The Hardest and Easiest Characters To Use In SSf4AE?

I’m not talking about in tournament level play, because all characters are hard to use in tournament. I’m mostly talking about how hard or easy you can use a character in mid-level (online) play.

Easiest to pick up would be Ryu, Evil Ryu, Cody, Chun-Li, and maybe some Abel.

Easiest - Cody, Ryu.

Hardest - Gen, El Fuerte.

Dictator is pretty easy for mid level

lol no.

Hardest characters - Gen, Akuma,Viper, Seth, and Sim

Easier - Chun, Ryu, Honda, Balrog

There are others who are reasonably easy, but the list I gave for the hardest are the characters that you won’t win with unless you understand what you are doing.

Don’t forget makoto. If you just jump into it with her your gonna rack up the losses

She isn’t super hard or super easy. She is somewhere in the middle. Makoto has some room for error and also gimmicky ways you can win against players.

Granted her mobility takes a lot of work getting use to, most players don’t know how to react to her dashes.

Guy is also fairly difficult to use. Not so much on execution since he only has like a couple of 1 framers that aren’t too hard, but learning his pressure and mixups are pretty challenging.

Easiest -Blanka, Rog, Ryu, Ken, Bison, Cody, Chun, Grapplers, Vega, El Frute

Mid- Guile, Cody, Guy, Dudley, Makoto, Ibuki, Yun, Yang, Sagat

Semi Difficult- Seth, Viper, Juri, Dhalsim, Gen, Deejay

We talking just about using the character or are we factoring in winning as well? for example, Makoto is pretty easy to use IMO but winning with her requires a lot of mental work. On the other hand, Dhalsim is difficult to use effectively, but he has such a unique playstyle that a lot op people don’t know the matchup which makes for easy wins.

I think Yun and Sagat are a lot easier to use than Vega, Fuerte, Chun, Blanka, or Hawk

i play every character very well and i have to say in my expert opinion dudley is the hardest to use.

Really? You say Makoto has gimmicky ways you can win but then claim Akuma is hard?

We are talking about mid level. High level Akuma is difficult. Mid level Akuma has easily the largest amount of gimmicky options and ways to win out of the entire cast. Makoto has what, Karakusa to Ultra 1?

Akuma has a lot of things that mid level players fear the most. You can play him at mid level without ever touching the Vortex options. He has a mashable invincible reversal. He has a fireball and what many people hate, his air fireball. He is fast, his teleport is something many mid level players who aren’t utilizing option-selects will have difficulty punishing. And many mid level players aren’t going to fully capitalize on his mistakes for punishment. Plus as for “room for error” that Makoto supposedly has. Yes she has far more health and stun. However she also has long startups on all of her specials and most of her normals which means that she is going to be taking a lot of extra damage thanks to counter hit damage boost.

Makoto isn’t the hardest character by ANY means at mid level. But your statement she is mid because she has gimmicky options is simply hypocritical to your belief Akuma is one of the hardest at mid level.

gief easiest for low level scrub play but most difficult in tournament level

What is your definition of mid level players?

It is because if Makoto lands her gimmicks it is a free ultra. Akuma doesn’t have the same luxury. Most mid level players don’t know how to deal with Makoto’s axe kicks and dashes so her do.

Overall Makoto’s reward for getting momentum is really really good and most players don’t know how to keep her out. If you are semi decent with Makoto you can do a ton of damage. Being semi decent with Akuma doesn’t get you very far.

Depends on what we’re going by. Execution or ease of win?

Execution:
Hardest: Gen, Viper, El Fuerte
Easiest: Cody, Akuma

Ease of win:
Hardest: Gen, Dhalsim
Easiest: Bison, Ken, Akuma

Ease of win not meaning tiers, but meaning execution required to be competitive at mid-level, whereas execution basically means complete character mastery. Just my opinion.

Except Makoto’s momentum is lost to the 2 most common mid level tactics. Mashing invincible reversal. And mashing your fastest normal. Actually being semi decent with Akuma DOES get you far, that is precisely why Akuma is so much more popular than Makoto among non-tournament level players. Makoto requires more work at mid level than Akuma. Period. High level I’d say it is about even maybe even a little bit more work for Akuma due to the larger amount of character specific setups.

You are assuming that it is a mid level player playing against a mid-high level Makoto. If the opponent isn’t going to know how to keep a Makoto out than really can you say that the Makoto player knows how to get in? She doesn’t exactly have the greatest set of SIMPLE tools for getting in other than EX-Hayate when opponent jumps and that loses to most jumping attacks. Instant Air Axe Kick can’t be tiger kneed and so a lot of players have trouble doing it.

She has ONE gimmick, and that gimmick requires you two things. 1. you have to have basically been losing the match and 2. you have to already have broken through their defenses to get close enough for the super short range karakusa (unless you think that mid level players are going to consistently space their Kara-karakusas well)

Most mid level players don’t need to know how to deal with her dashes because the work is more on the side of the Makoto player. If the opponent is simply repeatedly chucking fireballs 9 out of 10 times simply FADC forward the fireball as makoto will end up making you eat the next one before you recover from the dash.

It all depends on what you guys are considering mid level play. I know of and use alot of techniques like tick throws, frame traps, delayed attackes, etc…but I still consider myself mid level because I do not understand alot of matchups n such. Different peeps have different ‘mid-levels’. Maybe mid level for someone else is knowing the moves for a character but not knowing how to properly use them in some situations…or being abel to adapt.

You can only really generalize. If you’re trying to get into Makoto…then you should know that she has horrible walkspeed and can have a tough time against fireballs if you dont know the ways around them.

See? That’s how you do it.:wink:

It actually can b tiger kneed but the timing is odd. And if we are talking about mid level online play I see a lot of makotos that have no clue how to handle it either. They’ll end up running into more stuff than anything. And don’t forget her wake up game. It’s not non-existent but you can’t just mash backdash or fukiage. I kill a lot of other makotos on their wake up cause she has almost no options(and I know most of them lol). I would say a mid level makoto playing other mid level players would have at most a 50% win ratio cause that’s what it is with her. I would say Dan mid level is really easy.