The GGPO Discussion Thread

Dling ST right now cuz of this

Just checked on Steam and there are 2 public groups for GGPO play but they only have like 3 people in it. :rofl:

Would anyone mind a reformed new one with guides and instructions to setting up and playing GGPO and allowing you to play fellow GGPO-ers on it?

It could also feature game play guides/tutorial links, tools to use with it (VS’ excellent hitbox display etc.)

Just a general idea If people want this to spread more out. Funnily enough /v/ regulars actually made a decent site on setting up GGPO and where to get the games for you too.

http://fightan.robotpuke.com/

My god sir. I don’t come on these forums often but this has got to be the most…How can I work this without my sentence becoming something more of a etard. KOF fundamentals have been taken from EVERY KOF. If you play in 98 they transfer over FULLY to 13. All you have to rework into your game plan is trip guards ,as well as HD cancels, HD combos, Etc etc. If you’re good in 98,2k2,etc etc you’ll be good in kof13. Seriously I don’t even think you’re trolling with the shit you post in these threads. You sound like a fucking idiot at times, and I don’t even know if you’re trolling , or not. Because at least good trolls have some type of backing to what they say. It seems like you just TYPE out of your ass with your stupidity. I mean how the fuck can you say some of these tings, and not look back and feel any type of regret. If these forums had a way to block users I’d fucking ban you from almost all threads. Jesus dude wtf do you like come from a world of SSF4 basics where ST almost doesn’t matter, and reversal DP’s is the meta game? Fucking god dude you’d got to be shitting me with that answer. I don’t even play KOF like that, and I know this shit.The bold is where I draw the line,Short hops,hyper hops,jump ins, super jump ins don’t change in KOF’s, with that comes the fact that you have to be ready to block cross up’s, and over heads.KOF has been the same game year after year. All you learn is maybe a new system added to your old fundamentals. Don’t come into threads acting as the wild card or the devils advocate either because god damn dude you’d got NO BACKING what so ever on a lot of things you post in some of these threads. I mean for fuck sakes really? Trying to fight about why people won’t get on ggpo. Who the fuck are you some of these people have legit excuses, but others have total bullshit backing. Either post with logic, or don’t post at all. Seriously bro Keep your fucking fingers off of the reply button.

uhh… … …

http://images.txtagif.com/gifs/4-Ay46tCT4I.gif

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98 is a great game to teach you the fundamentals of KOF for 13. Playing strong players in 98 is a fine way to prep for 13. 2002 even more so.

cause i have a mac, i make videos. And my stck doesnt work for my comp

Are you serious? what are you smoking? if they play KOF 98 in GGPO with the best players they will be better in XIII in a huge way specially when execution is more strict in the old KOF games, they only have to work in HD cancels and HD combos, bla bla, but those things doesn’t matter if you can’t force your opponent in a bad position and making mistakes, every gamer i know that comes from 98/02UM with a serious competition environment on GGPO or another site are beasts on XIII.

stop by #SNKPlaymore irc channel or here if you have time KOF HEAT ONLINE TOURNEY SERIES PRESENTED BY #snkplaymore

lol…

Playing people 10x better then you period is never counterproductive.

Take your brain off of the AutoPilot Know-It-All mode. I’ma be real, some of the post I read from you at times have petty insignificant points. So aggravating reading your shit at times.

I think anyone who actually plays seriously knows that xesaie doesn’t know a damn thing about fighting games. Furthermore he’s admitted to me that he actually barely even plays fighting games. All he does is mainly surf the forums and tries to get “forum” wins

I wish that type of mod was less vocal. He’s a mod because scrubs can turn to him and cry wolf, he’s not actually a mod because he’s a retarded good player and this thread is basically telling players how they can improve themselves for the newer games by playing the older ones on GGPO and getting information from very good players.

nothing that guy has said in this thread has been worth its salt and I wish he would just STFU. Not only has he derailed the thread to a ridiculous degree, the guy has no perspective as to what is a training tool. He only wants to play for fun!!!

xesaie, do your mod job. Just because you’re a mod doesn’t mean you get to troll\derail threads and spit your shitty opinion everywhere you go. Take a back seat and let ACTUAL players discuss things.

Like others have said, this is absolutely NOT good advice. I’d personally be far worse at KoF13 (And KoF in general) if I hadn’t first cut my teeth being beaten down by better players in older KoFs and learned from that. Learning 98 will absolutely help you out, even if you already have 13 considering that at the very least GGPO netcode is miles above 13’s.

heh I was a little drunk and didn’t remember posting this, so I wondered what all the responses were.

Still just to clarify, by ‘subsystems’ I meant, the way meter charging changes from the '95-'96, the addition (and then changing of) Advanced/Extra in '97 and '98, the addition of Strikers (and change to how self-powerups work) in '99, the changes to the striker system in 2000 and again, much more substantially in 2001, the removal of strikers entirely in 2002 (and more super bar changes), the addition of tagging in 2003, the removal of tagging in XII (and addition of critical cancel and clashing), and the removal of critical counter and clashes in XIII to add HD. (XI left out, I don’t know much about that one TBH, never had it)

The fundamentals, button layouts, and movement systems are the same from game to game, but the subsystems (meter and miscilanneous) almost always change, and it changes how actual gameplay works out. That’s what I was drunkenly trying to say.

 
Secondly, the practice thing has been talked about upthread some. I think that trying to get into a game by playing master-level players is only going to be frustrating, and I honestly think people telling new players to start off by playing against a group of master-level players is going to be counterproductive if they have another option. For something like VS, or Cyberbots they don't have another option, so its the place to go if they want to play folks at that game, but the other scenario I honestly think will just drive most folks away.
 
 
Shoultz, I don't wanna get into a thing, but I should say this; *I'm not a mod*, and haven't been a mod. I actually just got chewed out for 'metamodding', so I wanted to make that part absolutely clear.  I do not have any actual authority or anything like it on SRK. (Edit: well excepting my charmingly forceful personality)

'98 is the fundamentals one, so you should start with that. I’ve had '98UM and 02UM but no one to play with, so starting with 13 isn’t a bad choice especially since it’s new.

Probably going to boot up '98, since I now what I’m doing now.

Older fighting games will always help, especially since they weren’t as lenient as they are now.

when i go to my dads (about 300 miles away from me) something about his internet is set up to where i dont need to port forward or anything. ive played xvsf vs goforbroke on there and mvc1 vs mexicans *i won 1 match out of like 50 and the guy rqed on me :rofl: * id love to learn mvc1, but im utterly clueless when it comes to portforwarding and i honestly dont think i can put FBA back on here without needing a RAM upgrade. I use my laptop mostly for art

The key phrase is that you think that good won’t come from it, whereas the honest experience of me and many others in this thread shows otherwise. You’re almost making it sound as if good players are unwilling or unable to help weaker players in any way, shape, or form. I won’t claim that all will be helpful, and I can agree that getting perfected or near perfected multiple times in a row won’t necessarily help you, but there are still plenty willing to help out and show you the right way of things. As much as I like KoF 13, it still minimizes fundamentals to an extent, and “purer” games like ST and KoF 98 can go a long way towards negating that if you work just a little bit to become proficient at them. I started “competitively” with the likes of SC4 and SF4, and when I tried out and learned older games I only gained from them. New players are going to get their shit pushed in no matter what, and sticking to one or two modern games will often only slow their progress.

ggpo would be godly if setting it up and getting it to work wasnt mission impossible

thats just my exp tho

well again, we talked this subject out several pages up, even with getting help, most people who go 0-20 (to use a specific number mentioned on page 1 or 2) are going to get frustrated and quit, not be motivated to get better. Sure there are are some people who go the latter route, but its a minority.

You don’t teach someone boxing by throwing them in the ring with Ali the first time they put on their gloves.

You’re right though, it is opinion, either way.

As far as GGPO has value as a general, ‘fundamentals’ teaching tool, I think the model matching your experience is good. You start in with whatever game you want to play, level up with people your level, and then either when you’re getting bored or want to try something new or whatever, go play there. It both has the older (and interesting games), and also has the extremely useful thing, the pool of excellent players at any particular game. **And it will definitely improve your skills a lot **(well if you don’t get frustrated and give up)

Its the difference between ‘I’m playing KOF, and am OK, but I want to figure out how to get better’ and ‘I want to start getting into KOF, where do I start’. GGPO is really great for the former, but you’re really better sticking with a currently released game for the latter. You’re going to get the most value from it as a teaching tool when you’re already moderately skilled, not from ground Zero.

how many people do you see on srk that say, I can’t footsie or I don’t know what I’m doing?

sf4\mvc3 online is so bad that its impossible to play the game properly thus making it impossible to learn how to play. Since GGPO has a more stable net code, the finer things like footsie baits and tempo control can actually be practiced where as for sf4\umvc3 online they can’t be. The input delay is so bad that trying to do anything remotely like you would offline simply doesn’t work.

even from ground zero, GGPO offers a better learning atmosphere than sf4\umvc3 online. If you can footsie in ST, there is a good chance you can footsie in sf4 too…I’m not saying you can learn mvc3 by playing vsav or you can learn sf4 by playing ST but the core fundamentals to fighting games, things that top players are INCREDIBLE @, are far easier to practice on GGPO than for the modern game because of the net code differences.

if the new games were better online what you’re saying would be true but they’re not. I can practice spacing, movement, reading the opponent AND counter properly, bait, counter hit, zone and my timing will be somewhat 90-95% identical to what I need for offline through GGPO. Trying to do that shit for sf4\umvc3 is impossible

I think the net code being so bad for sf4 is part of the reason why so many people have a hard time learning because they can’t. You have to end up mashing or dedicating randomly so much online that its just not very good practice to actually learn to play fighting games

To a certain point, we’re agreeing I think, The advantages of GGPO for training are the more game-accurate net play and the excellent player base, both of which are huge potential learning tools.

The place we differ is how good it is for learning very basic skills, because again the skill gap is just too great, and it takes a lot of teaching skill to help people very effectively under those circumstances, in addition to the tough time people have staying motivated while taking such a severe beating.

In my mind part of the reason people level up to a certain point and then stop is environment based more than anything else, and thats where going into (for instance) a GGPO ST room has the opportunity to really help. You only get as good as you have to, and I really think the rarity of opportunities to play really good people is what holds people back from developing their skills online, less than the annoying lag/latency issues (I should note MvC3 is different, it always feels like its designed to work poorly in even low lag situations).

 
I guess what I'm thinking is that if your goal is just to improve your skills (and you're starting from zero), would be to play with friends offline and some online till you get up to about as far as you can go there, and then move to one of the more straightforward games on GGPO and local events for whatever game you're playing, and dive into the *real* competition. If you take that extra first step, you'll get a lot more out of what the folks on GGPO can teach you, and you'll be able to perform a little better and feel more like you're making progress.
 
~~
 
**That said, maybe I'm focusing a little too much on the 'coming from zero' part. The guy asking the question that started this discussion was talking about that, but its not really a typical place to come from for people taking part in this discussion.
 
***Also seriously, you're going to learn absolutely nothing playing marvel 3 online, except how to do lag-reliant mixups. Its almost disgusting.
 
 
Edit:  This is a seriously fascinating convo btw, I hadn't really seriously thought up to this about how you'd use GGPO in a training regimen, I'd been stuck on 'most people will just give up quickly', and that's a lot less worthwhile/interesting than thinking about how motivated people can use it as a tool.

What I’m going to say probably has been said 300 times already in this thread, but I’m going to voice my opinion anyways. The reason I don’t play a lot of the older games is the lack of motivation to get better at them. There are no real American tournaments outside of side-tournies, as the playerbase is quite small. Tack that on top of me not knowing the game at all, or where to start getting better makes it sound quite unappealing really, especially when I have newer fighting games out with a large scene behind them. Whenever I think, “Hey A3/VS looks really fun maybe I should learn it!” I immediately back down and think of it as lost time. I do enjoy the newer games ala SFIV, UMVC3 and KOF13. Theres A LOT of practice to put into all of those games and try to stay respectably good at them. Playing an older game only adds to that already long queue of things to try to memorize.

interesting thread this be…