Never tested it, but it might to be slow since many backdashes have different ranges might not be a good option. MK tatsu could be a good substitute over cr.hk for damage, is HK Tatsu might be usable against some since it does hit aerial opponents.
It would depend on the back dash. I got it to work on T.hawk after meaty cr. LP earlier but he has quite a short distance and floaty back dash. It would require character by character testing in the lab for sure.
What are Guy’s okizeme options? Assuming that you’re playing against a shoto, so nj. HP safe jump won’t work.
I’ve got:
- block (eh)
- throw
- cr. LK
- cr. MP/cr. MK/TC meaty
- f. MP
Anything else?
cl MP or MK
cl HP xx LP hozan
EX bushin flip. You either go for an early elbow drop to fish for counter hits, or time the uncrouchable izuna.
Meaty EX Run slide. After Run Slide KD, forward dash then immediate EX run slide is safe on block, maybe even plus frames. I think there may be more setups.
hi there! … more low level questions…
I feel Balrog can do whatever the hell he wants… I lose to bad Rogs… I struggle so much against him… how do you aproach Rog? specially after a Knockdown?
If I remember correctly, “one should treat Rog as the Gief matchup” from what I’ve read… but playing footsies feels so dangerous…
Note: I have not been throwing him on his wake up… I should remember that when I feel an Ex something (not headbutt obviously) coming
Blood Drunk- You mentioned the old Alpha days in Pedro’s old hit confirm thread and how you still play SFA3. Is playing Alpha 3 the best version to learn more about Guy?
I’m reading a printed version of Pedro’s Beginner’s thread constantly and learning how to use Guy seriously. I’m always seeking knowledge and being that I didn’t play enough w/ Guy in A3, I want to learn him there as well. (Karin too, damn CC for never adding her into another good fighter.)
Also, is it better to keep practicing and learning what Pedro has written and implement those techniques in training/arcade mode or to fight online to learn match-ups?
Anyone know the earliest frames you can elbow drop after a wall jump?
I don’t know the frame number, but it’s rather early it’s close to when you leave the wall. Just mash it/turbo to see where.
Alpha 2 and 3 would should how to use Guy really in differing fashions but since those games are very footsie oriented you’ll at least solidify a ground game of sorts.
Can’t blame Capcom either, Karin is owned by someone else so rights would have been the issue their.
Awesome. Really appreciate the help. I never knew Karin was owned by someone else, which now explains her absence in games.
Edit: How do you all practice Throw/Crouch techs? I played a Dudley several games who had a safe-jump set-up and threw a hell of a lot. I’ve seen some focus-throw-techs and wondering what Guy’s best techs are. I also watched Pedro’s crouch tech video. Just want to know about what different Guy players do to escape throws. Thnx
:x
Edit: How do you all practice Throw/Crouch techs? I played a Dudley several games who had a safe-jump set-up and threw a hell of a lot. I’ve seen some focus-throw-techs and wondering what Guy’s best techs are. I also watched Pedro’s crouch tech video. Just want to know about what different Guy players do to escape throws. Thnx
Delay your techs, if you’re getting thrown a lot even when you see them coming, then you’re pressing LP+LK too early. You can also try stand techs.Stand throws have a bigger window of tech than crouching. Guys cr LK / throw OS is powerful but when used habitually, it can spell your demise.
Good players will generally OS safe jumps which punish raw backdashes. Try 4 button backdash (throw + focus + backdash).
However never stick to one thing. Mixing up your defense is as important as mixing up offense. Make yourself hard to download.
relatively new to SF4, who is the resident frame data person in this forum?

who is the resident frame data person in this forum?
Most of us why?
looking for things such as his advantages off his knock down moves i.e. his chain, true block stings
trying to grasp a better understanding of oki set ups and what makes them work

looking for things such as his advantages of his knock down moves i.e. his chain
trying to grasp a better understanding of oki set ups and what makes them work
Chain into an immediate runslide will lead into meaties, specifically cl.mp (should they quick stand). You can also manual time a safejump from an Empty Chain, takes a bit of practice as the tmiing is tight also matter whether they quick stand or not. From Runslide you’ll get a braindead easy 4 frame safejump on everyone but Blanka, Cammy and Sagat, (They require manual timing) OR if you are willing to spend the bars you can FADC Backdash for a safejump. Basically anytime you get a knockdown you’re able to provide pressure from the air via a safejump usually. (not possible with AIr Izuna.) Or in all cases meaty pressure but dashes or whiffing a move. This is just to keep the pressure going and your opponent on edge as well as to see ways to open them up or catch them off guard.
I need help on hitting people who just crouch the whole game. when i try to jump in i get dp or cr h, when i try to go in a f.mp i get dp,when i try to run h/m or elbow drop i get dp.
how do i get in and punish him for crouching

I need help on hitting people who just crouch the whole game. when i try to jump in i get dp or cr h, when i try to go in a f.mp i get dp,when i try to run h/m or elbow drop i get dp.
how do i get in and punish him for crouching
Welcome to Guy’s world, where downback is a bastard.
Trick them with a simple grab set-up if they downback alot. If you didn’t get a knockdown jumping can be stop with a anti-air so jump less if possible.
Example:Cr.lp,Cr.lk walk up kara-grab or use 1 fast cr. normal then grab they will tech it sooner or later so you start to use cr.lk,cr.lp into St.mp you can use whatever you think would work like block,flip ect.
Sometimes just walk up grab works at to put them in a habit to tech.

I need help on hitting people who just crouch the whole game. when i try to jump in i get dp or cr h, when i try to go in a f.mp i get dp,when i try to run h/m or elbow drop i get dp.
how do i get in and punish him for crouching
According to Ono, the crouching motion in Street Fighter games is based on the Black Turtle stance developed by Samurai and other feudal bodyguards for the sole purpose of countering aerial ambush from Ninja.
So needless to say, do not jump, or you will get Black Turtle’d.
Try playing with their reactions. Theres no single move that baits out the thousands of players out there, as af0 said in the other thread, personality plays a big part. Sometimes LP Bushin flip can make them rip out DP, sometimes it’ll be EX run, sometimes even just walking forward.
Walk forward is an excellent approach tool, it makes opponents reveal their personality. Just make sure you block and step back occasionally so you dont eat a dumb sweep or something.
If guy is at -2 after a perfect run stop from tc, what stops the opponent (say, balrog) from just always jabbing afterwards? How would you punish that? Otherwise run stop seems like a terrible form of pressure, even worse than the usual frame trapping.
I don’t play guy, just noticed ricky would always jab against that nicesomething guy in the tenessee tournament.
Thanks.

If guy is at -2 after a perfect run stop from tc, what stops the opponent (say, balrog) from just always jabbing afterwards? How would you punish that? Otherwise run stop seems like a terrible form of pressure, even worse than the usual frame trapping.
I don’t play guy, just noticed ricky would always jab against that nicesomething guy in the tenessee tournament.
Thanks.
With the right spacing, TCxxRun stop> Walk back> d.lk /stand MP / stand mk will whiff punish stuff.
If they’re mashing jab, you can also do TCxx mp hozanto and TCxx bushin flip with varying effectiveness.
Also, it’s not easy to get a frame perfect button press, unlike a reversal shoryu. Few characters have it as easy as Rog (weird collision box + 3 frame jab with huge hitbox make run stop games particularly weak against him).
Xian, who had a lot of trouble against Big Bird’s Guy in Kuwait was telling me that he pressed all sorts of buttons with Gen after blocking TCxx Runstop and kept getting beaten by d.lk.