That sounds accurate to me about Tokido and Poongko. I met Tokido in Seoul in July at a tournament, him and Laugh and I talked for a while, and honestly he is a very nice guy. I didn’t know it was him until later, but I knew he had to be a big deal being Japanese and in Seoul and talking major shop with Laugh.
I wanted to get games with him, but I think most of the guys took him to Cafe ID afterwards, and my contingent went to Cheonho arcade.
Well, that clears up exactly how uncrouchables work, thanks! I figured it had to do with the first/first few wakeup frames considered standing or something. Now if only I could figure out what the heck fuzzy guard is…
Thats really odd, I almost think poongko would be the nicest with how quiet and humble he is. Then again I dont really know him, he may have Seth player syndrome lol
you’re in luck! I can explain that too. Fuzzy guard works on the same concept (that you’re considered standing if you wakeup from neutral i.e. don’t press a button). The easiest example is with Adon or Chun Li. If they hit you with any jump-in that puts you in a lot of blockstun, you’re frozen in place and you can’t move around, but you can block high or low. What happens is that your hitbox doesn’t change. Obviously if your crouching your hitbox is smaller and some jump-ins will whiff, and if you’re standing its bigger. So when you’re put in blockstun, you get stuck with your standing hitbox (unless you pressed a crouching button on wakeup and got hit). So when you block low while in hit stun, you’re vulnerable to attacks that hit high and you’re hitbox is your standing hitbox so moves that wouldn’t normally connect do in this case. I’ll give examples below:
fuzzy guard examples
[details=Spoiler]Chun li: j.hp, j.hp (target combo), jump back hk
If Chun does this and you block low in anticipation for a low attack, the jump back roundhouse will hit you, but if you crouch blocked the original hit, and she did the jump back roundhouse, it will whiff. FYI if she hits with an instant OH j.hk, you can probably reversal super or reversal hk.oil dive close to the corner to punish, slide may be an option as well.
Adon: nj.hk, instant air nj.mk xx jaguar kick
This works just like Chun’s example above.
[/details]
Hey, thanks! As a former Chun player, I’ve seen this in action but never really knew how it worked; I’ve done jump in TC, far.:hp: and gotten the :hp: to “hit” (as in, get blocked, but not whiff). Normally, it whiffs against a crouching foe.
So, to clarify and elaborate a bit, fuzzy guard refers to the fact that your hitbox remains the same as long as you’re in blockstun, regardless of if you crouch block or stand block? If this is the case, shouldn’t Chun’s TC, cr.:lk: always hit with either one or the other? Or, perhaps I’m misunderstanding.
honestly. I think Wildcat is Daigo. I know, I know but some of the things That I noticed points to it. also “well Daigo faced WildCat”… No. Gameinn is Daigo’s friend account. so it could’ve been him or his friend. Also I follow Wildcat, When Daigo was in Kuait, Wildcat was never on, as soon as Daigo return to Japan, I get a slew of new wild cat videos… Just my opinion.
well you can still block high or low, it’s just that your hitbox is bigger, so instant OH’s will connect when they wouldn’t before. You’re still completely able to block the instant OH high, or block the low low. Fuzzy guard doesn’t impair your ability to block, just makes you a bigger target.
This has probably been done before but what do you guys tend to practice in training mode? Interested in hearing what people do to get their combos and hit-confirms down. I usually just do a move until I get 5 in a row, switch sides, then practice another move.
Starting to really get into AE a lot more and wanting to add more to training mode practice
Yup, a crouching normal is the best way to beat an oil dive. Of course you put yourself open to other things as well. For example, EX spd or Ultra 1 for obvious choice, or An easy hakan counter hit, (as he has long range normals and a lot of the oil dive setups are done from a good normal range for Hakan.).
Also, be careful of this, a lot will mash cr.jab, will hit the oil dive, knock me out of it and Hakan will air reset, and I’ll spd as soon as I land, atleast the first 1 or 2 times it may happen, as this whole air reset thing happens fast and people aren’t usually on the lookout for it. So if you cause an air reset, be careful, you may have just put yourself into another 50-50, in a way. (as I could oil dive again…)
A lot of people don’t know, also, but whiffing a grab on your wakeup is a way to get away from oil dives too. For some reason, as far as I’ve noticed in matches (unless something has changed in 2012) if you wakeup normal grab when hakan is doing a meaty dive, the dive just whiffs, and leads to a free easy punish.
Training mode for me right now is mainly trying to find new oil dive setups, heh. Got a ton so far, hopefully people will start using them. But yeah usually I just warm up with the jab combos into slide etc…then try some harder stuff. It depends where you’re at or where you feel your game at is I suppose, if you feel like your parrying is letting you down for instance, then practice that for a while, in training mode I just pretty much goof around lol
really? never heard of that happening, i’ll have to check it out, i know sf4 goes crazy when people grab simultaneously (like air throws). i’ll have to check it out. Throw probably beats everything but U1, would an uncrouchable dive setup canceled into CC be out of range of normal throws?
Yeahhh, its 30. I looked it up as well I totally underestimated how slow it recovers. My bad.
As for the parrying a jump in, s.lp if you have really mastered it and have mastered the lp, lp, lp, f.lk slide combo, and C.lk into 50-50 mixup if you haven’t I would think. Either way they’re both fine options.