The Gem System Thread

What I don’t get is why is this becoming something like a trading card game?
So if gems can’t be disabled…what will happen when one online player has shit tons of Gems, and the other online player only has a few?
Does the player with more gems have a distinct advantage over one who has less?

Would I NEED to buy more gems to compete with others who have way more than me?

People forget DLC can be an alternative way of unlocking.

Yay for that.

TxSF will be the real deal.

Sure, it will be a while until the game even starts to be worked on… but good things come to those who wait, right? <3

this only could happen if the gems change the characters drastically, to the point of where not customized char can be considered garbage
hopefully this wouldnt be the scenario, gems should expand the game, not becoming the game

Ohhhh…Gems can be unlocked rather than just buying them?
That’s okay I guess.

I really hope so too…I still think the Gems option should be an option to disable though.

Dang, I don’t know about this mandatory use of the gem system. I also don’t trust capcom saying that it will be balanced. They said bullshit plenty of times in the past: Hakan would be good in SSF4, he would have big trouble with projectiles, Ghost Rider couldn’t make it in MvC3 because he would be on his motorcycle the whole time, similar shit with Nemesis, when someone asked Seth why they didn’t go with the older nathan spencer, he responded that having an 8-bit sprite would be pushing it with this game and they already have arthur who isn’t a sprite.

I was going to wait for this game anyway, but things are looking a bit grim for me. It’s sounding like Alisa won’t get in and if they really did disconfirm her in that teaser, that was a bad way of doing it. Seems a lil trollish to me. I’ll wait and see how the gem thing goes about and if Alisa really won’t be in, I’ll wait and see if there will be a Super version.

i remember that ono stated that he wanted to do a fighting game with customization options, i guess that he saw the chance of doing it in this game (imo better here than in an stablished franchise),wich also explains why it wouldnt be optional, its a feature that he wants to try and see if it can add something to the fighting games a genre that unfortunately the people outside the community seems stale :frowning:
i know that right now it seems as something that they are doing for the sake of luring the “casual market”, but i still think that it can add depth to the game (out of my character, this time im actually optimistic)

hahaa
this is the worst mechanic i have ever heard of in a fighter
if i wanted to be rewarded for time invested rather than skill, I would play WOW or whatever those guildraid-type games are called
this is the antithesis of SF
interest evaporated

Seth must have forgotten that Spencer does have a 3d model in the PS3 remake of BC, Bionic commando : Rearmed, the Rastafarian Spencer is not the only one, and to be honest I think rearmed was way more popular then Bionic Commando does Jamaica…or what ever game that was I dunno. I know this is off topic but god dammit Spencer did not look like that at all. Sigh…

A lot of negative opinions are rising about this cross over and quite a few people have brought it up to Seth and Ono as well and they seem confident that it will be a big success and the developers especially seem to love the gem system despite the somewhat negative/worried comeback.

When they release the twins trailer though, I’m sure no one will even consider picking it up. Well at least by then.

Yea, I don’t mind the gems at all despite not hearing about them from the get go. When I first heard about them, and saw them in the breakdown video I immediately thought of Marvel Super Heroes. The gems in that game could make some truly crazy things go on, and it was kinda fun honestly. I’m curious to see how they balance this new system, and what kinda stuff you can do with the gems overall.

New stuff isn’t always bad in my book, I still don’t hate xfactor in mvc3…sure it could use a few tweaks, but it’s still a pretty cool mechanic when used well.

Kei

At least in Marvel Super Heroes…gems can be deactivated.

I think this whole Gem thing COULD make a whole lot of sense, assuming in standard versus mode, you are limited to a “core” set of gems. Around 7 or so, perhaps. Maybe the rest of the DLC/unlock gems could be used in a different game mode. At this point in time and the way they are announcing features in this game, it almost seems like they’re TRYING to make the competitive scene fret about the tournament viability of this game. They really shouldn’t have announced this until we had more concrete details about the effects of the system itself, and how you’d be able to quickly and effectively modify your characters with gems as to make tournaments run smoothly.

They can make a game appeal to both casual and hardcore FG players. We even have a million people giving reasonable suggestions that don’t seem like that much of a hassle at all, at this point of development. I for one, will try to keep optimistic about how they handle all the backlash they will potentially receive from this quite controversial gimmick.

I don’t think gems are going to be the huge problem everyone makes them out to be. If done correctly I actually think they will be fun and extend the game’s life while making entry for new players more accessible.

I believe this system will put more emphasis on players instead of the characters they pick. Characters with glaring flaws may be able to be “patched” via gems and not be so horrible. Players will have to develop new strategies to attack the opponents play style instead of exploiting character specific weaknesses. (Like a bad wakeup game) An unfavorable character matchup may become balanced with the appropriate gems.

With gems I get to decide whether to buff my characters’ strengths (damage/speed / range), cover their weaknesses (bad reversals, low health, slow normals), or cover my weaknesses as a player (inability to tech or block).

This should lead to all around much more interesting and unique battles. It’s more than my Ryu plays different from your Ryu. It’s my Ryu is unique from your Ryu at the select screen. They are different characters.

Selection time at tournaments probably won’t take as long as everyone fears. Its not like tourney players will sit there looking through gems like it’s their first time playing. They will most likely already have a specific gem combo or two they use for their characters and know the exact order and placement of those gems on the menu. I don’t see it taking longer than choosing assists in marvel. If players are worried about counter picking gems, TOs can make players register the gem combination they are using prior to play.

The auto block gem doesn’t seem OP to me at all. It sounds like for it to activate the player already has to be anticipating a block and not pushing any buttons or blocking anyway. Say you go for a high low mixup and are caught by an autoblock. Cant you just cover yourself with meter and make a safe tag to keep the offensive pressure going? Now they are not only out a bar but they are still on defense. This gives you more opportunities to continue the pressure and either deal damage or eat up all their meter. That is meter they could have used to stop your combo in the first place and reset your pressure with that alpha counter technique. We’re talking one bar vs blocking all hits for all of their meter.

Meter builds fast in this game but if you don’t get to use meter for anything except accidentally auto blocking you lose out on access to all of the most valuable tag and damage dealing punish techniques. What good is a reversal window from an auto block if it can’t be exploited with a damaging punish since auto block ate your meter?

Auto block so far only really sounds useful to newbies. Most advanced players will probably want to fill their slots with gems that compliment their teams instead since they have little shortcomings as a player.

Do we even know how often gems can activate? Maybe gems are exhaustible and can only activate so many times in a fight despite their criteria being met over and over.

I think players who say they’ll “wait until the best combination of gems for their character are found and abuse those” are entirely missing the point. As players we all play differently and the point of the gems isn’t just to make a character S-tier or OP. It’s to give us the tools to make ourselves OP. It’s sad that in a game so full of possibility people will probably just flock to whatever combination of characters and gems are popular instead of sitting down, being honest with themselves about their own strengths and shortcomings to devise a combination that will take them farther in the competitive scene than ever before.

I understand the concerns players have about paid DLC gems. At my most optimistic I have a feeling the preorder packs could just be early unlocks for gems free in the game for those who wait. At my most pessimistic I believe Capcom will make all DLC gems (including the 9 exclusive special edition set) available for purchase at some point. The only people who will probably have to buy all the gems realistically would be tournament organizers. I think as a player you’d be kidding yourself if you needed gems from every paid DLC pack available to compete.

The big difference with sfXt compared to collectible card games is sfXt is a game heavily reliant on skill. In Magic you need to play with the best cards to win. Since sfXt is a fighting game, skill is still the most important factor at play. A player using no gems could still beat a player using gems if they are good enough.

I truly believe the layers of strategy added by this feature will outweigh the cons. And don’t get me wrong there are plenty of cons we all know about.

Do I think they’ll get it completely right the first time? Probably not. But at least they are trying something new to evolve the genre and not just a street fighter with tekken guys in it.

To those who don’t want to buy the game, I respect your decision. To those who just want to beast with whatever tools are at their disposal and not cry about someone buying better gems than them, I salute you.

I hope it doesn’t go the TCG route…

i think this is a good thing if done properly and monitored well with a steady stream of DLC gems. Think about if for a second. now what was once going to have character specific tiers doesnt anymore and now characters that wouldnt have too much support could now see renewed life in high level play. There are players out there that play low tier or sub optimal characters, sometimes out of loyalty or mostly because thats the kind of strategy they like. it could take forever to patch alot of those characters to play well and be good or because the way they are made, almost impossible to make better than they are. However the Gems could actually make it to where thats not needed and could make a sub optimal team into a true force without a patch or anything needed from the developers themselves.

theres all the CCG aspect of it. where yeah, DLC comes in every now and again to change up the game every so often to keep it the matchups from getting stale. i just like that intsead of worrying about patches to fix things (unless it really is borderline broken), now you the player have control of how you team plays and is built. Could be REALLY good or REALLY bad. only us players will be able to decide that.

I guess I’ll see how this play out when it’s out for the public and on tournaments…I’m not in any hurry to get this game.

If autoguard costs a bar whenever you block even if you were holding back or down back, then it’ll be crappy.

But if it only costs a bar when you would otherwise have gotten hit and blocks automatically for you instead (which seems much more likely to me)… then it’s worth more than what you’re paying for it. I really think this game is gonna be largely about footsie battles with fast footsie normals like jabs/shorts being buffered into huge damage, combos that will eventually end up nearly killing characters, and unblockable high+low setups into giant damage. If autoguard keeps me safe against unblockables and cuts my mistakes in footsie games that would have otherwise cost 70% char life (and oh by the way makes pandora and cross assault modes effectively even worse), then holy crap is it important. And suuuuuuuuuper dumb.

Mandatory gems?

The game goes down the toilet. Flush with honor.

Skill in any FG is like 95% time investment.

Truth. He must have meant money invested?