The Guy Q&A Thread: Post your questions here!

I know I just wanted to say st.lk is a ‘ghetto’ version of bisons st.hk.

Either way I’ve been trolled.

Is there a way to punish crouch-tech mashing with Guy? Especially after a bunshin flip elbow?
With Cammy I could do dive kick and follow with an instant-air dive kick and if they mash the techOS - BAM - it hits 'em right in the face.

lk tatsu beats crouch techs. its risky though. if they arent crouch teching and theyre just crouch blocking, they get a free combo of choice. use sparingly.

also: Bushin *

I’ve always found it better to go on the defensive for a brief moment if I know my opponent is a crouch tech fighter. It’s become reflex for me to try to grab if I see that one of my elbows got blocked, and that either ends with a throw or a tech grab. If it gets tech’d, that’s when I either do a cr.mk if they move in, or a TK Izuna if they’re trying to be cute and go for a jump-in.

If you see someone that absolutely is in love with doing that tech-OS stuff, though, go for the LK Tatsu right off the bat and make 'em learn.

^^ agreed, being defensive to see what the opponent is doing is never a bad idea. honestly when im playing a best of 3, i usually play defensively, purposely drop combos to see if theyre mashing anything, etc. for the whole first round (at least)

just be careful with crouch techs with stuff like ryu’s cr. strong or guy’s cr. strong as their hitbox is high enough that it’ll hit guy’s vulnerable hitbox above the lower body invincibility of the short hurricane. you could also use forward/EX hurricane as well… but do this SPARINGLY. it’s great every once in a while but the forward/EX versions as i’m sure you know are highly punishable if you guess incorrectly. short hurricane is punishable as K1 said… but it can push guy far enough away that the opponent’s punishment options are limited.

That’s why I play first to 3 rounds That way I can get to know my opponents play-style and adaption methods if any.

I think also after run/stop you can c.FP and it will counter-hit their crouch tech (since their c.lk will come out). Kiryu does it all the time.

he does it after an cr.lp Be careful about it though.

What is the whole point of armor canceling anyways?
Is it just fancy stuff?

I mean, it provides that frame of invincibility, but so do his ultras…so what’s the point?

Flashiness and Saltiness. Plus it can be a good deal breaker. U2 doesn’t have that much invincibility on it btw. U1 does but it has 11 frames of startup :x

check out this video i made; counter-hit setups against crouch techers

[media=youtube]UOKLq0A5jHA[/media]

Kudos Bro your video either mention in this thread or somewhere else…

I tend to use it to turn the grab ultra into a counter ultra. With the armor cancel into U2 - let’s say you’re fighting Ryu for the sake of reference - you can wait for Ryu to come in with a j.HP to start a combo or a block string, which is one of the two things he’s going to expect to happen if he jumps in at you without being knocked out of the sky. Why would you, though, when you have an armor-canceling U2 with his name on it waiting for him? If you AC into the U2, you soak the damage from the j.HP, don’t move a muscle, and have him in the perfect position to hit him in the range of the Ultra.

It’s really beautiful. I can’t stress enough how much I love armor canceling Guy’s U2. I’d highly recommend training your hands into doing it as soon as humanly possible.

I need a little help. It seems that I always get grab right after a blocked elbow Drop, I know I can Tech but Is there a way to not get grab other beside Tech?

Thanks.

It was mentioned in Run/Stop Pressure thread

I think the only way to defend against a grab from that point is by mashing grab and teching it, unless I’m mistaken.

Blame the block-stun for that.

lk tatsu will beat it if you do it immediately upon landing

sometimes when i do MP(counter hit)->LP.Houzanto the opponent is able to block…am i doing something wrong?..I know for sure its CH and that i am canceling it…Does this combo have a particular range or something?? … Maybe the houzanto should hit in its first active frame and not the second one??..

only thing i can think of is a spacing issue, i never do st.mp > hozanto though so idk