“Lots of things Guile doesnt need to worry about with that sonic boom recovery”
“Guiles ultra is great as an anti-air”
“Theres so little you can do once guile releases his sonic boom”
“Everyone is saying this match is a 5/5 in this game”
These are good videos you do. What would be even better is if you could show the motions in real time, like you mentioned doing in your dash>Super/Ultra vid. That might help some players get an idea how it’s supposed to look when you execute properly.
You’re right man. A lot of people have been asking for these so I’m going to make sure to put them into the vids in the future. I might do a video response and show my hands for the inputs in real time. Thanks for watching man.
wow i liked that tutorial. i didnt know about the 2nd way to bust the fierce to flashkick. imma practice that. And ive been plinking wrong the whole time lol. good work dude.
sup fellas, i put up a few new guile vids as well. shout out to sonicflash:china:, its cool to see more people helping out with questions and more vids. keep up the good work!
Here are 4 videos of my Guile against Chateaubryan’s Cammy.
Well… We are’nt top players but we know this matchup very well so maybe can it help some players.
any blocked cannon spike can be punished with a HK Flash kick. Any cammy abusing cannon strike (air) is leaving themselves open for a FA if they get predictable with it.
dash cancelling the flash kick are things that you could have done more of in case the cammy players blocks it. you can always build up your metre again anyway. any hooligan throws attempts (even the EX version) is punishable by air throw if you time it right
these are some of my thoughts. Other than that you seem to have good fundamentals. you got tick thrown a number of times and i felt that cammy player was very predictable with them. C LK is one way of interupting tick throws least from my experience
Thanks a lot for your thoughts. Actually, HK FK is not a good punishment for cannon spike IMO as it’s gonna hit for only 70 points. The best, safe and easy punishment is f.HP. Ultra works but only if cammy is near when she does it and dash throw is also an option IIRC.
You’re right, that Cammy player likes to throw a LOT ! It’s not easy to see, but the player often delay the timing of the throws to ruin my tech-throws attempts. It’s really painful.
Thanks for the tips of FAing the cannon strikes, and FADC the flash kicks more.
i guess the best way to avoid the tick throw and wake up game is to stop players from getting jump ins in the first place and controlling space. If you get a life lead, opponents will attempt to throw you 90% of the time to score easy damage
Those are cool. Whenever I try and do the one around 0:22 or so, I can never get the crumble like you do. You should be able to do an ultra after that one as well right??