Ill say this. You cant discuss the ranking of items without the validity of them. They have to go hand in hand. While i may have been loud and obnoxious is was trying to make a point that you werent answering and kept avoiding. Items change the metagame and different items bring different things. But you knew that already, so why couldn’t you answer it clearly.
Do i think items should be banned in competitive play? Yes because it adds an uncontrollable rng element to a fighting game. But, even though this is the item thread, we cant discuss it. Only the ranks.
You’re rankings are kind of all over the place looking at it. Each rank is a different metagame and should mostly reflect as such. Honestly, the smogon pokemon tiering bs does work here. Each tier is different because of how strong everything is. It’s gonna play a bit backwards here but i think you get my point.
Now, my scenario above only plays out with explosives turned on, which is clearly why we cant have those rank 1. I think we should relook at the rankings entirely to see what you want. My proposal for the rankings:
Rank 0
No items, doesnt change anything anyone does or how they play. Move along.
Rank 1: Fire flower, mr. Freezie, mr. Saturn, grass, smoke ball, sandbag, banana peel
These items do very little in changing standard play. They add elements but nothing so drastic that completely invalidates some strategies.
Rank 2: food, bunny hood, super scope, pitfall, hothead, green shell, bumper, spring, unira, soccer ball, pow block, spiny shell, boomerang, beehive, killer eye, screw attack, super leaf, rocket belt
This is the bulk of item gameplay. These add elements that were not present in ranks 1. Most are easily avoidable and dont disrupt regular gameplay too much. Much stronger than rank 1 items.
Rank 3: superspicy curry, warp star, beam sword, lips stick, star rod, fire bar, ray gun, steel diver, drill, gooey bomb, deku nut, team healer, boss galaga
Stronger items for play. Shit starts to get a bit hectic but nothing crazy yet. These mostly amplify character weakness like range, knockback, and projectile. No unneccessary shitting your pants yet.
Rank 4: smash ball, assist trophy, pokeball, master ball, dragoon parts, daybreak parts, containers, blastbox, bullet bill, ore club, hammer, home run bat, golden hammer, bomb omb, motion sensor bomb, smart bomb, bombchu, x bomb, hocotate bomb, beetle, cucco
Shit is now crazy. These are all crazy strong in the KO/disruptive department. Shits bout to go down. Think about your next move or you might die
Rank 5: super mushroom, poison mushroom, metal box, timer, lightning, franklin badge
This is banned list 1. Basically they have no spot in tournaments but these items have some drawbacks. They are very disruptive and cause havoc.
Rank 6: maximum tomatos, heart container, fairy bottle, starman, gust bellows, back shield, special flag
These are only allowed when everything is allowed. They are unbelieveably broken items where there are no defense strats or you simply run for your life. They change the tide of a match too much to even be considered for legality ever
While obviously this should be discussed, i think it breaks it down a little bit while also categorizing the items more. Which i do feel would be better for running item tournaments, leagues, or round robins. Some items in lower ranks might seem stronger but do remember, i tried to categorize more so on how disruptive and how much change they can bring. Could the beam sword be an overall better item than a bomb omb? Yes but its not going to explode at random.
Please take it into thought before dismissing