What do you prefer, being protected from 100 damage, recovering 80 over time, or instantly recovering 60? I’ll go with fortitude gems every day of the week. The one that recovers 80 also seems to only be able to recover grey health. Iron wall lv.1 is completely useless unless you find a way to stack them easily. 20% or 30% damage reduction is actually OK, but it’s still probably better to just use fortitude anyways, unless you want the anti-Pandora lv.3 Iron Wall gem.
Power
Vitality
Cross gauge
Cross gauge x2
Vitality
Vitality x2
Cross gauge
Super Easy Input
Auto Throw Escape
Auto Block
Power and Cross gauge gems look best. Defense probably won’t mean much in the grand scheme of things (e.g. learn to block). Getting vitality back is an interesting gem… Not sure it would help out later in the game’s life… but currently looks like it helps grapplers get that one extra try to cash in. Not as useful for zoning characters or pure RTSD.
Perfect for my online Juri/Poison team
I don’t see how fortitude isn’t good~ -100 damage during a 5 hit combo or after getting hit with a # of EX moves is a godsend, note that alot of Super Arts do more then 5 hits…so thats an easy condition to fulfill…in the same context that people use to justify auto block to a lesser extent, fortitude can lessen the beating for the times you did not block…im just throw it out there. you use the the term “learn to block” as if it is easy…it takes years to have good blocking habits.
Not saying blocking isn’t a skill in and of itself. Less damage taken is a good thing to have… and I’d definitely take that over the auto block gem. My answer to those equipped with Defense gem would be the power gems… you’re taking higher damage if you don’t have a defensive gem, and you’re taking standard combo damage otherwise. With your argument, the best loadout would be to always equip the defense gem so you effectively raise the health of your characters after getting hit. I see it as a useful device strategically, but my mindset is to maximise damage if I do land a hit. If you manage to hit me, I probably deserved it anyway.
So it seems that each different company you preorder from has different preorder gems, buy if you buy the limited edition you get all of them? Or something along those lines? Or are the limited edition gems just different from all the preorders?
Also have they announced how much the gems are actually going to be if you do not get them with preorder/limited? Wondering if it’s really worth it for the limited edition for not…
On the topic of attack vs defense gems, both are very useful with how the game works. Defense of course is always good, but let’s not forget that in this game you only need to finish 1 of the teammates, that means the extra little bit of damage could be invaluable as well. It really depends on situation.
You get all the various retailer packs with the CE. You seemingly have to pre-order for the Cross Arts pack, though.
I wonder if speed gems can boost Kazuya’s wavedash speed. It probably won’t so this is just wishful thinking.
Also, it’s basically 300 extra health if you have three fortitude gems with easy activation conditions, how’s that not great?
One build I was thinking about is:
Auto Throw Tech
Fortitude activated on throw tech (Cross arts pack)
Some other fortitude gem, getting hit by an EX special perhaps.
I get what you mean, I wasn’t trying to say power gems are useless or anything, because they are far from it, I think they are going to be the most used gem in the games overall lifespan. Power Gems also have really good activation conditions as well, and I believe that is the most important thing about certain gems then the actual effect sometimes because on how it can be used. Because of this, there is going to be tons of different loadouts and strategies, such as stacking(effects) or managing the health and or C.Gauge of your characters. I find this alone to be very cool~
Yeah I agree… and you’ll likely see patterns of combinations based on character archetype.
The Gem System add so much to the gameplay it’s really looking sweet.
Autoblock gem is mandatory, too many high/lows in this game.
I also like meter gems, not only due to the sinergy with autoblock, but because you always get the benefit of activating, even if it’s more meter from blocking, wiffing normals, having attacks blocked etc. Damage and defense only give you benefits if you’re actually dishing damage or taking damage, so unless you incorporate damage gems in a combo I don’t think they’re as good.
Wow…Thats is really all I can say to that…is Just…Wow…
Trust me, it’s too good. Meter builds fast enough that 1 bar for not eating 400-500 damage is worth it imo. Specially for zoning teams, it’s amazing.
I might someday replace it when I’m 100% confident I know all characters strings and shenanigans, but considering I still eat balrog’s dash punch crap and rufus messiah’s followups every so often, I’d rather be safe than sorry.
Quite sure a reversal will beat all four options.
Depends on the character, plus he can not do a followup.
like i always say…Gems are depended on the player…never a one size fits all deal >_>’ believe what you want but everyone is going to run what they want for the time being, sure later down the road that maybe the case but i still feel that gems fit the player then anything else…