The Gem System Thread

I asked the question xD

he is not sure and asked seth but didn’t get an answer yet. the gen sounds pretty strange imo.
also, wouldn’t it be basically +10% life?

I think I’m starting to understand why the activation conditions are so frustratingly nonsensical for most gems. This damage reduction gem, as clarified here http://shoryuken.com/2012/01/23/ask-capcom-stream-highlights-123-umvc3-dlc-i-think-there-will-be/, sounds clearly broken in some matchups. Hey guess what Dhalsim, I’m not even worried about your limbs anymore, I have a 100 damage buffer before I take any damage at all and in SF4 you had no normals that did 100 damage except your crouching roundhouses! So ok, obviously that’s a serious nerf to Sim in a game where not being able to join in on the 70% damage combos is already a big problem for him. How to solve this problem? Make the activation condition something you have very little control over. Block 10 moves just to get that gem up, aka hope your opponent throws out blockable moves a lot! Does that make any sense at all as an activation condition? No. And not just because it means you have little control over activation. The other problem is that it STILL MAKES DHALSIM NOT WANT TO PRESS BUTTONS. It means that if he IS controlling space by forcing you into positions he wants by making you move backward when you block an attack, he’s STILL boned. So how is Sim going to control space against an opponent not dumb enough to run into every button he presses?

By the way Capcom thanks for letting us choose between either getting hit by 8 normal-only attacks or blocking 10 attacks of any kind for the same 20% damage reduction gem. You guys really thought hard about that one!

I think Dhalsim is seriously fucked in this game anyways. Who wants to play a defensive character in a game where being defensive allows your opponent to tag in their other character easily?

Well, it was mentioned elsewhere that Dhalsim has the advantage of being able to tag into a character who does better damage and performs better at close range, once the enemy finally gets in.

The damage reduction gem is obviously just a 100-point damage shield, worded poorly. It can’t be anything else. 100 points off every hit would be ridiculous.

Compare it to the gems that restore 60/80 health. The numbers are a progression there. 60 instant health is the most reliable. 80 health over time is less reliable, but still guaranteed if you don’t die instantly. 100 damage absorbed is basically 100 temporary health, which represents the next progression of those 60/80 gems. It gives the most “effective health” from a gem, but it’s less reliable than the other two. You can’t tag out and still get the health, for example.

I don’t think people will really use the “block x times/get hit x times” gems very much. But I think the block gems might be a bit of a trap. You wouldn’t want to think, “OK, my block gem activated, it’s OK to get hit now.” You’d just waste your gem. At least the “get hit” gems are likely to prevent some damage every time, even if they’re not a great choice in comparison.

Isn’t there a “block special moves” activation condition, or did I remember wrong?

Edit: Oh, the damage absorption isn’t like focus attacks, if that’s what you’re thinking. They specifically pointed out that you still take hitstun from attacks, so you can’t just walk through a Dhalsim limb.

To me it sounds more like the opponent has to deal at least 100 damage to start actually hurting you again. Obviously it’s not 100 points off every hit, although I’m only saying that’s obvious because of how the explanation reads, not because I have any faith in the people designing these gems that they’d not make gem so clearly overpowered. I don’t have any such faith in them at all. But I guess you can read the explanation to mean either you just get an extra 100 life that doesn’t show up graphically or you the opponent has to deal at least 100 points at one time to start hurting your actual life bar again. I’d believe both, but if it’s the first, then they have the worst Naming Department of all time because that should just be called Extra Health or whatever. In either case, Sim has to be more careful than he wants about pushing any buttons, and then if he does push the wrong buttons and you block or get hit by them a number of times, he has to either hit you 2-3 times (going by his damage numbers in SF4) or do at least 100 damage in one hit/combo to start hurting you again.

OK, I see what you’re saying. I think it would be a terrible description for the gem either way. Mainly it’s the 60/80/100 progression that makes me lean heavily in that direction.

ITts a 100 damage reduction…it’s obviously an 100 life shield that depletes…whether it be by 2x 90 dmg fierce with the second doing 80 or Marshal Laws 5 jab string. Nowhere does it imply that you have to get over 100 dmg to break it, you’re the only person I’ve seen who has even mentioned that… to quote your co-commentator… Seriously?

And your first post completely came across as you thinking it was -100 off each hit btw… also it’s block 5 times and get hit 4 so I don’t know where you pulled 10 and 8 from… the 8 number is for the -20% dmg gem but you can’t block your way into that gem… not the 20% version. You can stack the 10% version for 5 blocks with the +100 damage reduction 5 blocks gem…

And if these gems were like you said (lol) it’s a pity that Sim couldn’t tag out to a partner who could break through them… oh wait.

i dunno why you think anything is obvious about this game, especially the gem system. why is it so obvious that the damage reduction gem is just an extra 100 health shield, cause that’s the more reasonable option? don’t see much reason to assume reasonable = obvious after what we’ve learned about this game so far.

just 5 blocks? that’s worse. and saying dhalsim’s best option is to stop being dhalsim is a pretty poor answer to concerns about dhalsim being bad

giant bomb posted around 30minutes of footage and they show the gem selection process and frankly it is going to drag tournaments to a screeching halt.

[media=youtube]EJbyfGaVEiM[/media]
Skip the 13minute mark and you’ll get to see the gem selection menu. However for those of you who don’t here is basically the issue:

Gem selection is streamlined perfectly for home gameplay usage. When you select your character you can select presaved gem choices that you have customized for that specific character just as easily as selecting ultra 1 or ultra 2 in SF4. This is fantastic for home gameplay where it is a limited number of people who are going to use a character, and they have the time to set up their gems ahead of time.

However, for the sake of tournament settings where you may be playing on a totally different console than the one you played on last time, and many people are going to be playing the same character (and/or possibly wanting to switch characters after losing a set in a best of 3) the gem system is terrible. You not only have to completely exit out of versus mode and go to the “customization” menu. But you also have to select each gem individually in a alphabetical list, though you can sort it into specific gem “types” like attack/speed/ect. (instead of having it set up like a quadrant system with different gems having easily recognizable images for quick selection.) then you have to save these gems to the list of preset gems. You also have to do this individually for each character you are playing.

So in a best case scenario you have 2 players who have to select 3 gems each for 2 different characters, and then they have to select that gem preset from the list of other gem presets when they actually pick their character. And they have to do this one player at a time from what I can see. I imagine things will get even more confusing with mirror matches where each player ends up setting different gems for the same character.

Unless Capcom changes this MAJORLY, I can see gem customization being banned in tournaments on the basis of time it takes alone, much less the whole balancing, and the DLC gems issues.

I think for the sake of tournaments, the standard generic 3 gem sets should be what we use. We choose power, speed, or defense and be done with it.

Later in the same video it mentions a patch on release for gem customization on character select.

Which leaves us at precisely a coin toss. I think we can do better than that.

Taking no damage until you take 100 in a single hit or combo is by inspection orders of magnitude more powerful than any other kind of gem on numbers alone. That inconsistency implies that the probability of your nightmare scenario is lower.

Also, an alternate solution would be to equip Dhalsim with Immense Power #8, increasing the likelihood that he could deal enough damage to break the shield.

I’m guessing the patch will be out 1-2 weeks after release.

:shake:

Not staying around for this game’s drama. LOL. UMVC3 and Skullgirls we in there.

Hopefully Capcom and tourney players can figure out something…cuz goddam. I’m not playing this game at all but hopefully people can figure out a way for it to not be Evo’s biggest disaster. This will probably be Evo’s biggest challenge ever…period.

It’ll only be a challenge if people make it a challenge. A community is resourceful and will work their way around it like we some of us are trying to do, coming up with backup plans in case whatever patch doesn’t speed things up. If SFxT is considered too much of a hassle even with all of the alternatives we have for playing (playing with presets only, for example), it’ll be a stain on the community for lack of thinking outside the box.

Pause delay and button config at the select screen seems to scream “Is THIS tournament-viable enough for you FAGGOTS!?” louder than pretty much any other fighting game that’s coming out barring Skullgirls.

I forgot to post this back in november. But when I was on GT forums I remember someone posted a link to Ono wanting a more “custom char type SF game” thus became the GEM SYSTEM LMAO**! the crazy thing is people were welcoming this NEW CONCEPT LOL! NOW LOOK AT YOU **http://forums.gametrailers.com/thread/yoshinori-ono-wants-customizab/1225730?page=1

Do we have the rest of the pre order gem packs to look at like this…Or even a list of all the gems… Pre order and all??

Thanks in advance…

The only thing that disheartens me about Gems, now that I’ve really, REALLY thought about it, is that it’s ultimately futile in our forum-driven age. In a month, people will be looking here for optimal gem setups for each characters which will ultimately make the idea of customizing your playstyle moot. Someone probably said this way before, but it’s just now dawning on me.

I think they are minor enough for there not to really be an optimal setup. And setups will differ based on who your teammate is and what team you’re facing. Basically, there will be 48x47x48x47 match-ups in this game, so there will probably not be any optimal combination-list like that. There might be a few teams where one setup is dominant because of the team being optimalized in one certain strategy, but that hardly goes for all teams.