Welp, Gems it is…
Well if they are pre-order items I assume that you will one day be able to buy them are people will miss out. Well regardless the fact that you have to be forced to pre-order to get them is the bad thing.
I was as hesitant to except this system as the next guy, but when I really think about it, I don’t see a whole lot of bad to this system. I’m actually very excited for it. Money grubs aside, just looking at the system as far as gameplay is concerned, I think it looks great and that it will add a lot of depth to the game.
If you want to build a rushdown team, you can, if you want to build defense, you can. There will be those subtle differences in certain combos, way to act in certain situations, and things of that nature that will really personalize your team and add a lot of depth to the game. I’m sure overtime there will be cookie cutter builds, but even 2 builds is better than having everyone be the same, and it always leaves open the possibility for someone to break the mold.
While I obviously don’t like the money grubs, from a gameplay perspective, I welcome the gem system with open arms.
Gems are cool, and Pandora looks cool, but I still don’t understand what they have to do with SF or Tekken. Is G Corportation responsible for this stuff or is S.I.N to blame?
The only bad thing I see with Gems like many others is the idea of paying to win.
If DLC gems are free and come with updates? Great. If you have to shell out 5 bucks for a pack to gain the advantage over your opponent? Not great at all. Player skill plays a HUGE part in winning, but to give someone a handicap because he paid? How is that good for tournaments, I wonder?
I’m just not sure. The gem system itself seems fine, but the idea of paid DLC gems is what gets to me. It’s not the same as DLC characters, because you actually have to learn to use those characters, and they aren’t inherently an exclusive handicap. Capcom also has to give players some incentive to actually buy gem packs (if that’s the way it goes), so it’s very likely they’ll be something especially powerful or especially useful.
Seeing as tournament players aren’t 100% of the market, I could see casual players being fine with paying to win and Capcom making money that way. That would be great if they weren’t trying to claim it as being any good for tournaments, which for now leaves me skeptical. As soon as the word “exclusive” came up, I thought, “Oh, well I guess tournaments won’t be using gems, then” and it would be NO surprise to me if they end up widely disallowed simply because of Capcom favoring the casual market, which is clearly where gems fit. I wonder if Capcom knows that they won’t be making money off of gems from tournament players.
Then again, this whole thing could just end up being free. o_O
tl;dr - I’m not sure about this.
Hmmm… I don’t know… I’m very curious on how this is all gonna play out.
I’m kinda interested on the combination of the Gems and what not. Especially for top players and what their decisions are going to be when they choose their character and their corresponding gems.
That is… if the game will fly off. Only time will tell. :o
I would like to reiterate though: I think Gems themselves are a cool idea. :rock:
There were 6 Grooves in CvS2. And there are supposedly 45 gems in SFxT. I have a hard time believing those 45 gems will have a reasonable amount of balance in them.
People don’t seem to understand that more complicated =/= deeper. Can you imagine putting a gem system in chess, with one gem allowing the pawn to move sidewards, one gem allowing knights to move likes rooks and one gem allowing the queen to jump over pieces? It changes the rules of chess, but does it actually make chess deeper? Previously chess is a deep game where you need to know how to place those pawns and choke away all of your opponent’s moves, now your opponent can have his pieces flying all over the board. This ruins the balance and actually make the game more shallow, not deeper. At the moment I am concern that will be the fate of SFxT.
I don’t think the issue of gem balance is as inherently bad as it may seem simply based on there being 45 of them. Think of it this way, what are the gems balanced against? In my mind, since every character has access to the full range of gems (I assume, of course) then the gems must only be balanced against themselves, thus even if 5 gems are really good and 40 gems are terrible, it’s alright because you just use the 5 good ones.
With that said, certain gems may naturally aid a particular character more than another just based on the way the character is played, which is true, but I think in the grand scheme of things that will be fairly minor.
That still doesn’t confirm anything. He could be talking about DLC-unlocks for in-game gems so people don’t have to waste time unlocking them.
Sure, there were 6 grooves, but did they only change 6 things?
http://thegamershub.com/2011/10/nycc11-yoshinori-ono-interview/
Ono states no gem turn off option.
States all gems will not be available from the start, and will be made available through future DLC.
If these things are not free dlc, this game can go screw. I’ll pay to play it, but I gave up on “pay to win” games a long time ago.
[LIST]
[]C-Groove: 3 Super bars, dash, level 2 cancelling, counter attack, air block, tactical recovery, and rolling.
[]A-Groove: 2 Super bars, dash, rolling, counter attack, safe fall, and Custom Combo mode.
[]P-Groove: Parries, dash, super-cancelling, tactical recovery, and small jump.
[]S-Groove: Manually-chargeable Super bar, unlimited super attacks at low life, run, dodge, counter attack, tactical recovery, and small jump.
[]N-Groove: 3 Super “stocks,” MAX mode, run, rolling, small jump, safe fall, counter attack, and counter movement.
[]K-Groove**: **“Rage” gauge, Just Defense, running, safe fall, and small jump.
So what we’ve got here :
Spoiler
- Level 2 cancelling
- Counter attack
- Air Block
- Small Jump
- Safe Fall
- Tactical Recovery
- Rolling
- Dodge
- Parries
- Dash
- Run
- Super-cancelling
- Chargeable Super bar
- Unlimited super attacks at low life
- Max Mode
- Rage Gauge
- Just Defend
- Counter movement
Thats less then 45
And Now what if you could take what you want from that list for your style. Its like cvs2 EO custom groove.
But now imagine being able to choose from up to a variety of 45 gems. Hopefully not, but I see them adding more DLC Gems in the future knowing capcom, to increase the gameplay value.
[/LIST]
But with those 6 grooves they could make changes to the game mechanics as a package; balancing that is much simpler than having to balance tens of thousands of possible combinations for the gems. And no one can say that they balanced the 6 grooves of CvS2 perfectly, that your P and S grooves aren’t underpowered. If they could barely balance 6 combinations of game mechanics I find it extremely hard to believe they could balance the gems.
Still, those changes are pretty major. We still don’t know the extent of the changes the gem system will bring, but there will be likely different variations of a same gem - like a gem that brings a 10% power boost after you land 4 hits in a combo, a gem that brings a 15% power boost if you land a CH special, and so on, these basically will count as a single type of gem.
Sure, there’ll be most likely way more different changes than CVS, but as long as their set-up is nice and easy I don’t really see the problem with them.
Lol
Yea im sure some of the Gems will be the same like 5% /10%/15%/ and Up ~ Power / Speed/ or Health boost. Im sure they"ll be smart enough to make some limitations for combinations for Gems…I hope so
Yea i understand, i feel yea. We should chill the hell out until we see the rest of the gems, to much jumping to conclusions. I hope they spend time and balance them well & make them fun but even more competitive which matters the most.
Can we get some intelligent fucking discussion going on in here? Goddammit. I just both my IQ points reading through this pointless drivel. Start about “bitch about gems in here” thread and keep this one for stuff related to gameplay.
Anyone know how the speed gems work? How does it affect wavedashing? Do they affect the frames of moves, or just movement? Will they allow you to combo into Pandora in some situations?
If someone activates strength and the opponent activates defense, do they cancel each other out?
Have Capcom said anything else about the assist gems besides noob blocking and teching? Parry/Focus Attack gems a possibility? Do all assist gems cost meter?
I agree, I have no problem with the Gem system.
Aside from the fact that a Gief player with 5 strength Gems entering Pandora mode can probably 1-hit K.O. someone…
I’m just refusing to pay for Gems, and if they will add them as DLC that has to be bought I’m going to skip this game altogether.
I’m not going to be paying extra for something that should already be in the game and is so important to the gameplay.
It would be as if you bought SSF4 but had to buy the second Ultra for each character on the side.
I am really just tired of DLC as a concept now.
This isn’t even commenting on the Gem system itself, which I continue to hope Ono & Co. are on the ball about and this’ll be fun and mostly fair and engaging and add that depth.
But I’d really rather just go back to waiting a couple of years for a re-tuned, updated, and expanded sequel. But everyone wants everything “now now now,” so devs are either stuck appeasing to that or, worse, taking advantage of it.
Nobody knows any of that.
However, I imagine +Defense Gems will effectively cancel the bonus damage of +Attack gems, if the Defense gems are the “active” power-up type that require something to happen before taking effect. I still haven’t ruled out the possibility that there will be some passive stat-up gems that will constantly give a boost in the smaller ranges.
I was hyped bout this system till I found out they would be selling gems and having pre-order dlc gems, that just doesn’t work in a tournament fighter. I still like the idea, and probably with a little tweaking I think it can turn into something really cool but in its current state Im just not sure. Oh well, time will tell.