The Great Item Debate - 4th Edition

…still talking about validity when talking about ranking

Anywho. With my rankings, do you feel anything is entirely out of place based on my reasoning

Play with whatever you want, Smash Bruddas is the best party game ever, next to Wii Sports :^)

Did you see the way Ganondorf slipped on that banana peel? Hysterical! Oh, and the way that the Bob-omb blew up the Smash ball and I hit all 7 opponents at the same time in the final battle of Smash Tour? All of my friends giggled with glee at the sight!

The point of this thread is to discuss ASSUMING that items are valid. Thus discussing whether they are valid have no place. I don’t see how this can be made clearer.

I’m not sure, honestly. I still think 6 ranks (technically 7) is too much to decide on. If anything, I’d say it should be pared down to 4 (5) ranks in some manner, but overall, I don’t think your list is exactly that far off mine, tbh.

In the end, while I agree that disruptiveness should be a huge factor in the rankings, I don’t think it’s the only one. I’d say three factors really are involved: disruptiveness, potency, and risk factor, in that order of impact.

I did calculate that as well but i kept a general idea: how different is the game with these items?

Like gooey bombs explode but i have it in rank 3 while almost all other exploding items are rank 4. Most battering items are rank 3 but i did the hammers and bat in rank 4, etc

I separated into 6 ranks because of power, rank 6 is anything goes. There are no drawbacks to those items and change the game too much. 5 is uber but still have a metagame around them