just wanted to say props to Drew511 who plays Hakan who managed to OCV a team in GA’s first team tournament this past saturday
SUPER HYPE…well done…(not sure if he posts here)
just wanted to say props to Drew511 who plays Hakan who managed to OCV a team in GA’s first team tournament this past saturday
SUPER HYPE…well done…(not sure if he posts here)
My mind was just blown when I tried to punish Dan’s HK Kicks with SPD only to find he could backdash even on a reversal grab. I had now idea Hakan’s command grab was 3 frames and that does not make sense at all =(.
I also have noticed that. HK can only be punished by U1. I am not sure about mk kick though.
Yeah you can punish MK and HK versions with ultra 1
But why isn’t his command grab 2 frames as well? I know you guys are probably way past this, but I only now found out about it (same mind blowing feeling when I discovered Ken’s MP Shoryuken is 4 frames).
So, I have been further experimenting to figure out a way to better punish Honda on air reset. For example, after anti-air f.mp, 360 into walk forward and lk dive; that’ll beat all headbutts or crouching. OR to beat butt slam, the SAME walk forward and hk or EX dive. Of course, that’ll beat jumps and back dash as well. Similarly, if you counter butt slam with c.mp, you can do the same. Only EX butt slam and normals will beat both of these, but to beat those, simply f.mp, which will cause Honda to whiff or will beat normals.
I just started playing Hakan about two weeks ago so it may be my inexperience with the character’s nuances, but I notice in a lot of videos of Wildcat/other good players from this forum that most of the time after an oil slide Hakans will go for body press->lk oil. Is there a reason for this over the oil follow up? I understand it leaves out a significant amount of damage but I tested it out in training mode and body press->lk oil seems pretty unsafe, most characters can reversal something and tag you. Is it just playing on people’s lack of experience with the match-up or just a character specific thing?
LK Oil up after Body press should be -2, so it’s dangerous to do against Chun Li & Gief especially. If you’ve been seeing people get punished by 3 frame moves and upwards its because they did not perfectly time the oil up.
However intentional blood/oil trading is fine if you desperately need to get oiled up. Use heavy or EX for this instead.
I actually go for oil followup quite a lot, probably because I’m more of an in your face player and this gives me a good chance to set something up. When you do LK oil after body press, you should always be safe, but usually what happens is you go on the defensive to avoid getting tagged.
Hmm, okay, you shouldn’t feel too bad, every Hakan player has to go through this at some point.
Are you having these problems dry or oiled?
Against turtlers, best thing to do is not get frustrated, sit back, oil up, build meter. I’ve been in this position myself where I just get frustrated, try going in, and end up doing really stupid things. If you play your own game you can beef yourself up and force them to come to you at the same time. Getting in with oiled Hakan isn’t difficult, using focus attack, and his forward moving normals.
Frame trappers, yeah, when dry just be patient, you probably know this. Good defense will make a good hakan. I consider someone frame trapping you while oiled a good thing, gives you something real easy to focus through and punish, Work on focus forward > st.jabs into slide hit confirm. Once you start nailing that you’ll be in prime position for punishing almost anything someone throws out if you can see it coming.
Well if you’re finding that tricky then why not for the moment just practice confirming off a level 1 focus? Like focus attack > hit > cr.mk slide? Or even focus attack > hit > jab > tick SPD. This is what I mean about using focus to get inside. Hakan has a load of options for doing this and this is just a couple of them. Should try that out. Then when you get good at that, work on using focus into shorts or jabs etc
Yeah, patience is definitely important with Hakan. Good blocking and defensive skills can mean a whole lot in the context of the match, it can help you give some room to breathe and plan your next move.
Well like i said, turtlers aren’t too bad if you don’t let them get to you. With fireball characters stay back and try and build meter, either by oiling or by using Oil Dive cancelled into coward crouch to go under fireballs. You can spend the meter on a 15 second EX oil, or to slide under the fireball and hit your opponent. Depends how you’re feeling, either way can work.
Well, it will all get easier as you get better. It’s a long road working your way up to Hakan, but this is something you have to go through. Solid play will beat scrubs. Once you get better you’ll know better on how to deal with them.
Well last night was the start of my month long self imposed exile. Meaning I stay off of online / offline play and just do 4 hours of training with Hakan for Seasons Beatings Velocity. however tonight and the next three days my wife made me promise not to touch anything electical and celebrate our wedding anniversary. so I guess I’ll restart it on Monday night. But yea, Im gonna take this time to level up. Grinding in the lab, watch videos & just rest.
So, I was going to upload some stuff, but I think my old laptop is dying and that’s the only one I have with XP/and is compatible with my video capture :P. At least I got to experiment more with using oil dive to beat butt slam. After slide/press, immediately jump over and hk dive. That’ll stuff (non-EX) butt slam and command throws (plus back dash and jump). Also, EX rocket in this scenario will cause EX butt slam to whiff. So you do one or the other, and you’ve got a nasty mix-up. (Of course, coward dive and f.mp are useful here against EX slam as well; keep in mind, Honda can’t headbutt, as you take his charge by jumping over).
[edit]If you land the EX rocket, you can continue the pressure, if you’re oiled at this point, by f.jumping and continuing the same mix-up, with either EX rocket again or mk dive, which will again stuff Honda’s butt slams. Also, surprisingly, rockets beat EX headbutt. Maybe new to AE? Anyway, after landing a dive, s.mk, jump over, hk dive will again stuff wake-up butt slams. So this can go on indefinitely.
Mordie I have a feeling you’re going to be having a ball with Honda once 2012 comes out
I think I can have a ball now. If you think about it, the slow start-up of the hk dive makes no difference in this case. If they’re reacting in anticipation to a perceived rocket on wake-up, they’re thrown already, as the animation of the hk dive in this case starts just before Honda’s wake up. It should work perfectly now, grabbing them well into the animations for their butt slam, jump, throw or dash. I think it’s going to be really dirty, albeit risky to do too often. Still, you get a big pay-off. In fact, it occurred to me that a lk oil up after oil dive, followed by a rocket or a dive with the same type timing will keep the set up going indefinitely.
After some experimentation, dive, mk oil, mk dive will stuff Honda’s butt slams. I assume mk oil, lk dive would have been the way to do it prior to AE.
So I wanted to continue messing around against Bison’s EX stomp and in the process, figured out a nice OS. Slide/press, jump over, tiny delay, s.mk, OS c.hk, throw. Hit the c.hk when the s.mk would connect, and it’ll punish backdash. The s.mk also causes Hakan to move out of the way of the EX stomp. Should create some nice mix ups, used with a few other things. Against Dhalsim, an OS lp slide instead of c.hk will beat back dash and all teleports. The s.mk will get counter hits, if they try to OS tech throw.
Of course, if you do get the counter hit with the s.mk, you can land lp, lp, f.lk xx slide, too. I tried that a few times, and it works with little difficulty. So you’d punish jumps, OS techs, back dashes and EX stomps. It’s even easier to punish back dashes if you’re oily, obviously. One might 360 during the s.mk, and then hit punch if they back dash and regular throw if they don’t. I think that’s plausible.
Sounds nice Mordie. Would be good to see a vid if you got the time(i struggle to visualize OS’s for some reason).
Also I was about to ask if it would get blown up by EX scissors but the jump over would cause them to lose charge right?
Since I’ve been messing around with jump overs, and since I’m an oil dive freak, I experimented some more. Here are a list of characters against whom jump over, oily EX oil dive is useful against (explain in a sec.): Cody, Ibuki, Cammy, Chun-Li, Sakura, Guy and Vega. The reason being, when you jump over and EX (or hard) dive, if they are ducking, you fly over them, so they have trouble punishing. As I pointed out before, the timing of the dive is such that if your opponent is reacting to the threat of a wake-up rocket (or s.mk set ups), they will be in the process of a dash or jump before they can react to the dive. In fact, I managed to stuff Cody’s bingo with a jump over dive, as well as criminal upper.
[edit]Blanka, as it turns out, works with lk dive only. Weird, huh? Also, Yun’s mk and hk SRKs get stuffed by jump over lk dive. (You have to do it perfect, or it doesn’t work). Also a surprise. Lastly, I had forgotten Vega, who is also vulnerable to oily EX dive.
[edit 2]It looks like mk dive doesn’t work well against Cody. I haven’t tested with Cammy, but I suspect oily EX dive is the way to go with jump over dives. The risk/reward is quite good here against these guys.
Yeah, Bison is handicapped by the jump over, which is why he’ll be prone to use EX stomp. As I said, though, that fails with this set up. As far as the OS, just press down and hk about when the s.mk would connect. You’ll hit back dashes with that and still have a split second to throw or at least tech out of their throw. I will make a video of this stuff, by the way. I’m excited about the above find, with diving over opponents.
been doing some hardcore training and i have a question for you guys. When going against Ken, how do you punish his F.MK?? I only ask because Ive been using Fierce Oil rocket. Its been working against the CPU ( on hardest) and low level Ken players but I was wondering if I could get away every once and a while against high level ken players. Going to test it out on Banana Ken this weekend.
After further experimentation with the jump over, s.mk, OS c.hk, I found it’s not terribly difficult to pull of an EX rocket afterward. Just s.mk, tiny delay 3+k, 2, 1, 4, 7, 8, PP. So far as I know, this will punish the back dashes of Bison, Yun and Fei Long and probably quite a few more. Also, s.mk stuffs some reversals of some characters, giving an easy CH into bread and butter. The s.mk stuffs Yun’s command throw, by the way. Also, I did confirm that jump over, mk dive is good against Cammy. Dives over her when she crouches, beats back dash and jump. Not so against Cody. So for Vega, Cody, Guy, Ibuki, Chun and Sakura, I’d say the only jump over dive perhaps worth doing is oily EX, as hk dive, while it dives over them, will get thrown.