The GGPO Discussion Thread

Hey man, I’ve told you this a few times already…
A lot of times, you hold very valid points, and people don’t read it or care, and I feel for you on that because they’re idiots.
But sometimes… you say some dumb shit

hate to be the one to ruin it, but ‘ggpo is too expensive!’ has been that guy’s running joke through the whole discussion.

just a heads up

It depends on the game really.

Hitconfirmable pokes into good reward is bad for a SF game IMO.
It degenerates the poking game and hurts a game that is built around limited movement.

On the other hand, the better “anime games” feature a whole different set of rules that make chains work well. Take chains in Melty Blood for example- The whole thing is a part of the game’s depth, not a hindrance to it, and it still gives room to “footsies” and “poking”. It’s just that those things look different than they look in SF, that’s all. (Hint: “footsies” are not restricted to the ground, and “poking” is almost never just a single move.)

Well at least KOF has a huge scene on ggpo.

Kof died when deadman quit.

I DO play on GGPO.
Since the local scene consists of my friend’s basement, I spend every time available on there.
VSav is superfun!

Isn’t that what 3S is based around? No joke, but 3S is, IMHO, the best fighting game ever made.

Tell that to the hundreds of people still logging on.

gotta wonder why every thread decays into people hating on SF4.

Because hating on Street Fighter IV is the cool thing to do around here, apparently.

…I like Street Fighter IV despite its supposed quirks…

And a lot of old heads hated that game too. I have no problem with 3s I actually like the idea of the parry. The game just has some retarded stuff hidden.

Definitely agreed with that. Old schoolers hate every new game before they learn how to play it…
Though, I learned SF4 and I’m still not too fond of it.

Because 3rd strike got pulled off it.

3S is nice, I played it a lot, but most balance issues do come from hit-confirming. That why Chun is the best character, why Ken is much better than Ryu: Ryu’s moves look good on paper, but projectiles do not work in high-level play and he has less options for landing his SA1 (some resort to SA3 as a result). The exception is Yun: it is worth using his SA out of hit-confirmed situations just so he controls the round. As of now, it looks like there is no escape since adjusting balance would split the community and Capcom would not risk hurting the SF4 supremacy with another game by releasing a SF3:4th blast or whatever. I liked their intentions with 3SOE, but I feel the game missed a chance of resurrecting by not having a real new version released in both consoles and arcade.

No, because Capcom lied about the game, marketed the game as something it was not and failed to follow a proper direction, whatever it was. At the end of the day, the game sold a lot due to marketing, but failed to attract heads from SF2 and SF3 players. The company had announced several times that it would be based on Super SF2 X/Turbo, which is a blatant lie.

In addition to it, the company has done the most stupid thing ever done in a fighting game series: released an imbalanced version on purpose (SF4AE). And then the SF4 community has done the second most stupid thing ever done: adopted it over the previous decent version - by SF4 standards. This is unjustifiable.

We, more or less hardcore players that have kept the genre alive for decades, were around through the whole process of Capcom announcing SF4, releasing stuff about it, marketing it, etc. We were in the hope of getting another deep and fun game. Capcom stated they would do so. Not only that, it would be based on the game many consider the best in the genre. And then we got what we got, and still tried to play it. I played at arcades when POS trolls and by now SF4 fanboys would refuse to show up at arcades cos they were afraid of losing. I hated it, but still tried, and still spent a lot of money on the game just so the arcade operator would get some money back, which around here is something remarkable: they never get new games. And now internet kids come yell they arrived like in 2010 or whatever and do not understand why we hate that POS game. Fuck them.

Well a few still hate 3s even after learning the game one got in top 8 at Evo.

Third Strike Hidden Mechanic: The Priority system
As most fighters just use hit boxes as there collision system in 3s there is an extra step on it. You see this normally as a normal gets beat by special which gets beats by super. There is more then just those 3 levels to the system and certain normals are placed in a higher position then specials maybe even supers. Also, you can have normals that can just win even though they should of lost on the hit box level due to this mechanic.

Yeap, I know that… That’s why Yun’s so powerful - Genai Jin out prioritizes everything. A lot of players do play games that they hate, just because they’re good at them.
What I meant to imply though is when 3S came out, ST players all hated it and some eventually moved to it…
When SF4 came out, ST and 3S players hated it, but some eventually moved to it…

But the game is generally considered bad when it’s first released by everybody. I don’t know anybody that loved SF4 out of the box.

Makes perfect sense if you pay attention to how the fighting game community works as opposed to how people wish it did. People play the latest release of a game regardless of “competitive merit.” If they release a new version of SF4 that is worse than the one now, people will play the new one because it is the new one and because it maintains consistency with Japan so we can have international tournaments without worrying about them not playing the right version. I agree that going from SSF4 to AE was 6 steps back.

I agree with that. Nevertheless, that configures an explanation, not a justification. The community as a whole has done a few quite inadequate decisions and complaints in the past: it is not anything really new. It is just that I hope that, eventually, people who know better and are in positions to change things will take the necessary risks and tolls, and do what needs to be done. That is not much different than expecting people to reject the music which is marketed nowadays due to being too bad: in most cases, people just accept what is presented and do not give it much thought. But I do hope they will eventually reject music which is just too bad. But that is an Utopian feeling of mine, at least regarding music. As a matter of fact, certain styles I was certain would never get mainstream due to being too annoying are quite popular nowadays.

It’s not a GGPO problem.
People in general tend to never go backwards.

A new Vampire which will end up being crap after 3 months of flavor of the month hype, will probably end up, even after dropped, hurting the GGPO player base as well, and then Vampire players will be left with nothing.