This video features is one of the few Guile players in my area (name is 26 so Syngin you know who this guy is). I played against him myself when i first started playing and got my arse handed to me on a platter. He is definitely head and shoulders above me but I learned a lot from him
its not just you it is a little hard to read and yea the guile in the vid i posted did do a gross amount of sweeps i just fancied hes aggressiveness and corner pressure
viscious has a good rufus. i suggest jumping less, do your best to stay grounded. The risk/reward for jumping at rufus when you’re both on your feet makes jumping in a pretty crappy option. back fist and standing fierce are nice… try to flash kick galactic tornados. keep his dive pressure honest with flash kicks if he gets in; once he knows you’re willing to take risks he will have to mix in blocks after dive kicks. d/f roundhouse and s.mk work pretty well as anti air against rufus too. like many matches, fierce is your best button in this match up
ALSO does anyone know where the wiki went? i cant find it…
at 2:25, you sonic boom he spin, follow up by a s.hp(jab,not upper cut),same as abel, if start of game you sonci boom they roll,hp jab
try to maintain distance,turtle cr.sb all the way, predict for a jump, tap tap cr.hp(cr.upper cut) or s.hp(strong jab) or f.hp (back hand fist) or air slam
or
keep pressing s.lp to hold a positon and sonic boom
I spotted a habit ,a bad one, u “store back” for sonic boom and keep moving back to the corner
and you try to jump and got kick by his j.hk,that’s where u get the corner combo
As for the dive kick, same as viper, if you are not sure of a direct front attack or overhead, best option, focus and run or focus counter
Try to take note of his super meter, as a guile player, I like to press cr.lp or cr.lk when they are down,ended up with the ex.roll cancel ultra. Try not to do anything until they do something, they have a habit to ex roll as well, they will assume they have the upper hand,if they miss, the rest is up to you to combo
at least I don’t see him doing the dive kick all the way and confuse you with slam or s.lk->s.hk->ultra s.lk->spin
thanks for the tips. i was nervous about the match too so psychologically i was fucked. I hardly play Rufus so ill definitely be more collected about it next time and use some of these tips. I should actually learn Rufus’ moves cause he does shit i forget him having.
New combo vid up by Modinside: [media=youtube]NWxBJQxYio8[/media]
Mostly corner sb/fadc shenanigans ala gilley. Impractical sure, but lots of fun to look at. Maybe with Sonic Hurricane some of it will be a little more useful in Super.
Couple things I’d never seen/thought of doing, like the different-direction super->ultra @ 2:02.
The aa super ultra thing is old sauce now - used by one of the Jap players in a TRF IIRC (maybe Fujisawa?). Use the super as aa against a late cross-up and there’s a good chance you can land the ultra. The super needs to connect poorly though - a solid aa super will consume all the juggle potential; that’s why cross-up works so well.
Good execution of the b.hk s.mp ex.sb loop - that’s a tough one to get down.
So using that ex.fk juggle on an aa sb - I land aa sb quite often, but never considered that follow-up.