i hope those are typos and you meant cr. strong and cr. forward. if not… then there lies your problem.
yes cr. forward is the 2 hit sweep and TK EX izuna is guy’s air throw, not bushin flip grab.
timing for using cr. strong is strange… it’s fast… and it doesn’t have a lot of active frames so getting used to using it as anti air will take some time. with cr. forward… the 2nd hit knocks down… so you do have to throw it out slightly early if you want the 2nd hit to tag them and knockdown… otherwise you’ll get the first hit out of it and it’ll just reset the opponent in the air. like i said though… those anti airs are character specific. but EX hurricane and TK ex izuna will work on every one.
Cr.MP ist the most retarded AA I’ve ever seen ^^
Don’t get me wrong, it really works like a charm, but I never thought of it just from the look of the move. Bevore I came here, I went through the trials and got into training mode with Guy to figure out some stuff on my own. And for example with Cammy you can easily figure out which move to use when just buy looking at them.
HK is really wierd to use as an AA but it does work.
I’m completely off with the timinig for TK EX Izuna, gotta work on that one, but imo it looks really gimmicky and won’t show my opponent “If you jump, I’m gonna hit you every time, so don’t!”
My go-to AA is EX-Tatsu, works 4 out of 5 times. Basically I use my EX meter for EX-Tatsu and EX-Houzanto if they try to be fancy and FA me midscreen.
@Robbes- well the hitbox on cr. strong is huge so that’s why it works as anti air. i don’t know about the other alphas… but in alpha 3… cr. strong was a ridiculous anti air… it beat like… everything… and was basically a guaranteed counterhit if they jumped in with something on you so you could cancel it to bushin flip grab for extra damage if they didn’t air recover. as for TK EX izuna… i wouldn’t consider it gimmicky… it’s just slightly odd to get used to doing it to people. and people with less air time i.e. adon… it’s harder to pull off. there are some days where i’ll pull it off every time and people will seriously stop jumping in completely once they notice how much damage it does. other days i mess it up half the time and get ex bushin flip instead… it’s just weird getting used to doing a TK motion as anti air. but once you can do it it’s a serious threat.
while we’re on the subject of Izuna, have any of you guys tested it against characters with air throws? I’ve only tested on guile but his airthrow completely owns every version of Izuna 9 out of 10 times (except EX). Just wondering if anyone has any experience with the other members of the cast with an airthrow and whether they have to resort to EX as well just to beat it or whether it’s just Guile’s that’s godlike.
The range of Guys Airthrow is 1.0 and the range of Chun,Ibuki,Claw,Hakan is 1.1 and Guiles is 1.2 … you cant beat their airthrow if you take it head-on…
However this is where guys airthrow properties kicks in… the LP version grabs below him and the HP version grabs above him … the MP version is just like everyone elses airthrow and EX i think has invinc on startup…(check the Hitboxes thread and you’ll get a good idea)…
So if you are jumping in on an opponent use LP air throw with correct timing and you should be able to beat their throw before it reaches your throw hitbox…and is using as an anti air HP is the best… if both characters jump at the same time then Guy will lose since he has the lesser range … but EX will beat everything though…
Keep in mind that airthrow is active only for two frames so if you whiff…the opponent will grab/hit you…
Also i dont get why Capcom loves nerfing everything Throw realted on guy… he has less range on Normal throw,air throw AND ultra 2…
180dmg
Ability to Control where you want to grab
Ex version with invinc
So i guess thats why they nerfed it in the range…Its not so bad considering all the other moves guy has that they fucked … but i still wish it had atleast 1.1 range…
was rewatching those RB matches from the Salty Suite and I noticed that on a knock down he’ll Nj. late HK the do c.HP. What’s the point of this? Tried it in training mode and it’s definitely not immune to throws. Was this to beat crouch tech?
if you cancel into Run/stop from a far st.mp, youll be at significant diasadvantage on block. Bushin flip isnt a bad idea, just dont whore it out.
even though youre at disadvantage on block from far.st.mp > run/stop, i do it occasionally because it catches people off guard. its best to throw after you stop. anything else you do will most likely get stuffed
Hey, broad question here. Dudley user picking up guy, Guy seems a bit more versatile to me, and at the very least covers dudley’s bad matchups. Besides, both are sneaker enthusiasts.
Aside from some links and bnb combos, what would you say are the most vital things to work on with guy?
What are some good counterhit setups? Or ways you guys beat crouch teching/jab mashing?
Sort of goes with above poster, but what are some good run/stop setups and mixups?
What are the best setups for ambiguous crossups?
Is doing the armor cancelxU2 more of a gimmick? Or a legit wake up option? I still haven’t been able to find how to do it really either.
Anyways, probably more questions than you guys need (teehee) but any help would be appreciated.
There are different ways to do it, but from a forward throw against Viper its just double jump forward. but in more cases it will usually be Dash forward twice, wait 1/2 sec. or walk a smidge then jump.
Is doing the armor cancelxU2 more of a gimmick? Or a legit wake up option? I still haven’t been able to find how to do it really either.
[media=youtube]W1OIzDsxE2w&feature=related[/media] It’s useful if you know how to do and you read your opponent besides that its just there. In most cases you wont need the armour cancel but Its an insurance policy i guess
Anyone finding much use for nj.rh? I’ve yet to try it out much. I’d imagine it could potentially screw up air throws.
Also,
How come no one does c.lk > c.lp > s.mp > mp.bushinsenpukyaku on crouching opponents? Kiryu always uses slide, I think I saw Papitawawa use it once… I haven’t done the exact math but it does more damage, probably more stun. leaves you at a good distance for mixup / sends further into the corner. Although, just saying that makes me realize slide is better if you’ve crossed someone up near the corner. But I never really see much of it.
Depending on your positioning, you could also cancel into lp.hozanto. it usually catches people that try to jump away or counter poke. Mix it up with run/stop and bushin flip of course!
^^ i srsly wish it did beat counter poking but pretty much any 3-4 frame move beats out the lp houzanto clean(unless hes mashing , but even then it stuffs it out sometimes)… if the opponent knows the match up … a well timed C.LP can stuff LP.houzanto, Run/stop and bushin flip as well…its soo gay that his legs are hittable in the bushin flip…
After a C.MP i think S.MP is a good counter poke since c.mp is +ve on block…
in my opinion… i think run slide is the best combo finisher you can use. guy’s whole game is about in your face pressure and mixups. for me, keeping them in guy’s face is his best option. people use jab shoulder as a finisher because it’s safe against the majority of the cast… so if they miss a link but still cancel into it… they’ll be ok. but if you miss a link and cancel to hurricane… you’re gonna get really hurt… because it moves you forward… so now you’re closer to them… and in a ton of recovery.
again… i’d much rather keep people within safe run stop pressure range by using run slide. unless you’re fighting ryu, ken, akuma… you’ll be able to safe jump and follow up with safe run stops with cl. strong, TC, and cl. fierce… not to mention it keeps people within range for throws, overheads, run overhead… all of guy’s pressure tools become available within close range… and that’s much more valuable than damage in my opinion.
This.
Considering that I am a scrub and I mostly play scrubs online but jab Hozanto helped me a lot. I use cr.MP xx lp.Hozanto or MP, HP xx lp.Hozanto as “blockstrings” and I’m always amazed how many people I catch off guard with it. Either they try to counter-poke oder FA me instread of just blocking.
Also I wrote a little poem about the ninja-swiss-army-knife of Guy: The Crouching Medium Punch.
Crouching Medium Punch
You are so awesome
Works for everything
Crouching Medium Punch