i actually thought of some Gem sets for poison and a few others. I’ll post those gem sets in the poison thread.
Does anyone know if speed gems alter your jump speed? If they do, they CAN be used to create unique combos.
This is the reason why I like gems. I love that I can equip a glass cannon with a few vitality or defense gems. Slow character? Speed gem. Capcom gets a lot of hate for certain things in their fighters, but gems are one of the good things they decided to implement in my opinion.
I think they do, check it out:
Spoiler
[media=youtube]wXe5qWHfIDk[/media]
Capcom - Don’t like our crappy floaty jumps? Equip Speed Gems!
Haha I like that. equip three, activate one when one is done and you wont have floaty jumps for 60 seconds.
Edit: Gem question. The defense (iron wall) gem reduces 10% of each landed hit. ok that’s easy to understand.
What is the defense gem (fortitude) it says damage reduction +100. What’s that suppose to mean?
http://shoryuken.com/2011/12/14/all-street-fighter-x-tekken-gems-listed-gem-system-fully-explained/ someone should update the front page with these gems
http://www.capcom.co.jp/sfxtk_en/system_gem.html
Fortitude gems are like a shield, by the looks of it, you still take the hitstun of an attack, but no damage for 100 points or until time runs out
well its only 100 points from what has been said, as it would be too good if its 100 points…for the duration…
It is a little unclear, It states the duraction is 20 seconds but what it doesn’t say is:
100 damage reduction for one attack within a 20 second period or 100 damage reduction on all attacks for 20 seconds.
That latter would be pretty significant as getting hit by normals/footsies would practically deal zero damage for 20 seconds.
I would like to know which it is, because it sounds like a good gem to use.
It would be the former because it’s clearly too good if it’s the later… heavy normals would do like 10 dmg… some of them not even dmg you at all… still if c.mk x hadoken is 140 you’ll only take 40 dmg… so not too shabby.
It has to be a one-hit thing, otherwise it would be too powerful compared to the iron wall gem. For a 10% Iron wall gem, you’ll have to take 1000 damage to have the damage reduced by 100, and thet just won’t happen in 20 seconds unless you screw up majorly.
The way I see it: For every combo or attack that you get hit by; the first hit will do -100 damage, and the others will do normal damage.
After some research, I’ve found that you can make K-Groove with SFxT’s Gem system-
In CvSNK 2, when K-Groove activates, the player’s character gets a 35% increase to their attack power (Special moves do 30% more damage and supers do 10% more damage), furthermore you get at 10% defense boost. …and apparently K-Groove lasts for around 18 seconds
SFxT has Gems that activate when you take damage, but IIRC their boosts are 10% for Attack gems and 10% for defense gems. These gems last 20 seconds as well I believe. So in a way you can create K-Groove in SFxT =P
Oh and in case anyone’s wondering where I got my info from-
http://www.gamefaqs.com/arcade/562704-capcom-vs-snk-2/faqs/15064
http://www.gamefaqs.com/arcade/562704-capcom-vs-snk-2/faqs/24355
tell it to capcom, they may consider it, as they did say they would make gems if people asked for them.
Its not like they could…I don’t know, not make Dhalsim so stupid slow; not make insane characters and try to compensate with shitty health or any of that stuff. Seems to me that if you have to waste gem slots to overcompensate for a character’s design, then parts of that character are massive ass and should be looked at.
GameTrailers look into the Gems:
Regarding the Fortitude gems, the “shield” explanation makes the most sense - preventing the next 100 damage, just worded poorly.
There’s the Harmonize gem that gives you 60 health instantly, Life Force that gives you 80 health over time, and then there’s the Fortitude gem which basically gives you 100 health, but only if that character takes damage during that time period (so it wouldn’t reverse a life lead, and would be useless on switching out.)
Whether Iron Wall gems are worthwhile vs. Fortitude gems depends on damage/health levels. If the average health is 1000, then yeah, I don’t know why you would use level 1 Iron Wall.
I think the autoblock gem might need an additional downside, though. Imagine SF4 for a moment - if you could auto-block a crossup, you’re preventing 250+ damage every time it activates. You don’t think that’s worth a bar of meter?
And what’s preventing someone from throwing/command throwing you on wake up since you’re not pressing any directions or buttons so that autoblock activates?
Hmm, my understanding was that autoblock would trigger if you were holding a direction, you just couldn’t be pressing a button/jumping. If you had to also not be blocking, that would be more of a cost, but that seems unlikely to me.
In the case I was assuming, it’s nothing different from the situation without autoblock. You’d tech/jump late if you think they’re going to empty jump grab.
There aren’t many left/right/throw mixups that hit on the same frame and are still ambiguous. Either way you’d change your odds from 33% to 67%, and there’s no activation conditions necessary. When compared to a 100-damage shield with activation conditions, the option to entirely nullify high/low/left/right mixup is something I could see people gladly take even at a high level - especially against certain characters, and moreso if your character has to spend a bar for a good reversal anyway.
After learning more about the gem system I am sold on it, I think it can and will work once you know what gems you like with a character in a tourney you’ll know how to equip them fast and if anything you can use a preset build THE END, People still complaining are just not willing to give it a chance. The Gems everyone cried about would be broken which were the assist gems are actually worthless to good players IMO and the stronger gems that actually matter have drawbacks as well that IMO make them balanced. I’m in and I’m hyped again for the game the combo system looks super fun too.
DLC gems are going to be annoying online (and obviously will be a non factor @ tournaments if they run gems) but it’s not like the better playing won’t win still and it’s not the same as dominating 90% of a match and losing to X-Factor Level 4 Dark Wesker who guesses right a couple times and bodies your entire team.
Plus we can always just bitch and insult Ono on twitter after the game comes out. Worked to cut the balls off Yun and Yang.