The Gem System Thread

You’re joking, right? either that or its an extremely well thought trolling attempt.

i probably worried that wrong. Tiers and balance shouldn’t go in the same sentence XD

for one don’t get irritated over nothing…
Secondly it eliminates PART of the reason that we complain about balance.

The Gems might be a tier of their own, from Crap Tier to God Tier
Lets just hope that don’t happen

Just to point out about the gem usage listed way back. It would be impossible for tournament organizers to set this up if that was true. I don’t feel like doing the math but could you imagine if a 30+ tournament were to play and the gems were used up each battle (or however it could be used up)? They would have to reacquire or purchase (if it comes to that which I do believe but hey we dunno yet right) those gems again. There would be no time for that and if it comes to even the standard set getting used up, tournaments would be impossible to use custom gems.

Just throwin it out there~

So I reread that article, and I noticed that the assist gems are constantly active and exist as execution handicaps. If that’s the case, do you think there’s a good chance that TOs may just ban Assist Gems?

I don’t want to ban gems, but they not looking so accessible-friendly right now. I would hate to see a tournament where players who spent all that time in the lab with gem specific combos and setups have to throw it all aside and try to forget them.

Auto block sounds more like a punishment than a help. But I suppose new players don’t have a purpose for meter anyways. Smart design choice by Capcom honestly.

I have never seen someone sit down and play a fighting game and suddenly use their super gauge right off the bat. I sure hope there is a preset gem system for very new players that automatically gives them these helpful tools.

The design choice here to not want anyone at tournament level play to ever want or need to use these gems. Banning them would serve no purpose, because they won’t be used anyways.

I see that very thing happening actually. Most gems will be middle ground, others will be more highly used. And many of the new player helpful gems will be never used.

Got some questions-
1- So you have 5 gem slots; does this mean you have to equip 5 gems or can you equip 1~5?
2- Do you equip gems for EVERY character or:
2a- You equip gems before selecting characters (ala Groove select in CvSNK 2)
2b- You equip gems after selecting characters (ala Arcana selection in AH games)

  1. No one knows yet. I would assume you can equip anywhere from none to 5, since some players might choose to handicap themselves.
  2. Yes. 5 for each, probably immediately following choosing a character.

OK that doesn’t sound to bad IMO.

Ooof that’s gonna take a lot of time lol, hope the game saves the Gems you’ve equipped for each character so you don’t have to keep doing it everytime.

There will be tiers of everything, but the more gems they make the less balance the game will be.Now I don’t give a fuck about balance, but Capcom can’t believe this will be balance. Funny how this game is going to be more complex than they wanted it to be.

Like I how the fuck do we know how fast the frame data is one speed boost gem, or how we do figure the damage scaling on attack boost gem!? For that matter, how do we tier characters!?

They probably won’t be worth banning, like simple mode in MvC3.

What does balance even mean here?

It depends. If there are a few well-established gem sets for a character, then we could tier individually, like the lists for Alpha 3 and CvS2. Gems aren’t as much of a commitment as grooves, though, because they’re specific to each character, so we’re probably going to end up tiering based on matchups assuming optimal gem choices.

Like was said before… the assist gems costing 1 meter are probably alright.
Depending on whether there is a greater reward by choosing situational gems, the ones with more payoff will be chosen.

A good comparison to make is like having breaker in MK9, but having it automatically do so. But in this case, tech throws and block.
With only 3 bars in this game (and many uses for meter), meter management will be quite important to skew decisions away from things that consume it.

Again, I don’t think the question is whether we should ban gems, as clearly Capcom is developing them to keep things ‘balanced’. The problem is the plethora of options available make it a nightmare for tournament organisers. I’m all up for embracing what gems can bring to the game, but the design decisions with seemingly no regard for competitive play makes me quite cross.

Will most likely have a fast equip option kinda like preset team selection in Marvel 3.

What? Explain this.

Real talk, if Capcom want this gem shit in tournaments to fly they need to change their button config system to Blazblue style. Between gem choices and button configs and than changing your team after a loss which means a new set of gems you’ll have more downtime than actual match time.

Also 200+ gems is ridic, they should just have gem packs (think of it as grooves) and tourney players only choose them, save the rest of the gems you unlock for silly crap.

Gems are not shared by both characters in a team, each character has their own set of gems. Above the cross gauge are the gems for the character currently on screen and bellow the CG are the ones for the character in the back. In the NYCC systems explanation trailer gems dissapear (with a visual transition) from the interface for a moment during character switch, to me that hints they switch places in the interface because of the change. It could be more obvious if there were gems equiped in those slots, but they only have gems equiped during the gem system explanation.

So considering gems are equiped per-character I can imagine some options for “when are gems equiped”.

1.- You select them in the character selection screen, maybe immediatly after picking up one of the characters in the team (imagine it like when you select Super Arts or Ultras)

2.- After character selection you have an interface with something like a grid to select gems.

3.- Gems are equiped in a special menu available from the main menu, similar to customizing characters in Soul Calibur 4.

Options 1 and 3 can be mixed up, maybe you can create sets of gems in that “special menu” I mentioned, maybe even name them and during character selection you only pick up a set. Now, considering the idea behind the system is supposed to be “my Ryu is different than your Ryu” and that they insist in gems used for tournament play I discourage the 3rd option and the 1-3 mixup (though this would have played very well during the memory card era, similar to Tekken 5 fashion customization. Guest player inserts his memory card on slot 2 and he’s good to go).

See here for more info.
Basically, people are going to have 101 combinations of gems for each character. It’s not as easy as selecting from a choice of ultras/supers/grooves/ISMs.
If you thought button checks were boring, choosing gems will take a huge amount of time unless Capcom thinks of something to help.
There are 5 gem slots x 2 characters. That’s 10 gems to pick each game. It also looks like there will be a TON of gems available… granted the more gems there are the more time it takes to traverse the screen/pages choosing the best ones. In the interest of TOs, it will be very difficult to run this game on time unless there are more setups - not something that TOs are ready to deal with, in light of the many games that are now under the spotlight.

Potential solutions of using USB keys or online connectivity to access player information also have their own issues.

Notwithstanding, more questions with regards to DLC gems; if along the line certain gem combinations are banned, how do we police this?
If there are unlockable gems? It’ll be a grind to get them all. But the question will probably come down to playing with all of them, or none at all.

I’m guessing for online you’ll be able to save gem combinations (would be awesome if it was by each character) so it’s not really a problem for that, but tournaments is… yeah…

2 Minute button checks
5 min character and gem select
2 minute match
oh shit gonna counterpick and/or go to plan b
3 min character and gem select
2 min match
oh shit this new team rocked my old one, time for my plan b
3 min character and gem select
2 min match

UltraDavid: "Justin is just hovering over that auto-block gem, while Floe is switching back and forth between King and Bob."
James Chen: “It doesn’t get more exciting than this, folks!!”