I’ve seen xiaohai and dakou on GGPO before for kof 98. You’re talking about the 2 best kof 98 players ever were playing on GGPO over supercade. So yea, fuck what you heard.
The only time supercade has been better than GGPO was for 3s because it ran smoother. Every other game like ST, vsav, kof 98\02 run better on GGPO because there isn’t as much input delay.
Mightymar used to play on supercade for vsav and he literally came back to me and said its too laggy to play consistently on there. I don’t think you know what you’re talking about honestly. Almost every god like player when they have a choice always choose GGPO over supercade. So many world champions play on GGPO and if supercade was better, don’t you think they would jump ship?
I’ve seen aniken on for ST on ggpo awesome ken from Japan and there other OG’s on there from japan for ST not familiar with all their names. I know for america we have arturo, alex valle used to play on there, world champ afro legends still does, jumpsuit jesse and a slew of other god like players. I’ve seen multiple top 3 players or world champions on for vsav on GGPO and the kof 98\02 rooms have had high level comp like 777, xiaohai and dakou.
These games are free to play, no one charges you any money. Therefore the only way you can get people to stay on GGPO\Supercade simply comes down to the quality of the net code. Since so many god like players prefer ggpo over supercade, it must say something. I know if GGPO was 100% trash, I would have never touched it. Not to mention that players like mightymar who i’ve known for a few years now tell me that shit is laggy after just playing it, I’m inclined to believe him. He plays on GGPO all the time, he can spot lag
Those guys use sticks. I was referring to keyboard players. since GGPO is on PC, there are quite a few of them. try using a keyboard and see for yourself.
Even if you use KB for supercade it will be way more laggier than KB on GGPO. You’re argument is fundamentally flawed. Its a really moot point to make IMO
head over to ggpo.net and look @ the installation instructions. Its incredibly simple and I’m sure a 7th grader could set it up as far as getting it to run. Its 2012, computer illiteracy can be circumvented by google
GGPO is good for only a couple of games. Not too much people playing games like Breakers Revenge, A2G, Karnov (98% 3s players, why did they have to pick the Karnov room?) JoJo or COTA. Getting good matches in KoF98 and 2k2, eg. not against chinese, mexican or brazilian players, is also a bitch sometimes. Then games like RB2 or Neo Turf Masters are’t even officially supported.
this was the worse topic I’ve read on srk yet. GGPO Is great. Any game I can play some dude form brazil with a 200 ping and the game Is actually playing to certain degree Is godlike.
I was referring to KOF, a much harder game than mvc1 and xmvsf, especially with a keyboard, requiring stricter timings
keyboards use different API than pads or sticks and have a much stricter timing and are more prone to input delay. as I said, is affects only keyboard players.
Even on SF4 it was mentioned that there are some problems with registered moves and a stick or pad solves that issue.
I admit I do not use a keyboard in such an advanced way for combos etc, but if a good KOF keyboard player mentions that problem, he must have a point.
as I said, play a fg like KOF with a keyboard seriously to see what I mean. if you cant and cant disprove what I say, then let it be unless someone can.
also no need to be on the offensive here. cheer up!
The inputs are handled the exact same way on Final Burn Alpha which Supercade and GGPO use as the base emulator. Saying inputs are handled different is like saying there is a hardware difference to the Neo Geo AES and Neo Geo MVS. Hint, there is none. A simple byte switch and you can get to the Training mode in KoF).
I played on keyboard on both there is no difference, I played on pad on both there is no difference, I played on stick on both there is no difference on inputs. Only the netcode is different.
misinformation is the reason I believe we haven’t received god like net code in the majority of fighters. There are still a bunch of people that will promote input delay over roll back and when its divided like that, the crowd that yells the loudest gets what they want. Its why we’ve received shit net code in fighters for quite a while because the “casual” crowd yells for input delay every fucking time.
More developers and especially more players need to know the differences and the reason why GGPO should be used in every fighter because it does what both sides want.
kof 13 didn’t need to be that bad online and neither did umvc3. Its 2012, there is literally no reason to have games suck online anymore. The only thing that should suck about online is laggy opponents that you can accurately identify.
I highly doubt that fighting game developers do any sort of public reaction polling for networking code approaches when they scope a project. “Casuals” are not ruining it for you with their insidious ways.
The truth is that creating a seamless networked game without discernable lag is far more challenging than you appear to believe, and “plugging in GGPO” is not always an option.
yet, the same developers are willing to nerf sentinel in mvc3 after a few weeks and let dark phoenix run rampant because @ the time, the casual market wasn’t complaining about her. Casual market complains, they readjust because its the majority of their income. Why else make sfxt laggier so the sound glitch is likely to occur? didn’t they readjust the net code off casual complaints?
Furthermore, the net code for sf4\umvc3 is very outdated and IMO its just a spin on the cvs2 net code. They didn’t change anything from my POV and until enough people start complaining about it, there is no reason for them to change. Look @ how bad they re-evaluated their DLC approach AFTER people started complaining about it. If the same approach was used for net-code, you don’t think they would @ least think about it?
and yea, using GGPO as your net-code IS the answer. It really is that simple because everything else they fucking try simply doesn’t work as good even when they try to copy. The information mike Z has been pumping out about net-code basically says all fighting games 3d\2d can use the technology.** Not to mention that Mike Z on the smallest fucking budget possible uses GGPO for his game but a billion dollar company like Capcom can’t? yea, that doesn’t make any fucking sense. **
Many companies are stubborn as shit, that’s why they’d rather spend more money fucking up trying to make their own netcode than licensing GGPO, which is cheaper.
Capcom just does w\e they fuck they want when it comes to the games so ultimately the blame is on them. However, their fanboys on capcomunity.com will religiously say umvc3 is god like online. Not average, god like and any serious player knows that is far from true. Its the worst game I’ve ever touched online.
From Capcoms perspective since the majority of their customers aren’t complaining about it, there is nothing wrong with it. Capcom only does things apparently when the casual market starts to cry about it and I really find it disgusting that they re-evaluated their DLC approach and to this day haven’t adressed net-code @ all.
I’ve tried to have “discussions” about net play over on capcomunity.com. I’m asdf on there and if you track my history, its pretty much all net code talk.
so yea, Company’s fault for not taking initiative and the fanboys fault for crying about the wrong things. In the mean time, the tournament scene which is the only way these games fucking lasts are being dealt bad hand after bad hand.
Instead of spending a tiny bit more money to include GGPO, they just use a shitty shortcut to cut ponder out of the equation so they can retain all their profit.
granted, sfxt was actually pretty good online but not having a dialer and catering to the casual market to make the game laggier online is just a slap in the face. Why not include the dialer? cheap fucks…