standing command normal that hits low

now that I see heihachi in action, I don’t think he looks as bad as in those screenshots

Yeah I agree, I think my initial impression of him was ruined since he looked goofy as fuck when they showed him with his mouth open… was fucking massive.

This is what i got from the video for him
qcf-p (Counter)
qcb-k huricane like kick

Super (Near full screen and some fireball invicibility)

Heihachi’s super needs to have its damage distribution redone. The last kick should do no damage so that the upward gut punch is the strike that gets the super finish background graphic.

Actually that’s how they do it when he uses it to end a Cross Art. I’ve noticed a few changes like that for the end of Cross Arts, they’ve played around with angles and points of finish for some.

So Heihachi either has an anti projectile counter, his regular counter catches projectiles up close, or theres some wierd “rolento knife doesnt really count as a projectile, similar to Ibukis knife” stuff going on.
http://www.youtube.com/watch?v=eatGcH3Nw64&feature=player_embedded

Well inSSFIV you can punch Ibuki’s Kunai out of the sky, so I don’t think they have projectile properties. Just like how the twin palms ARE considered projectiles.

Yeah, thats what I’m talking about. Ibukis knife doesnt count as a projectile, so maybe that means Rolentos doesnt either.

I just find it wierd that Heihachis couter caught Rolento for throwing a knife.

It’s because Rolento was close enough for the counter to register. In SFIV, Gouken’s counter would work on projectiles if they were fired close enough.

Yeah thats what I figured, proximity.

-Dammit_rab

so anyone who know more…,can Hei cd into hellsweeps (oldschool hellsweeps please XD), ewgf and d/f+1 or d/f4 or added f+4 etc. options?

will he have twin pistons pre T6 style???

Twin Pistons of any kind would be orgasmic.

His ex counter leads into a free combo from a ground bounce.

Guys, the entire topic has been about his counter

How about we talk about something else rather than stay stuck on one move all month

hei is the one im liking the look of most so far. need more footage! :smiley:

anyone got a comand list for this iteration of hei? theres a fightclub coming up and i need to do a little homework

After more recent vids… his walkspeed is looking terrible, he has none of his signature Hellsweeps as far as footage goes … d+1 good old 1,1,2 and twin pistions are lacking too I think… he seems a lot like Makoto with a bunch of extras like ewgf … :frowning: Ah, I know I should not complain with the game not even finished yet, but he’s my favorite charackter and I want him to play at least a bit like his Tekken self.

On a positive note, his super seems to be very versetile in use.

hey hey, just got back from the London fight club. Played a lot of Hei, heres my opinion of him. He has good combo potential with multiple ways of starting a juggle but has some slow normals with okay reach. hes walk speed is very slow but his wave dash might help cover that (i dont know how to wave dash lol)
heres a basic command list, i don’t know what his move names are but will try to explain them and will edit names if i find out

Wave dash
D,F… once :stuck_out_tongue:

Command Normals
F+LP,MP - a target combo where the 2nd hit is an overhead that ground bounces. comes out quite fast but i think it can be punished
B+LP - looks like it could be an overhead, didnt get to find out if you could link anything afterwards
F+MP - a low attack that comes out a bit slow but got pretty good range
F+LK - Overhead like kens. causes groundbounce
B+LK - looks a bit like guiles LK sobat or kings launcher. could have some advantage on block

Specials
QCF+P - thrusts two blue flaming fists forward knocks oponent back but not down. seems pretty safe on block. could be useful for corner pressure. EX causes wall-bounce
HCB+P - (chargeable) a dashing palm sorta similar to goukens but with less range. one version causes crumple, looks like you might be able to combo after it
SRK+P - a dashpunch that can go under fireballs (like dudley) and juggles opponent. can combo after light version not sure about the others
QCB+K - similar to Dans hurricane kick
HCF+K - a counter with a bit of a startup but stays active for quite a while. EX groundbounces
SRK+K - similar to his dashpunch but ends in a shoryuken type uppercut.

Super art
HCB+PPP - a dashpunch that travels almost fullscreen, can go through fireballs, enters super animation on first hit so pretty easy to use in juggles

His wave dash is down forward down forward down forward.

so D,F,D,F,D,F will do one wavedash?