hey Longshot, I don’t think Abel is Hakan’s worst match up. you can just focus attack step kicks. and if you’re oiled can get a crisco combo from that FA1.
I’d say Claw, Viper, Fuerte and maybe Dhalsim are on the worser side. Hakan has Rufusitis; meaning he’s a large target which makes blocking, and avoiding mix-up scenarios harder. Abel only has that roll to mix-up. If he attempts a command throw (which would be his biggest strength in that scenario), and you neutral jump, you can just throw him right back. I imagine an Abel would just want to play it safe and go footsies with Hakan, while hanging onto U2 for the right time.
I have nothing against the body of your post. It’s a pretty good assessment of how to play Hakan. I’m sure you could’ve elaborated more, and I’m sure I could’ve read more (I’m a sucker for headings and summarization). After skimming through it, I found I already knew a lot of what you mentioned. First time somebody put everything into one post. (Aside from frame data).
Hi! A newcomer hakan’s user from italy! I found hard times against ultra defensive players who use cody and blanka (all the time crouched and waiting your moves), for example, or players who jumps all the time and spamming hadouken…if someone knows a bit hakan is able to avoid all the traps, throws, and any kind of pressure. It is also frustrating when they crossup you all the time (sometimes is hard to avoid it because it seems not a crossup)…Cheap tecniques are really annoing against him. Anyway it is cool to use this turkish wrestler!
Off Topic: Just to show you guys how tiny the world is, I now live in L.A. but this new Hakan player lives in the same town in Italy I used to live in… And trust me, it’s tiny XD
As for your questions: Yes crossups are hard to deal with. Don’t forget some of his normals are ok AntiAir moves. Your best bet however is to use his great Air to Air normals such as fierce and medium punch, the second one leads to many combo possibilities and mixups.
Unbeliaveble! Did you live in Udine? Crazy!!! This world is too tiny! Anyway i use its normal as air to air and they are really good unfortunatly there are a lot of problems against vega’s izuna drop/barcelona attack for example (horrible when they repeat this move for 4-5 times in a row!) I tried to avoid with coward crouch but most of the time they have the time to hit me. Also air tatsumaki is hard to hit…It is sad that the only good way to counter crossup spam is the U2. I fought against some zangief who just continuosly floats from left to right crossup my poor hakan. Sometimes air throw is a good antiair, 360+k it is not a safe and always valid option and the same is for the oil slide (used to escape). Hakans of the world unite!
Great post longshot, I’ve been too lazy with crisco practice.
I agree with Abel being hard but the main character giving me problems is Dictator in the corner. I need advice on how to get out or avoid this situation altogether. It seems like his normals are really safe on block, and unless he jumps giving me chance to slide out I’m stuck (unoiled at this point of course).
I don’t see him mentioned as a problem so it must be something I’m missing, anyone help?
Against Fuerte:
You can coward crouch body splashes and still have enough time to low+forward into slide+body-splash
This also works against the tortilla propeller or whatever that grab is called
Against Balrog:
Can coward crouch dash punches and directly go to SPD if dash punches are performed close to Hakan (make sure to use EX Balrog can recover and mash jabs). DDT can catch Balrog if he is jumping away.
Against characters who try to cross up to much, I’ve had quite some success with stuff such as FWD + st. forward or FWD + st. RH, which can go under the jump arc of the opponent and open up for a surprise grab.
Some punishes require you to block high. For example, in order for rufus to punish a blocked blanka ball, he needs to block high so he can walk forward slightly and c.fp. If he were crouching the frames to stand would make the move unpunishable.
Thank you for the kind words sir. I definitely wanted to elaborate a bit more but I was bordering on an unbearable “wallopost” as it was so I figured I’d take the time to dig deeper into my initial points with replies such as this.
The reason why I feel Abel gives Hakan such a hard time is due in large part to his TT beating any one of Hakan’s 360 grabs at close range. Of course one could neutral jump and punish a whiffed TT attempt but a smart Abel will just switch it up with either a standing/low fierce and/or falling sky. At this point I feel that Hakan is at supreme disadvantage because the guessing game that he’s being forced into as a result of the step kick shenanigans is not in his favor. CCing the initial step kick is a reasonable option but it’s easier said than done when taking into account the speed and range of the move along with the skill of the player. Not to mention that if you show your hand too much when trying to CC he can just pound you with wheel kicks.
I really don’t think that a smart Hakan player should have as much difficulty against rush down characters as some may tend to believe. His normal attack strings and links are really quite effective at putting some distance between himself and characters like Juri, Viper,Cammy, etc. who depend more on in your face tactics and less on footsies. Plus when taking into account Hakan’s damage output and their low stamina it seems to be an even matchup at worst.
Fuerte’s Tostada and Tortilla mixups can indeed pose a serious thread to Hakan after a knock down especially when unoiled. However, a quickly executed neutral/backwards jumping normal (I tend to use jab and short specifically) can stuff both moves clean with the proper timing. Otherwise I think this mtachup is in Hakan’s favor because he can dominate Fuerte both in footsies and A to A. I will admit though that your execution must be spot on here or else you’ll be eating plenty of Ultra Sparks.
Jump back RH seems to work wonders against Vega’s wall dive attacks. Vega definitely has the edge footsie wise against a non oiled Hakan so oiling up whenever possible, even if it results a a free combo for Vega, is a necessity. Tough matchup for sure but very winnable.
The Sim matchup is actually pretty even as far as I’m concerned. Although to be honest I’m sure Sabin would have a hard time agreeing with this assessment. Hakan can actually hang with Sim in a poke battle and early jump in short and fwd kicks seem to stuff many of Sim’s AA options. Plus once Hakan has meter and is oiled up Sim has to worry about his super at mid range, oil slide spams and CCing. Hakan may actually have an edge here but only time will tell for sure.
BTW please don’t go by the Itabashi/Daigo footage to determine Hakan’s potential because I can tell you right now that, while he’s world class in terms of overall skill as a player, he was playing Hakan all wrong in the particular match. Minimal focus of his ground game, not enough CCing or coward crouching SB’s and sloppy, overly aggressive usage of both his oil slides and oil ups in general, especially EX oil.
Also don’t hesitate to go for Hakan’s air grab in these situations against an aggressive player. It is a really really great tool in Hakan’s game. You can throw out a quick coward crouch as well from time to time just to throw off your opponent but don’t use it too often or you’ll get punished eventually. And don’t forget to Crisco Cancel into standing RH against projectile attacks whenever you you’re oiled up.
If your opponents are turtling up you can use that to your advantage by taking the opportunity to oil up at max range and/or use Hakan’s pokes and short jump to apply some pressure.
I’ve found that throwing out your moves early in A to A against Vega works quite well especially jump back RH, short and fwd and yes I’ve even been able to catch a wall diving Vega with Hakan’s air grab. IMO Vega is actually more of a threat to Hakan when he’s not wall diving and sticking to his ground game and well timed jump ins.
Yes, Vega’s air game isn’t that scary, it’s his pokes when clawed that can really mess you up. A Vega knocked me into losers at my last tournament because of the insane range on his pokes
Hey CC if you can, but I initally just recommended FA1 vs step kick to keep Abel out, or to provide an opportunity to get in. Depends on your motive.
c.HP, f.HK, f.MP are kind of Anti-rolls, where if you use them as an attack, but Abel rolls at you to get in, it, for the most part, just resets the field. Oiled EX Dive has anti-grab properties, so definitely consider that against TT. And, though I’ve never used command crouch against non-fireballers, it’d probably work well against a predicted wheel kick. Maybe even on reaction.
My problem with Vega is his Izuna drop loop. Like even if he’s trying to get it started, he can work his way behind me, even if I felt I timed my back jump well to grab him or j.RH, and drop me. It’s mostly a matter of jumping sooner to catch Vega, since his jump arc is so high.
If I just wanted to avoid a wall dive, I’d use oil slide, but the success of that tool has been inconsistent.
My bad Matchups so faar:
VEGA(Pokes)
THawk (Grab/Special mixup)
Dalsim
Zangief(only the poking ones)
ADON(gotdamn i got shipped to death they jump like hell…)
Blanka (yes actualy blankas only the smartones how use the mixup specialy tickthrows!!)
I am the best Hakan in my cul-de-sac and I agree Vega is a bitch. I think standing HP is a good thing to throw out against him but you have to do a lot of blocking and reacting to stand a chance if he wants to stay on the ground. I know a good Vega on Live who will do casuals if you need practice on the matchup just don’t tell him who referred you.
the problem is Tickthrowing in general hakan has nothing against it (no reversal) and its realy realy hard if the enemy got good pokes and a backflip ;/