Hey there chums, it’s your boy SRKev here with a guide to the Green Torpedo himself, Luigi.
Luigi is and always been my favorite SSB character, so I’ll take the time here to explain some of his mechanics. Overall, the character has seen some changes since Melee, and I’ll be sure to point them out in this guide.
Smashes
Up Smash- This attack is an vicious swipe that does solid damage. It send the opponent straight up, and the hitbox is “rainbow-like” in it’s arcing range.
Forward Smash- Luigi’s forward smash is his karate chop attack. It’s very quick and sends the opponent upward at an angle on contact. Highly effective against opponents that are dashing towards you.
Down Smash- The down smash is my favorite of them all. Luigi performs a 360 degree sweep on his opponents which is great for 4-player tight situations. This smash, like it’s up smash counterpart, also catapults the opponent straight up into the air.
Specials
“Fireball” (Neutral B)- Luigi’s fireball is just your average everyday projectile. It has decent range, but what separates it from Mario’s, is that it goes straight forward instead of bouncing along the ground. It’s a good harassment tool, but you have to be in short/medium range for it to connect.
“Torpedo” (Forward B)- Luigi’s torpedo is a fantastic recovery move and at the same time, can grant you a quick KO if you’re lucky . Unlike in Melee, where the torpedo is unleashed once fully charged regardless of the players wishes, when the torpedo attack is at it’s full potential in Brawl, you can continue to hold the B button down until you’re ready to attack. The longer you hold the button down, the more damage you will do. When Luigi starts flashing, the torpedo is fully charged. You also have a 1/8 chance to unleash a supercharged torpedo which does immense amounts of damage and will KO most weathered opponents.
“The Spinarooni?” (Down B)- This attack has so much utility that it’s sickening to think about. When you perform the attack, Luigi spins in place like a mini green tornado. But, while spinning, you can move an incredible distance to the left or right. This is great to use as an initiator in a fight, seeing as how you’ll do damage to everyone on the way to your destination. The third great thing about this attack, is that immediately after it’s performed, if you press the B button repeatedly, you’ll ascend into the air. The amount of upward distance gained greatly dwarfs that of the Melee version of The Spinarooni?.
“The God Fist” aka “Shin Shoryuken” aka “Death Incarnate” (Up B)- This is by far Luigi’s most devastating attack. I’ve KO’d people with this move at 30%! When this move is performed, Luigi musters up all of his strength and performs an uppercut of catastrophic proportions. Sounds great right? Well, there’s a downside. If you don’t hit the opponent dead on with the attack, you’ll scrape them on your way up and slowly descend to the arena awaiting “arpe” from a salivating opponent. This move is similar to Jigglypuff’s “Rest” attack in the fact that you need to hit the opponents sweep spot in order to get the full potential out of the uppercut. If you can land it, you’ll cry sweet, sweet tears of joy. BET IT.
Aerials
Neutral Air-This move is by far Luigi’s best aerial attack. Luigi performs a jump kick and holds the position for a long duration of time. When performed, the move will launch a player straight up into the air. It has strength, it has priority, and it lasts for a long time, so learn it well. It can be abused as a KOing tool, and since it’s priority is so high, most Luigi players live and die by it.
Up Air- Luigi performs a backflip that pushes the opponent away and does average damage. This move isn’t anything special, it’s probably his least effective air attack.
Down Air
- Luigi’s down air attack is kind of a “spiral kick.” Upon viewing it’s animation, you might think that it spikes the opponent down when it connects, but it actually send them upward at an angle. Strange? Definitely. But overall, the move is easy to learn and fun to use. I honestly can’t say anything bad about it.
Forward Air aka “The Chopper”- This move has been slightly nerfed in SBB:B, simply because it doesn’t have as much “push” as it used to. When performed, Luigi’s does a “karate chop” to the opponent. This move is moderately effective and may take some practice to time properly.
Back Air aka “The Hoss Kick”- This is Luigi’s “dropkick” style attack, which is monstrous if used correctly. This move has great extension and gives great push when landed on the opponent.
Final Smash: “Negative Zone” aka “[media=youtube]s7wzJ6EJdvY”[/media]"
Luigi changes a portion of the map into the Negative Zone! During this attack, if an opponent is caught in the Negative Zone bubble, they may be plagued with these symptoms:
- Drastically reduced attack power
- Greater launch distance when hit
- Increased likelihood of slipping
- Steady increase in damage percentage
- Flower growth on head
- Dizziness
- Uncontrollable taunting
- Sudden sleepiness
- Decreased movement speed
This move is good only if certain effects trigger from it’s use. If the opponent isn’t immobilized by the attack in any way, they can just roll out of it and be completely free of harassment. I’ve played many games where I’ve initiated the attack, only to find that the effects did nothing to actually keep the opponent near me, which resulted in them hastily escaping.
Tilt/Combo info coming soon…